Thargoid invasion - Next target systems?

I showed that to V while writing the above reply, and he has already marked it in our target list!
I went and poked around those other systems(as I was already searching Indra) - if I didn't know any better, I'd be saying someone's ratting our plans out to the Thargoids.

Elite - Dangerous (CLIENT) 06.08.2023 16_42_45.png

Revenants weren't too happy to see me. Neither was a Hydra that attempted a hyperdiction in the process. Also picking up some of the coral sap, whatever it's going to end up being worth.
 
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if you find any Matrix sites that are not listed in the sheet, please let me know and i'll get them added
 
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Victories in HIP 25679, Trianguli Sector EQ-Y b2, Cephei Sectors AV-Y b2 and BV-Y b2, Arietis Sector JR-V b2-2, Col 285 Sectors KW-M c7-12 and RM-B b14-2, and Khwal!

Alerts at 07:40 7th August 3309:
HIP 116360 Alert 92% — Raijin 21 Ly, 649 Ls outpost, 462 Ls planet
Col 285 Sector ZE-P c6-11 Alert 58% *58.9%Cocijo 29 Ly, 11k Ls planet
Paitra Alert 30% *30.6%Cocijo 25 Ly, 511 Ls outpost

Evictions:
HIP 19781 Control 76% *77.9%Indra 26 Ly, 340 strength
Mahlina Control 8% — Cocijo 21 Ly, 3609 strength

Clean-up:
Col 285 Sector VS-Z b14-0 Alert 86% — Hadad 19 Ly, empty
Pegasi Sector OI-S b4-4 Alert 66% — Raijin 22 Ly, empty


I went and poked around those other systems(as I was already searching Indra) - if I didn't know any better, I'd be saying someone's ratting our plans out to the Thargoids.

Thank you for the additional discovery!

That target list is more of an overview of the attacks which will occur rather than a specific plan, but either way it becomes important to know whether each attacker (each week...) can or cannot be stopped, where those higher in each list are more important to know. It now has also check-marks against systems which have demonstrated some activity, either by broadcasting it or by causing a 2%-point on the Galaxy map, so anyone using that to scout the top attackers specifically can see at least some places to skip—assuming that activity precludes discovery, of course!


if you find any Matrix sites that are not listed in the sheet, please let me know and i'll get them added

Thank you most kindly for maintaining it; before even visiting any locations, it has become of immediate and significant value to defence planning. In particular, knowing which systems cannot be completed has saved many Commanders an astounding amount of time!

I hope that either their immobility was an error, or otherwise that they cannot attack and their appearance as a normal Control system is an error. We should have an upcoming example which proves that they can attack or suggests that they cannot, where only Hyades Sector HW-M b7-4 can attack Trianguli Sector KR-W b1-4. Notably Pegasi Sector IH-U b3-4 is first to attack Pegasi Sector EB-W b2-2, but I imagine we need to rely on the former example, because the latter attack could also originate from Nibelaako.
 
I hope that either their immobility was an error,
I’m not yet sure that it is - retaking the system would likely make the Thargoids remove that barnacle from existence, and they obviously serve some kind of purpose in the story, while if we could target them now, it seems likely that people would proactively take those systems out.

It is also interesting that - so far - none have been discovered in (formerly) populated systems, which is curious to say the least, and might even be quite on purpose on the Thargoids’ behalf. Not that I have any idea what the reasons for that behavior might be.

Though, that aside, yes, I agree that Frontier should at least make it clear in the UI if those systems are locked in place at this time.

if you find any Matrix sites that are not listed in the sheet, please let me know and i'll get them added
Do you want them as a direct reply to this post or in a private message? I plan to go looking for more, as I find it an interesting interim way to get involved in things, while the other war activities are currently not appealing to me too much.
 
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Do you want them as a direct reply to this post or in a private message? I plan to go looking for more, as I find it an interesting interim way to get involved in things, while the other war activities are currently not appealing to me too much.
a ping / reply here would probably be best and i'll will try to get them added asap.
 
Had some success last night gathering materials at a new site from the air using remote release flechettes and collector limpets. Gathered over 100T before my ammo ran out. Used around 60 limpets to do so.

Tried harvesting balls with flak/limpets now and it worked ok.

The site does seem very well set up for that:
  • Most balls spawn high up in the trees so limpets don't have to go too close to the ground to get them if you're close enough. Unlike barnacles.
  • The terrain is uneven bu doesn't have steep walls. Unlike Guardian Sites.
  • The balls roll on their own after dropping to the ground so there's a chance if the first limpet fails it'll be in a better spot when a 2nd or 3rd limpet tries to pick it up even if you don't move your ship to get a better angle.
  • There are a few sites on extremely low gravity planets (~0.05).
The only guaranteed fail pickups seem to be when the sap gets stuck inside the organic material sack.

Was able to fill up my 192 corrosive cargo conda in around an hour while getting the hang of it and using AX flak which required reloads by mistake.

Which systems did you do your harvesting at?

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Also do you clear the revenants first? They just seem to bring more so not sure if it ever ends or it’s better to just kill most but leave a few.
 
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Which systems did you do your harvesting at?

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Also do you clear the revenants first? They just seem to bring more so not sure if it ever ends or it’s better to just kill most but leave a few.
I did mine at Trianguli Sector BA-A D85 body 15 B. Relogged a few times, never saw anything hostile.
 
The Revenants are specifically focused on the barnacles so the coral trees and spear roots can be visited without any interference.
I couldn't find any way to interact with the barnacles so they seem inert unless you want to harvest mats the Revenants drop.
 
Very well done for stopping the last of the Alerts this week—victories in HIPs 19781 and 116360, Pegasi Sector OI-S b4-4, Col 285 Sectors VS-Z b14-0, YT-F b12-7, SH-B b14-5 and ZE-P c6-11, Paitra and Arietis Sectors XE-R b4-2, VJ-R b4-0, VJ-R b4-1 and XE-R b4-0! Not much remains with significant progress, so definitely mind the Maelstrom distance if you want to win a mostly-fresh Control system.

Operation Redacted has over half of its cargo now; 55% with 11153 of 20043, which places it around 1.6 days ahead of schedule. Fleet Carrier queues seem to have been repaired, both as mentioned in this update and as tested to be fifteen minutes just now, so we have also the option to do a bit more clean-up later.

Evictions at 06:50 8th August 3309:
Mahlina Control 10% *10.2%Cocijo 21 Ly, 3523 strength
Iduni Control 4% — Raijin 22 Ly, 3237 strength

Clean-up:
68 Tauri Control 14% — Indra 26 Ly, empty, 370 strength
 
Victories in Trianguli Sector EQ-Y b1, Ceti Sectors ZU-Y b2 and ZU-Y b4, Pegasi Sector NY-O a7-5 and Arietis Sector KM-W c1-16!

Evictions at 07:40 9th August 3309, unlikely:
Mahlina Control 14% — Cocijo 21 Ly, 3374 strength
Iduni Control 6% *6.5%Raijin 22 Ly, 3153 strength

Clean-up:
Pegasi Sector EB-W b2-7 Control 82% *82.7%Raijin 27 Ly, empty, 81 strength
68 Tauri Control 22% *23.6%Indra 26 Ly, empty, 356 strength


Something we have been testing while stockpiling for HIP 9016, incidentally at 65% with 13099 of 20043—the performance of the class 3 Xeno limpet compared to the class 7 Universal limpet.

As with the class 1 Research, those four limpets from the Xeno also each harvest Thargoids at around twice the rate compared to the Universal. If the eight from the Universal are worth 8 harvest rate, the Xeno is also worth 8 rate and a Research is worth 2 rate. For switching to the Xeno, minor compromises are losing the Collector function of the Universal, and possibly losing some Repair and Decontamination range, for what that is worth.

This changes little for the Anaconda because it has no class 3 module slot, so the Xeno limpet still displaces a class 4 corrosive cargo, although it reduces a good amount of mass and allows use of a class 7 Shield. More usefully in a way which may interest @Phill P, those using an Imperial Cutter or a Federal Corvette have the option to replace the Universal and one Research with a Xeno and another corrosive cargo, in effect making the standard trade of 2 rate for 16 cargo. That may be useful for Alert systems where the extra cargo has a higher value!
 
Something we have been testing while stockpiling for HIP 9016, incidentally at 65% with 13099 of 20043—the performance of the class 3 Xeno limpet compared to the class 7 Universal limpet.

As with the class 1 Research, those four limpets from the Xeno also each harvest Thargoids at around twice the rate compared to the Universal. If the eight from the Universal are worth 8 harvest rate, the Xeno is also worth 8 rate and a Research is worth 2 rate. For switching to the Xeno, minor compromises are losing the Collector function of the Universal, and possibly losing some Repair and Decontamination range, for what that is worth.

This changes little for the Anaconda because it has no class 3 module slot, so the Xeno limpet still displaces a class 4 corrosive cargo, although it reduces a good amount of mass and allows use of a class 7 Shield. More usefully in a way which may interest @Phill P, those using an Imperial Cutter or a Federal Corvette have the option to replace the Universal and one Research with a Xeno and another corrosive cargo, in effect making the standard trade of 2 rate for 16 cargo. That may be useful for Alert systems where the extra cargo has a higher value!
Interesting, I can certainly try it in my Vette, I don't use repair or decon anyway. In Alerts I found that it's best to go for 112 rather than 96 as you want to make the most of a signal when you find one. In Controls I still use 112 if Solo because I have to create a new instance each time, but in a wing I always drop to 96.

128 capacity would guarantee at least 100 each trip, whereas 112 can get over 100 but can also get e.g. 94.

And if I only need 96 capacity I can add two more class 1s. No real downside. Good call, will be trying it.
 
Another advantage of the xeno multi over the universal is that the limpets don't slow down when deployed at multiple targets. They all travel at a steady 200m/s. Unlike the universal where the single target speed of 500m/s is drastically cut down to a multi target speed of only 60. So the loss of a couple of limpets may be balanced by their faster travel.
 
As with the class 1 Research, those four limpets from the Xeno also each harvest Thargoids at around twice the rate compared to the Universal. If the eight from the Universal are worth 8 harvest rate, the Xeno is also worth 8 rate and a Research is worth 2 rate. For switching to the Xeno, minor compromises are losing the Collector function of the Universal, and possibly losing some Repair and Decontamination range, for what that is worth.

IIRC the Xeno limpet was an outlier among the multi-limpets.
The general behavior with the MLC/ULC is they have the controller specs of one Size lower, same rate single controller (so 3C Mining MLC has 1C collectors and 1C prospectors)

But the Xeno one seems to behave a bit weird, for example the Decon limpet seems to be the 3E decon not the 1E as expected, which means it repairs better than the repair limpet from the same Xeno MLC.
It is entirely possible they have a "better" research limpet (3E equivalent - which doesnt actually exist as single controller)

Edit: i just re-read your post and you seem to imply that ULC are worse than Single and MLC and not that Xeno MLC is better than Single/ULC
oh well... still that doesnt change the fact that Decons from Xeno MLC repair better than repair limpets from the same Xeno MLC

Another advantage of the xeno multi over the universal is that the limpets don't slow down when deployed at multiple targets. They all travel at a steady 200m/s. Unlike the universal where the single target speed of 500m/s is drastically cut down to a multi target speed of only 60. So the loss of a couple of limpets may be balanced by their faster travel.

I havent noticed that, and if you get those values from the incomplete specs we get in game, then you are definitely mistaken (we get the max values from each limpet type - so for the ULC you get 500 max speed from hatchbreakers, 9100m range from prospectors, etc)
But if the MLC doesnt have hatch breakers, then the normal listed max speed is the targeted speed of limpets, which is 200m/s, while the normal non-targeted speed is 60m/s
 
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I havent noticed that, and if you get those values from the incomplete specs we get in game, then you are definitely mistaken (we get the max values from each limpet type - so for the ULC you get 500 max speed from hatchbreakers, 9100m range from prospectors, etc)
But if the MLC doesnt have hatch breakers, then the normal listed max speed is the targeted speed of limpets, which is 200m/s, while the normal non-targeted speed is 60m/s
Just going by what it says in their description, max speed and multi target speed.

The Universal has a separate and slower speed for multi targets.

The Xeno Multi has no multi target speed. This implies that multiple targets have no effect on speed.

I get what you are saying but not how you got figures like non targeted travel speed, which isn't mentioned in either description. Where is this from? All research limpets are targeted in any case, you never fire untargeted ones so does it even apply here?
 
I get what you are saying but not how you got figures like non targeted travel speed, which isn't mentioned in either description. Where is this from? All research limpets are targeted in any case, you never fire untargeted ones so does it even apply here?
You can time them when researching the titan, since it doesn't move it's easy to count how quick they travel over a fixed distance.
 
You can time them when researching the titan, since it doesn't move it's easy to count how quick they travel over a fixed distance.
I realise I could do that, just wondered if it was documented anywhere, if the figure was arrived at by observation and testing then no problem, but I'm still wondering if "non targeted speed" applies to something that can't be fired untargeted.
 
I get what you are saying but not how you got figures like non targeted travel speed, which isn't mentioned in either description. Where is this from? All research limpets are targeted in any case, you never fire untargeted ones so does it even apply here?

You are right, Xeno MLC has only targeted limpets.
Untargeted limpets would be the Collectors in Mining MLC, Operations MLC or in ULC
 
You are right, Xeno MLC has only targeted limpets.
Untargeted limpets would be the Collectors in Mining MLC, Operations MLC or in ULC
Ok, good to clarify. I'll bear it in mind about other multis if I use them. Can't really try it out very well till tomorrow, no signals in Alerts so that only leaves Controls, which are a drag in solo.

The main advantage is being able to fit an extra cargo rack. If travel time is faster that's a bonus, if not then it simply makes no difference. All good.
 
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