Game Discussions Bethesda Softworks Starfield Space RPG

I put an armory on my new ship (based on the Shieldbreaker) and now I have so much cool storage (weapon caches, displays) for my weapons...nice. I think I have to increase the size of the ship a bit more, to also include a workshop and crew quarters (I don't want none of them smelly spacers sleeping in my very own CAPTAIN'S BUNK and drinking my very own CAPTAIN'S BOOZE).

I can't wait for the first mods to bring my Anaconda to Starfield (unfortunately, the ship name is ONE character too long for Starfield. Modders? H4lp plx!!)
 
I have a couple of weapons that do that, It's an in game weapon mod. Haven't really paid attention to which one though, I guess it's a type of scope?
Usually the in-game wallhacks come with some limitations. A mod like a scope only works as wallhack when you aim through the scope for example. Plausible to limit the cone. Mass Effect 3 had a "power" that would turn on. I believe it was a toggle in the MP. Some weapons had an innate wallhack that would highlite enemies behind walls, but only a limited distance.
 
Finally. I've just commissioned my first purchased and properly outfitted spaceship in Starfield. It's a baseline Shieldbreaker with thicker hips and more meat to the bones ( ;) ). I added armory, captain's quarter, workshop and crew living spaces and moved the control room on top of the engineering room. I still need better shields and weapons, but for the time being she's good to go.

Weapons will be reworked once I've upgraded my skills
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Mean looking girl
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Crafting stations included
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Stocking up the armory
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Why would you wear a hat? Is there atmospheric planets?

yup, like in BG3 you have two sets of clothes: Spacesuit (Helmet, Suit and boosterpack) and "civilian" clothes. When in a breathable atmosphere (planets with oxygen atmosphere, inside buildings or ships etc.) you can wear a softcover (or no cover at all) instead of the big helmet. There are some different hats, but so far the settler hat appealed the most to me. When you're in a large city like Jamison, you wear your "civilian" clothes to "blend in with the locals" ;)
 
Why would you wear a hat? Is there atmospheric planets?
Yes there are!

And the game doesn't warn you if conditions outside are inhospitable, and you're not wearing your space suit. There's not much of a meta-game reason (yet) to ever take off the space suit beyond increasing your carrying capacity, but I felt weird walking around New Atlantis in one anyway. ;)

edit: Ninja'd by @Astaran
 
What's with the booze? You can only be moonshiner in RDO, but not in SP RDR2. Can you be in SF?

You can be a smuggler and a pirate. I haven't skilled cooking (yet), so no idea if booze will unlock later (it does in Fallout and Fallout 76 had an entire questline/update introducing a brewery). That being said, if you want to do it for RP reasons, it's probably possible. But from a gameplay point of view, there are better paying activities than being a redneck moonshiner living in a shack on some backwater moon, fighting off giant space crickets and stampeding dinosaurs with a double-barrel shotgun :)
 
You can be a smuggler and a pirate. I haven't skilled cooking (yet), so no idea if booze will unlock later (it does in Fallout and Fallout 76 had an entire questline/update introducing a brewery). That being said, if you want to do it for RP reasons, it's probably possible. But from a gameplay point of view, there are better paying activities than being a redneck moonshiner living in a shack on some backwater moon, fighting off giant space crickets and stampeding dinosaurs with a double-barrel shotgun :)
Redneck? I saw a cooking skill tree and desire to be an entire cluster's top chef.
 
Interesting Data: https://steamdb.info/app/1716740/charts/

Players on Steam might have massivly refunded the game, as Peak that was rising each day, suddenly dropped by 75 000 today.



On a positive note, that's 1000's of negative reviews gone :sneaky: .



A bit over and hour to launch. Cant wait to jump in!

Probably because all of those people never played a Bethesda game before and were expecting a space sim.
 
No one is blocking DLSS, but without NVIDIA's active participation, it's up to modders to add it, which they have.

DLSS without frame generation has no meaningful issues and is trivially easy to enable. Personally, I'm using the frame gen version of mod I linked to earlier, but with frame generation disabled, so I can still use Reflex (the only way to consistently get sub three frames of latency on NVIDIA).

Not that anyone can tell the difference from a YouTube video, but this is 4k ultra, 80% render scale, DLSS preset "C", plus Reflex with boost, and frame generation disabled:
Source: https://www.youtube.com/watch?v=GxiYj-WGQpI


On a less technical note, I finally found an automatic weapon I like and ammo is proving plentiful enough. Will probably mod the game for more plausible ammunition mass, so my character isn't carrying around 10k rounds of various types all the time.



I haven't tried any yet, but texture mods seem like they'd be a good place to start:

I wish I had an RTX to use this.. Just to confirm I do still need an RTX for this right? Even the mod version of the DLSS implementation?
 
I’ve spent a few hours in the game and definitely love it, but I have to love it for what it is rather than what I hoped/wanted it to be. Unless I’m just flat-out wrong, you can’t fly down to the surface and check it out from your ship, it’s pick a spot, land, walk-about, pack up and do it again. And then my HOTAS… my poor neglected HOTAS. What I wouldn’t give to fly the Frontier with a well-mapped flight stick.
The story and interactivity blow away everything else in the same genre though. Fast-travel masks a well-executed technical achievement (it doesn’t take much to peel back the curtain and see the immense scale), but it also makes the game fast and fun and..well, a game.
 
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