(edit) ninja'ed 
GN just posted a benchmark of different GPU models for this game:
Source: https://www.youtube.com/watch?v=7JDbrWmlqMw
GN just posted a benchmark of different GPU models for this game:
So, what about sound and muzak? Is it good?
Ok, so need to wait about 2 years before I can play it. At least Ody took 2 years to run in native 1080p with over 60 fps on 3050
Man on video convinced me I would get like 20 fps with this new game.
This day-one benchmarking video (FSR disabled) may be of interest:
Source: https://youtu.be/7JDbrWmlqMw?t=751
(edit) ninja'ed
GN just posted a benchmark of different GPU models for this game:
Source: https://www.youtube.com/watch?v=7JDbrWmlqMw
Well my humble little 1070 on my laptop can't handle it even with everything set to low.
Tried a Nexus mod for low/potato mode (thanks for the info, @Cosmo) but it didn't make a difference. Losing loads of FPS. To be expected, to be honest. Even the ship combat was all over the place WRT frames dropping and stutter.
I am waiting to get a new laptop so it might be a month or two before I get chance to try this, unless someone has the same card and any advice! (PS i7-7700HQ CPU @ 2.80GHz - probably part of the problem as well... Oh, and 64Gb memory)
ED offers a plethora of features and content that Starfield has not offered either, and will never offer.
And it is logical; one is a single player Light RPG campaign mode game focused mainly on shooting and having many missions, with a certain duration (x hours of story mode, x hours of side quests and that's it), and the other is a Multiplayer Space Sim sandbox with the intention and need to be functional for years.
What senseless comparisons...
And, the additional missions are wonderful; "Transport 2 scientists to planet x".
3 mouse clicks, and 20 seconds in total... mind-blowingly immersive and extremely fun to play...
- You accept the mission on the console.
- You open the galactic map window.
- You mark the destination planet.
- Travel transition.
- Descent animation and... Mission accomplished! You have the credits!
Please, let's spare us the comparisons... both games, in their own way, have their strengths and weaknesses, have their own style and purpose, and have a perfect place in the market without the need to create these senseless comparisons.
It's not really an NVIDIA thing; the 4060 is simply a garbage product, or rather is priced at least $100 over what it should be.
1) Space is little more than a bubble around the ship
2) Planets outside of major cities are mostly dead (i.e., you don't get that sense of discovery and finding random events/NPCs like you do in Skyrim and Fallout outside of repetitive PoIs)
Are there functional advantages to this?increases the maximum from 3 (vanilla) to up to 50. That's a big improvement.
That's not my experience so far, when I've landed outside cities I've found caves, crashed ships, abandoned outposts, and I've only done it a couple of times. POIs are a bit more spread out that in Skyrim I think2) Planets outside of major cities are mostly dead (i.e., you don't get that sense of discovery and finding random events/NPCs like you do in Skyrim and Fallout outside of repetitive PoIs)
I usually install "Disable Fast travel" in SkyrimStarfield has removed all the time wasters from Elite and Star Citizen. You can fast travel to previously discovered places
This seems to be a YMMV situation. I just watched a different review where the Youtuber said something similar to what you replied. I think there is so much variation in this game that everybody is having a different experience due to the procgen gods, which is what Todd Howard said was going to happen.That's not my experience so far, when I've landed outside cities I've found caves, crashed ships, abandoned outposts, and I've only done it a couple of times. POIs are a bit more spread out that in Skyrim I think
I've been watching a bunch of impression videos today as I await my turn to try the game when it hits GamePass. Most of them seem to agree that the game has two areas that need work:
1) Space is little more than a bubble around the ship
2) Planets outside of major cities are mostly dead (i.e., you don't get that sense of discovery and finding random events/NPCs like you do in Skyrim and Fallout outside of repetitive PoIs)
Ed Lewis (formerly of this parish), is the "Senior European Community Lead" so perhaps gave them some pointers as to where FD messed up.Starfield feels as if the Devs are either A) former FDev employees B) have played Elite themselves or C) spent a lot of time browing the Elite forums. There are just so many little details that scream "Elite!" at me.