Game Discussions Star Citizen Discussion Thread v12

Hah, someone else has a Ted avatar on Spectrum

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I've no idea if Twitch is broken, or if SC viewing has bottomed out this week, but Twitch clips have gone from like ~100 per day, down to about ~5.

Today there are 2 currently. Here is one of them:


Vid submissions also seemingly very slow.

Possibly just summer + patch lulls combined (along with the general PES hangover / CIG run of clangers). Does feel like one of the slowest periods for a long time though.
 
I've no idea if Twitch is broken, or if SC viewing has bottomed out this week, but Twitch clips have gone from like ~100 per day, down to about ~5.

Today there are 2 currently. Here is one of them:


Vid submissions also seemingly very slow.

Possibly just summer + patch lulls combined (along with the general PES hangover / CIG run of clangers). Does feel like one of the slowest periods for a long time though.
Quietest since 2016-2017 I'd say...and for the same reasons. The primary focus by upper management of the parent company, Cloud Imperium... as opposed to the now subsidiary companies' comprising Cloud Imperium~Games, is on expansion and restructuring whilst forcing the game development teams to producing bespoke content for upcoming sales/marketing events instead of developing games 🤷‍♂️

Edit: I should qualify that with my personal assertion/suspicion that the aims of the Empire of Roberts point directly to aspirations of becoming another Zenimax...the making of a couple of space games by subsidiary companies is now only incidental in that goal. It's not a new thing, they've been building to this since 2016.
 
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I've no idea if Twitch is broken, or if SC viewing has bottomed out this week, but Twitch clips have gone from like ~100 per day, down to about ~5.

Today there are 2 currently. Here is one of them:


Vid submissions also seemingly very slow.

Possibly just summer + patch lulls combined (along with the general PES hangover / CIG run of clangers). Does feel like one of the slowest periods for a long time though.
The marketing budget has run dry and viewbotting and fake refugee content creators are out of stock now.
 
The marketing budget has run dry and viewbotting and fake refugee content creators are out of stock now.

Something tells me you can't run a 1000+ person company mainly comprised of IT specialists on this sort of income

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Based on average US salary for developers, you need to be pulling in about 10,000+ dollars per hour, minimum. And that's just salaries. Not including all other costs. The actual amount i calculated was over 13,000 dollars per hour. Let's assume salaries are about 66% of costs, then you need 20k per hour.
 
Something tells me you can't run a 1000+ person company mainly comprised of IT specialists on this sort of income

View attachment 363923

Based on average US salary for developers, you need to be pulling in about 10,000+ dollars per hour, minimum. And that's just salaries. Not including all other costs. The actual amount i calculated was over 13,000 dollars per hour. Let's assume salaries are about 66% of costs, then you need 20k per hour.
Well, it very likely isn't 1000+ persons with only few of them IT specialists. I mean if there were any such specialists I gather many tier 0 would have advanced to T1 probably.
 
The marketing budget has run dry and viewbotting and fake refugee content creators are out of stock now.

You say that, but Little Ant has been showing us some lovely buggy videos from months ago ;)

There's life in the old dog yet...

Something tells me you can't run a 1000+ person company mainly comprised of IT specialists on this sort of income

View attachment 363923

Based on average US salary for developers, you need to be pulling in about 10,000+ dollars per hour, minimum. And that's just salaries. Not including all other costs. The actual amount i calculated was over 13,000 dollars per hour. Let's assume salaries are about 66% of costs, then you need 20k per hour.

It does make Chris's 1000-dev emporium in Manchester look a wee bit presumptuous doesn't it.

But meh, once they train up enough junior devs to get a BMM shell out, or comparable, and wave around some magic Tier 0 for 3.21.anyminutenow...

...A core batch of believers will burrow into their pockets once more. So it goes. Should be called Lesnick's Law or something.
 
You say that, but Little Ant has been showing us some lovely buggy videos from months ago ;)

There's life in the old dog yet...



It does make Chris's 1000-dev emporium in Manchester look a wee bit presumptuous doesn't it.

But meh, once they train up enough junior devs to get a BMM shell out, or comparable, and wave around some magic Tier 0 for 3.21.anyminutenow...

...A core batch of believers will burrow into their pockets once more. So it goes. Should be called Lesnick's Law or something.
Ah, the tragic figure. The guy who shaped the scam but didn't earn any big dolla of it because he had no clue how sharks move in business. What's Lesnick doing today?
 

Viajero

Volunteer Moderator
I've no idea if Twitch is broken, or if SC viewing has bottomed out this week, but Twitch clips have gone from like ~100 per day, down to about ~5.

Today there are 2 currently. Here is one of them:


Vid submissions also seemingly very slow.

Possibly just summer + patch lulls combined (along with the general PES hangover / CIG run of clangers). Does feel like one of the slowest periods for a long time though.
Weren´t Morphologis and Mike saying something along the same lines a few weeks ago?
 
You say that, but Little Ant has been showing us some lovely buggy videos from months ago ;)

There's life in the old dog yet...



It does make Chris's 1000-dev emporium in Manchester look a wee bit presumptuous doesn't it.

But meh, once they train up enough junior devs to get a BMM shell out, or comparable, and wave around some magic Tier 0 for 3.21.anyminutenow...

...A core batch of believers will burrow into their pockets once more. So it goes. Should be called Lesnick's Law or something.
Frankfurt studios built around a hotel and conference centre...Manchester studios built around a custom designed MOCAP or PCAP facility...Asian business trips...there's income not connected with space games coming in from somewhere. The immediate funding for star citizen might have seasonally slumped pre-empting the annual marketing drive starting with CitCon...but that's not a direct concern for the moment.

There's a direct reason Cloud Imperium are over in Asia...studio expansion perhaps with a CI (Asia) with Asian-Chinese management to garner favour with The Party... but I suspect the chasing of investment into the parent company is the why and wherefore. The Chinese economy is in an unusual slump at the moment...perfect timing to open up a new western investment opportunity for some fairly big players in the Asian market 🤷‍♂️
 
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Frankfurt studios built around a hotel and conference centre...Manchester studios built around a custom designed MOCAP or PCAP facility...Asian business trips...there's income not connected with space games coming in from somewhere 🤷‍♂️

Yeah, it definitely all speaks to your empire building theory. (Alongside the Turb absorption etc)

Although I'm sceptical that they'd really try and dev more games in parallel. It would just be too much of a blatant smack in the face to even the most oblivious backer. (Mocap services, or other output that's parallel to games, but not games, maybe ;). Such actions could be pretzel-brained around by those who want to see the best in CIG... 'Anything they earn gets put straight back into the company! This is good for SC!' / 'I told you they were going to sell their technology!' ;))
 
Ah, the tragic figure. The guy who shaped the scam but didn't earn any big dolla of it because he had no clue how sharks move in business. What's Lesnick doing today?

Well in 2019 he said this, which is my favourite thing ever...

Source: https://twitter.com/banditloaf/status/1137890175005143051


Then for a while he worked 'remotely' on the old occasional Jump Point magazines. And now he doesn't even do that any more.

Presumably he's been reasonably paid off, and NDA-ed up the wazoo...
 
Yeah, it definitely all speaks to your empire building theory. (Alongside the Turb absorption etc)

Although I'm sceptical that they'd really try and dev more games in parallel. It would just be too much of a blatant smack in the face to even the most oblivious backer. (Mocap services, or other output that's parallel to games, but not games, maybe ;). Such actions could be pretzel-brained around by those who want to see the best in CIG... 'Anything they earn gets put straight back into the company! This is good for SC!' / 'I told you they were going to sell their technology!' ;))
Turbulent and Foundry 42...etc... I suspect will become the 'Bethesda' for Ci's 'Zenimax' parallel...eventually...if the subsidiary companies manage to drag Sqn 404 and possibly a marketable, working PU out of the fire. They've been obviously tasked with doing so.

Turbulent have the experience of Eidos and Ubisoft behind their own aspirations, they never made it a secret they intended (at some point) to form an independent game studio, whether under the Turbulent/Ci~G banner or going solo...perhaps it was the sweetner to falling in behind the Cloud Imperium banner, we'll never know.

Foundry 42 and the Frankfurt studios were founded on Crytek experience bolstered by Erin Roberts and Brian Chambers with Tony Zurovek, Todd Papy and Sean Tracy heading up the US side (Todd Papy is now semingly attached to the Turbulent effort)...so they've a lot of experience behind the dev teams...as much as Roberts and Co as top management have been seemingly distancing themselves as a parent company from the development side of things since 2017 ;)
 
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