Game Discussions Bethesda Softworks Starfield Space RPG

Since my brother is either incapable of following highly technical and marginally incoherent instructions to my satisfaction, or is just pretending to be so because he'd rather play a game for his own entertainment than test different permutations of settings for mine (what an ingrate!), the generic Steam emulator I occasionally use doesn't work with Starfield yet, and the only crack that currently exists seems to be packaged with the entire game (I don't need the game, as I'm not trying to pirate it) which will take prohibitively long to download from these sources, I'm probably going to swallow my pride and install Steam on my good computer, so I can compare FSR vs. DLSS. At least Steam is less obtrusive (and easier to thoroughly remove) than it was in the past.

So, what about sound and muzak? Is it good?

I heard some explosions in dubiously low pressure areas!

Ok, so need to wait about 2 years before I can play it. At least Ody took 2 years to run in native 1080p with over 60 fps on 3050
Man on video convinced me I would get like 20 fps with this new game.

I was looking at the preset files and while there isn't a whole lot to tune, you should be able to get it running on a real potato, assuming it has enough VRAM.

This day-one benchmarking video (FSR disabled) may be of interest:
Source: https://youtu.be/7JDbrWmlqMw?t=751

(edit) ninja'ed :)
GN just posted a benchmark of different GPU models for this game:
Source: https://www.youtube.com/watch?v=7JDbrWmlqMw

Interesting. Gap between average and 1% lows are larger than what I've seen, while the 1080 Ti performance is quite a bit worse in GN's tests, especially at lower resolutions.

Probably the area, as I haven't been to new Atlantis yet. That apparent CPU limitation was also a bit surprising on the 12700KF.
 
First impression is really good.

Some thoughts without spoilers from the storyline
Space Legs content is exactly what I would have wished for in Odyssey. Exploring planet surfaces, caves, pirate infested "abandoned" installations, running exploration missions(!) in uncharted systems. Nice. Firefights are fun. Certainly much better than Odyssey and (imo) better ("smoother") than Fallout 4. While exploring you can get injured or sick and have to use the appropriate meds to cure yourself. Nice detail.

Space flight is basic, but "good enough". It's less complex than Elite (of course), but a bit more complex than a pure arcade shooter like NMS. It took me a while to figure out how to board enemy ships, but I finally captured my first pirate vessel. Registering the ship costs me more money than I would get from selling it, though. Bloody, blood sucking bureaucrats.
Speaking of spaceflight: Starfield has removed all the time wasters from Elite and Star Citizen. You can fast travel to previously discovered places (as long as you're not encumbered), you can choose if you want the "spaceship interiors" experience and walk or you can take the "fast" option and just enter your cockpit directly (or disembark/board). So you don't have to spend 20 minutes in supercruise going from A to B or walking the 50th time from your Cockpit to your exit ramp and back.

Starfield feels as if the Devs are either A) former FDev employees B) have played Elite themselves or C) spent a lot of time browing the Elite forums. There are just so many little details that scream "Elite!" at me.
 
Well my humble little 1070 on my laptop can't handle it even with everything set to low.

Tried a Nexus mod for low/potato mode (thanks for the info, @Cosmo) but it didn't make a difference. Losing loads of FPS. To be expected, to be honest. Even the ship combat was all over the place WRT frames dropping and stutter.

I am waiting to get a new laptop so it might be a month or two before I get chance to try this, unless someone has the same card and any advice! (PS i7-7700HQ CPU @ 2.80GHz - probably part of the problem as well... Oh, and 64Gb memory)
 
Well my humble little 1070 on my laptop can't handle it even with everything set to low.

Tried a Nexus mod for low/potato mode (thanks for the info, @Cosmo) but it didn't make a difference. Losing loads of FPS. To be expected, to be honest. Even the ship combat was all over the place WRT frames dropping and stutter.

I am waiting to get a new laptop so it might be a month or two before I get chance to try this, unless someone has the same card and any advice! (PS i7-7700HQ CPU @ 2.80GHz - probably part of the problem as well... Oh, and 64Gb memory)

That's unfortunate.

I may have underestimated how CPU dependent the game is, especially with NVIDIA drivers.
 
I am hoping we get to see Starfield on GeForce Now sooner rather than later. Microsoft signed a 10-year deal with nVidia to host GamePass titles, and they started appearing on the service a couple of weeks ago including some Bethesda published games like Doom. So far, Bethesda's mega-hits Skyrim and Fallout 3/4 haven't appeared but I suspect it is only a matter of time until they do. Starfield can't be far behind from that point (after all, it will be a GamePass title in just a few days).
 
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ED offers a plethora of features and content that Starfield has not offered either, and will never offer.

And it is logical; one is a single player Light RPG campaign mode game focused mainly on shooting and having many missions, with a certain duration (x hours of story mode, x hours of side quests and that's it), and the other is a Multiplayer Space Sim sandbox with the intention and need to be functional for years.
What senseless comparisons...

Starfield is a space RPG, not a simulation. They're not in the same category, yet both are space themed games with overlapping features. The other (Star CItizen) is a buggy MMO with greedy ship price tags, predatory monetary schemes, annual delays and lies about their previews vs what the players receive in-game. Star Citizen is an unfinished, alpha game barely holding together on a swampy foundation made of spaghetti code. It's nowhere close to completion after a staggering $600 million dollars in funding and 10 years development. A large chunk of those funds have been funneled into Chris Roberts, Ortwin Freyermuth, Erin Roberts, Sandi Gardiner, Calders' pockets while hiding behind numerous shell companies. Squadron 42 would be best compared with Starfield, although it's far from release due to CIG's incompetence. SC is the laughing stock of the gaming industry and will go down in history as the biggest Kickstarter video game failure of the decade if not century.

Starfield is a solid game with some flawed features (e.g. shallow space flight in star systems). However, it offers a lot more for a fixed price with dozens of free ships, customization, cool locations, epic mission, interesting companions, storytelling, and a great original soundtrack.

And, the additional missions are wonderful; "Transport 2 scientists to planet x".
  • You accept the mission on the console.
  • You open the galactic map window.
  • You mark the destination planet.
  • Travel transition.
  • Descent animation and... Mission accomplished! You have the credits!
3 mouse clicks, and 20 seconds in total... mind-blowingly immersive and extremely fun to play...

I agree, the space flight aspect is too simplistic, but there will be lots of free mods so it should get better in due time. Need to wait for the Creation Kit for major mods that can change the flight mechanics and travel between planetary bodies.

Please, let's spare us the comparisons... both games, in their own way, have their strengths and weaknesses, have their own style and purpose, and have a perfect place in the market without the need to create these senseless comparisons.

Star Citizen had enough time to prove itself. It's a deflating balloon of broken dreams, unfulfilled promises and a fanbase stuck in a highly moderated echo chamber. People regret buying a bunch of overpriced JPG concept ships.
 
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Well, I am playing Starfield and am enjoying it. I haven't made it that far into it yet, but did a bit of space battling. I find it great already and I have a feeling they'll be improving it.

While I didnt have concerns about not having the ability to walk on or off my ship in EDO before, I am even more at ease seeing a powerhouse like Bethesda chosing to do small transition scenes instead of seemless transitions. I've seen folks have gripes about not being able to do the "Armstrong moment" in EDO, but that's essentially null and void now.
Also, seeing how they're able to do the landscaping in SF, jagged rocks, sharp edges, some caves, I have hope somehow those things can be applied to the planets in ED. Are those what they call shaders? Anyways, they look like they're popped out randomly, but with edges etc. A lot of things cant be done, until someone goes and does it...then it's "hey...how'd you do that?". Surprised I cant see my body when looking down though...I feel like someone forgot to click a button somewhere.

Heading back into SF.
 
It's not really an NVIDIA thing; the 4060 is simply a garbage product, or rather is priced at least $100 over what it should be.

The general consensus in tech magazines is that the 4060 should have been the 4050 given its performance and, as you say, priced way cheaper in that bracket. The lineup of cards would have made sense then, but I think the GPU makers have been blinded by the crypto-boost/crash in demand and still haven't sorted themselves out. Let's hope they get their act together by the time they release the 5000 series cards.
 
I've been watching a bunch of impression videos today as I await my turn to try the game when it hits GamePass. Most of them seem to agree that the game has two areas that need work:

1) Space is little more than a bubble around the ship
2) Planets outside of major cities are mostly dead (i.e., you don't get that sense of discovery and finding random events/NPCs like you do in Skyrim and Fallout outside of repetitive PoIs)

This is a good video that goes into both topics. As with most impression vids, she really likes the game, particularly the many, many side quests. But like the others, she is disappointed in how small space feels, and how most planets don't have much to do outside of the major settlements that act as quest hubs.


I am hoping that these two areas of the game are so sparse because they ran out of time and had to leave them be for the moment as placeholders for something grander. Perhaps the first DLC will address these two sore points or, even better, maybe Bethesda will patch in new content during the next few months as a form of post-release support.
 
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Can you imagine the kind of nonsense streamers like that would be saying if the travel were like Elite supercruise mode or MSFS and travel between missions took half an hour to an hour till you got some dialogue. Fair enough there would be an audience for that but it would be a tiny fraction of Bethesda's normal audience.

It's adorable to see the wider gaming community imply they are into hardcore space sims. I wish.

I dipped into the game tonight and explored some factions more. They seem to be more like Oblivion's faction questlines than Fallout 4.
 
This mod More Custom Landing Sites increases the maximum from 3 (vanilla) to up to 50. That's a big improvement.

1) Space is little more than a bubble around the ship

Changing the flight mechanics and enable planet-to-planet flight probably requires the Creation Kit and very talented modders.

2) Planets outside of major cities are mostly dead (i.e., you don't get that sense of discovery and finding random events/NPCs like you do in Skyrim and Fallout outside of repetitive PoIs)

This requires adding more assets with NPCs for custom landing areas. Starfield already has more interesting POI than ED and SC combined.
 
increases the maximum from 3 (vanilla) to up to 50. That's a big improvement.
Are there functional advantages to this?

Such as... I've been wondering if the resources of a Landing Site permanently exhaust upon collection, or do they refresh on the next visit? Do any cleared outposts stay cleared, or repopulate?
 
2) Planets outside of major cities are mostly dead (i.e., you don't get that sense of discovery and finding random events/NPCs like you do in Skyrim and Fallout outside of repetitive PoIs)
That's not my experience so far, when I've landed outside cities I've found caves, crashed ships, abandoned outposts, and I've only done it a couple of times. POIs are a bit more spread out that in Skyrim I think
 
Starfield has removed all the time wasters from Elite and Star Citizen. You can fast travel to previously discovered places
I usually install "Disable Fast travel" in Skyrim :)
So that is minus as for me.
Yeh, jump looks like teleport on video. Another space Elfs as expected.
I don't think modders can disable fast travel here. Because "walk between stars" just does not exists.

This new game greatly shows up why you cannot move Elite to use "UE5" and suggestions like this.
 
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That's not my experience so far, when I've landed outside cities I've found caves, crashed ships, abandoned outposts, and I've only done it a couple of times. POIs are a bit more spread out that in Skyrim I think
This seems to be a YMMV situation. I just watched a different review where the Youtuber said something similar to what you replied. I think there is so much variation in this game that everybody is having a different experience due to the procgen gods, which is what Todd Howard said was going to happen.
 
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I've been watching a bunch of impression videos today as I await my turn to try the game when it hits GamePass. Most of them seem to agree that the game has two areas that need work:

1) Space is little more than a bubble around the ship

Space is a small area at the jump in point of your ship. Within a few seconds you already know what/if there is something going on. There's no real opportunity (that I've seen so far) for "space exploration" (e.g. exploring an asteroid field for resources, hidden bases, derelict ships etc.). That part is a little bit disappointing


2) Planets outside of major cities are mostly dead (i.e., you don't get that sense of discovery and finding random events/NPCs like you do in Skyrim and Fallout outside of repetitive PoIs)

From my experience, that's not true. When walking on a planet, there's a lot to discover. Fauna, Flora, geology, various POIs. I even ran into a wounded "survivalist" that I could patch up and escort back to his ship. I haven't been far away from the settled systems yet, so I don't know how things will look like very far away from Starfields "Bubble". On the other hand, people (me including) were complaining a lot when Odyssey created human POIs (wrecks, skimmers, mining ops, including short range ships dropping Scavengers) thousands of light years away from the Bubble.

Btw. so far, I haven't even noticed the "invisible walls" of the tiles. There was always so much to do and discover, that I never felt the need to run for 10+ in a straight bee line to reach a border. Also, planets in Star Field are so large, it would probably take you days (at least) to circumvent a planet on foot. Except for a very few hardcore nerds, I don't see anyone doing that anyway.
 
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