Game Discussions Bethesda Softworks Starfield Space RPG

I believe NVIDIA's low latency mode only works in DX9-11 titles. Starfield is DX12 and the the setting probably should be left on auto.

Yeah i definitely tried all 3 settings. Can't explain it, very dramatic effect.

At some point there isn't much to do other than upgrade one's hardware.

Yeah i know. My last 2 machines were macs (27 inch imac and 16 inch intel mbp) but since they no longer support windows or gaming, i have no moral allowance for them going forward, so looking forward to a new windows machine in 3-5 years time. Also external gpu boxes are a bit overkill, though probably should save a search in ebay for one.

I have a ps5.. does that count? Nevermind.

ps, the 16 inch intel macbook pro is basically a lemon for gaming, you can't have the gpu at 100% load for extended periods as something, likely the vrms, overheat and downclock. I've tried undervolting via modded drivers, it all seems great until 100% gpu load of the wrong type. After i get the battery serviced in a few years will probably do the thermal pad mod.
 
Where are the crazy ship designs people?! So far people just seem to be making tweaks to the Frontier. Hasn't anyone gone loco in the ship designer yet?

(I haven't played much yet, BG3 is still keeping me engaged).
 
Where are the crazy ship designs people?! So far people just seem to be making tweaks to the Frontier. Hasn't anyone gone loco in the ship designer yet?

(I haven't played much yet, BG3 is still keeping me engaged).
Wait up. Omce I habe zhe game I'll start an ambitious project that soon gets slashed to smaller size and results in a completely normal, rectangular box.
 
Apart from that I think Starfield is an excellent game. :)
I do too, well, the part at the start that I played before my rig tried to melt. Sadly, my ancient potato is falling apart: i7-6700 (1 generation behind minimum) and a 1080ti (barely good enough) is showing its age now .. Perfect for what I use it for, but the new wave of modern games is starting to demand more.

Going on holiday tonight, but when I get back it's time to upgrade to something more modern!
 
I do too, well, the part at the start that I played before my rig tried to melt. Sadly, my ancient potato is falling apart: i7-6700 (1 generation behind minimum) and a 1080ti (barely good enough) is showing its age now .. Perfect for what I use it for, but the new wave of modern games is starting to demand more.

Going on holiday tonight, but when I get back it's time to upgrade to something more modern!
It's not impossible with the 1080ti. You'll get an experience that is a little better than console. 1080p, low to medium settings, 35-45 fps:

Source: https://www.youtube.com/watch?v=ZrO0QeloX-s&t=229s
 
It's not impossible with the 1080ti. You'll get an experience that is a little better than console. 1080p, low to medium settings, 35-45 fps:

Source: https://www.youtube.com/watch?v=ZrO0QeloX-s&t=229s

Or with tweaked ini files most things at high / ultra except for shadows, locked at 30fps apart from in new atlantis..

Anyway.. was just mucking around again for the last hour and happy with what i have...

I can see why you guys are all hooked... elite and star citizen must be in mourning.

Is that how star citizen looks in interiors? Npcs? Settings?
The game has chosen elites sense of scale but for building exteriors.. The main thing about starfield that blows your mind is seeing elites scale, then some more, done in 2023 levels of detail, not ps3.
Walking around under your ship feels 90% like odd, with 10% extra because they fully did an armstrong effect. They just ignored the white knight straight jackets elite suffered from and just built a ramp with a usable door at the top. Its not excruciating torture to get your head around.
Planet surfaces in looks and content are my computer telling me what odd should have been, they're very similar.
I really like it how my buddy follows me around in a space suit. That's quite a novelty for companion games and brings a huge smile.
I'm initially delighted that supercruise is a cutscene.
But not initially delighted the transitions are cutscenes...
Ground exploration seems very no mans skyish, but without cutesy psychadelics, another one checked off.

Also i landed on the moon. Hear that elite? Ha ha ha i'm on the moon. My companion wanted to go too. Tried to land on phobos but you can't would have exploded if that was the case.

Okay, that's it i'm going to play it properly now. Outside of new atlantis my setup seems to have a tonne of headroom on both the cpu and gpu, so i turned up a few details back to ultra :)

Also, while the environments are stunning, some of the npcs do seem to have lod issues, lowering the internal resolution to blur the image a bit subjectively helped for me.. there might be a sweet spot where the internal pipes / railings / tables etc still look sharp, but its blurry enough so that the low res people in office shirts or less complicated armor dont look notiably skyrimish (or probably fallout, never played it).
 
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That is definitely not possible in game, how do you get them in there if they over flow and spills out?

Question about ship customization. Does a ship need the middle (habitat) section? Can you jsut stick the cockput to the ramp, reactor and engines etc? Whats' the smallest ship you can make?
 
I've been enjoying the game for the most part. The ship building is extremely fun and I appreciate the large amount of weapons. I've had some cool quests and a lot of them interact with each other which is nice to see. Some of the cities are actually pretty big and they put a lot of detail into them. Ground combat is alright but I'm not really a fan of the level-based system. Some of it leads to arbitrary feeling fights and bullet sponge enemies if your gun isn't shiny enough. Ship combat is serviceable if not simplistic, and not being able to use a joystick feels terrible to me. The lack of flying freedom for your ship really sucks and, even though they're quick, I feel like it's death by a thousand loading screens. I'd rather have the option of flying my ship around than having to fast travel most of the time. ED's exploration is still more fun to me because of flight freedom. I'm very surprised they didn't just make a warp tunnel loading screen the way ED does it. Also, I know it's a Bethesda game but I think there are too many random POI for how big space is. I wish I could have it scale down a lot more and based more on system population. The game has been surprisingly bug free, although the one I keep running into is slowly ascending NPCs. I've had multiple quest-starting NPCs slowly float away before I can initiate conversation which is funny but also annoying

If I could combine Starfield's world building/quest system and planet diversity with ED's ship freedom, and Star Citizen's more simmy combat, it would be really good.
 
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I'm still at the watching videos stage. Ship building looks o.k. but after playing SE or even EGS it seems very controlled/limited.
The exploration does look good, but the space travel seems to be lacking a little, but again, that is after playing a modded SE for years.

Overall I reckon I'll buy it at some stage provided there are no ongoing costs to it. It looks a solid game, although not really a space game as such (but nearly).
However after the modding community have got their hands into it properly, I think it will get better and better.
 
I don't see Bethesda and AMD/Nvidia/Intel on the same plate. AMD/Nvidia/Intel provide the tools, and it's up to Bethesda to use them or not. If Bethesda wants to play favorites with AMD over Nvidia/Intel - they will pay the price by dissatisfaction from their customers.

A price they weighed into the compensation from the sponsorship. Since few other than tech enthusiasts could explain the difference between FSR and DLSS, tech enthusiasts are an infinitesimal portion of gamers since video games went mainstream about twenty-five years ago, and frame generation compatable hardware is limited to an extremely small minority of PC gamer, whatever misplaced blowback there is over this decision is not likely to be harming sales.

Must i take offense at Nvidia because they come up with inovative ideas, while AMD is just trying to copy it?:unsure: If AMD came up with FSR 3 first i wouldn't want for games to stop using this inovative technology just to appease the other side.

Not sure where this line of thinking is coming from. If DLSS were an open standard, not only would it be far more broadly used in games, it would also be available on a wider selection of less expensive hardware.

The only sides are consumers vs. corporations.

NVIDIA is screwing over their customers by relegating DLSS to RTX 2000 and later NVIDIA GPUs and FGR to the RTX 4000 series, then using these largely artificial constraints (if you can run it on tensor cores, you can run it on conventional shaders, especially as shaders become more flexible) to charge more for their products. They've even added a whole new price tier and moved to a 24-30 month product cycle.

Bethesda is selling a game for 70-100 dollars that is built with a prehistoric engine and runs like crap, relatively speaking, on almost everything. They're using a temporal upscaler (which is enabled by default at all presets, even ultra, because performance would be unacceptable at higher resolutions otherwise) to mask performance issues that never should have been.

AMD is funding a marketing campaign when their customers, if not their shareholders, would be better served by striving for feature parity.

We should embrace Nvidia for pushing so hard for progress so fast. Just imagine, only 4 years ago we had neither FSR or DLSS. We were basically living in The Dark Ages:whistle:.

That's a rather hyperbolic take on the impact of upscalers. We have a situation where technical progress is being squandered on anti-competitive practices, aggressive market segmentation, and half-baked tech demos, rather than better games.
 

rootsrat

Volunteer Moderator
A price they weighed into the compensation from the sponsorship. Since few other than tech enthusiasts could explain the difference between FSR and DLSS, tech enthusiasts are an infinitesimal portion of gamers since video games went mainstream about twenty-five years ago, and frame generation compatable hardware is limited to an extremely small minority of PC gamer, whatever misplaced blowback there is over this decision is not likely to be harming sales.



Not sure where this line of thinking is coming from. If DLSS were an open standard, not only would it be far more broadly used in games, it would also be available on a wider selection of less expensive hardware.

The only sides are consumers vs. corporations.

NVIDIA is screwing over their customers by relegating DLSS to RTX 2000 and later NVIDIA GPUs and FGR to the RTX 4000 series, then using these largely artificial constraints (if you can run it on tensor cores, you can run it on conventional shaders, especially as shaders become more flexible) to charge more for their products. They've even added a whole new price tier and moved to a 24-30 month product cycle.

Bethesda is selling a game for 70-100 dollars that is built with a prehistoric engine and runs like crap, relatively speaking, on almost everything. They're using a temporal upscaler (which is enabled by default at all presets, even ultra, because performance would be unacceptable at higher resolutions otherwise) to mask performance issues that never should have been.

AMD is funding a marketing campaign when their customers, if not their shareholders, would be better served by striving for feature parity.



That's a rather hyperbolic take on the impact of upscalers. We have a situation where technical progress is being squandered on anti-competitive practices, aggressive market segmentation, and half-baked tech demos, rather than better games.
I see you are a veteran of Nvidia vs AMD wars. I think you are digging a bit to deep for me to follow.
I see at it from a more simple point of view. We have DLSS and FSR, both will improve game performance. For me DLSS will bring more performance boost than FSR, but it's missing from the game, when even AMD game chief said "If they want to do DLSS, they have AMD’s full support." And yet it's missing = dissatisfied customer ( but not enough to abandon the game totaly, just invest less then usual, since i think i should get a good pefromance even with Native 1080p)
 
Looks like one of the Ecliptic Bayonets I recently captured an sold. Damn, I totally missed the workshop option, captain' cabin etc. in the shipbuilder....or do I need to skill Starship engineering to unlock those options? Joining Vanguard unlocked a number of weapons and ships at the vendor as well
Many of the “habitat” modules have multiple configurations. You need to move through them (with the arrow keys IIRC), to select the configuration you want. Definitely looking forward to my return to Jemison, to expand the Frontier. At the conclusion of my last session, I happened to notice I had a small fortune in survey data. I’m usually so concerned about sorting by weight, I don’t pay close attention to the displayed values.
 

Robert Maynard

Volunteer Moderator
We have DLSS and FSR, both will improve game performance. For me DLSS will bring more performance boost than FSR, but it's missing from the game, when even AMD game chief said "If they want to do DLSS, they have AMD’s full support."
Only some of "we" have DLSS - as it is limited to a subset of one vendor's GPUs while FSR is not limited to a single vendor's GPUs.
 
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