Game Discussions Bethesda Softworks Starfield Space RPG

Of course not, but as seen in the thread that seems to be a worst issue for some people than the opposite. What would be the cost (in terms of development complexity) of keeping those seeds so people returning to a site see the same site?

I mean, if that cost is not huge that would mean BGS has deliberately decided that completely random terrain every time is better for the player? I mean, maybe, that would still seem weird though.
The cost isnt high, but a simple thing, like UI, can make that nigh impossible. If you dont have a way to enter the exact same seed it's kinda moot that'd be technically and theoretically possible.
It needs to be reproduceable by the user in a normal game situation.
 

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I recently saw several videos claiming that Starfield will be reviewed bombed by “anti-Xbox” magazine critics. All of them included PCGamer for some reason. 🤷‍♀️
I've also been looking at the reviews being retweeted by Bethesda - which are unsurprisingly more positive. One thing I note is they mostly totally ignore space flight and concentrate on the fun mat grinding and combat.

I'm still looking forward to it (as I had expectations set from it being a Bethesda game), just funny when you look at how some were expecting ... a lot more :D
 

Viajero

Volunteer Moderator
The cost isnt high, but a simple thing, like UI, can make that nigh impossible. If you dont have a way to enter the exact same seed it's kinda moot that'd be technically and theoretically possible.
It needs to be reproduceable by the user in a normal game situation.
Ok, but that would mean that keeping seeds has a high dev cost in terms of complexity for them.
 

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Sapping a bit of my enthusiasm for being a helpful star-hopping cowboy was the star-hopping itself. I never expected Starfield to be the sort of fully open-ended spaceship sim Elite Dangerous is, or for it to replicate the freedom of flight in No Man's Sky, but it's hard not to feel like there's something missing here. I never felt excitement or awe, no goosebumps as my engines fired, no sense of grandeur as I set down on a new world. That's because despite cruising from one end of the galaxy to the other in Starfield, I never felt like I was really going anywhere.

Fast travel does that, it's why the sense of scale in Elite is not just fluff but is an integral part of the experience. I got a similar feeling when playing Metroid Prime 3, sure you're visiting other planets but it's just a fade to black. Puts the fade to black when boarding/disembarking in Elite in perspective to a degree methinks.
 
I'm watching Psyche on twitch right now. So far the game looks good, but it's really...taxing...to listen to her. Not really my cup of tea

As for "professional" gaming media: I've stopped reading/watching their nonsense years ago. Especially the large brands like IGN are not trustworthy at all due to bought review scores and political bias.
 
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