Game Discussions Star Citizen Discussion Thread v12

You believe it will be 10 years for each system once the alpha will be over ? That a car manufacturer that makes a prototype in 4 years will need 40 000 years to make 10 000 cars once in production ?
Yeah I agree it would take CIG more than 10 years to create each system based on what they had done so far. The main excuse you've been giving is Server meshing, but that has nothing to do with the content within each system, onyl linking systems together. In 11 years they hadn't populated the single system they have to an extent where you can have a complete game loop. They could have created all the other 99 systems and put them on seperate servers for players to test, but so far all you got is that one test bed system with incomplete features.
Every car manufacturer has started its company one day without having delivered any vehicle
Can you list a car manufacturer that hadn't delivered a car 10 years after it was founded?
Having SM in one server require having a change of server on the fly while you change region (because there is no loading screen in Stanton while you fly). SM between systems was far simplier, you can disguise a loading screen during the jump point.
For all your talk of Starfield's loading screen adn not being seamless, why isn't Star Marines seamlessly integrated into Star Citizen?
Stupid guys doesn't understanding what they sign for exists since forever. Nothing new. The only ones enticed to be angry are funders from before 2015 that have not voted for the expansion of scope and not got back their money.
Wait! So guys are stupid because they let themselves be scammed and you are fine with him being scammed?
If its ok for you to say that, it's ok for anyone else to say you are irrideemable for turning a blind eye to the unethical things CIG had and is doing.
Let me explain
"Stupid guys doesn't understanding what they sign for exists since forever"
As opposed to you who knew exactly what you singed up for. You have demonstrated very clearly you know full well what kind of things CIG had been doing and consistently made excuses for them. Stuff like "...voted for the expansion of scope..." where not everyone knew the vote was happening. The mis-management of funds, the constant missing of dealines, features shown and advertised as already in game no where to be found. And you are ok with these.

At this point I really think you are an alt accout or really someone who gets paid to do this because no one who is sincere can really be this selfish, jsut because you wanted a game.
 
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The funny thing about the whole “They had to build the company first” argument is that Chris claimed to have done just that during the original Kickstarter. Of course, the Crytek lawsuit revealed, among other things, that he had been lying to backers right from the start, and . And the petite picnic pillager wonders why some people aren’t willing to take CR at his word today…
 

Viajero

Volunteer Moderator
NPC, AI and physics have absolutely not the same constraints...

Except, what we are comparing here is the product, and the quality of the experience for the players. Not how difficult or simple it is for a dev team to do it or how "constrained" they are.

The way you lay out your argument strongly suggests that you are a member of the CIG dev team, or work for them directly or indirectly, instead of looking at the game as a player. The available product, the player experience, is what matters in the comparison. We do not care if Todd Pappy is having a hard time or "constrained". Nor should we. That is their problem, they can be taking all the wrong decisions even for trivial stuff for all I know.

Star Citizen is selling a space game that is supposed to include some of the best NPC AI and bestest proper physics. Well, if CIG claims that then it is perfectly reasonable to compare the current status of those (as lacking or broken as it may be for Star Citizen) with Star Field´s and see if CIG claims hold. Especially when both games have released already and Star Citizen has even spent more money and been in development longer.


no, SC is not a RPG.

So? CIG is selling a space game that is supposed to include some of the best missions and quests systems out there. Well, if CIG claims that then it is perfectly reasonable to compare the current status of those (as lacking or broken as it may be for Star Citizen) with Star Field´s and see if CIG claims hold. Especially when both games have released already and CIG has even spent more money and been in development longer.


no, SF is post beta and launched (see, I try to avoid to use "released"), SC is an heavy alpha (and all major press companies know it and don't review it)

Alpha is just a vague term often used by CIG, SC cultists or white knights to obfuscate the fact SC is extremely buggy, unstable, broken and incomplete after 12+ years of development and 600+ millions wasted.

The only fact here is that both games have been released, SC released in early access in 2016 according to CIG statements (not crowdfund anymore), and Star Field released also in early access on September 1st 2023. Bethesda simply decided to conclude its SF early access period on September 6th, whereas CIG has not yet announced a date for the end of its SC early access.


You can and you can also say that CIG is still working on it. Last year your list was longer and some elements of it have been delivered since. Next year, your list will be shorter. You think 10 years is too long, I think not.

I am also "still working" on a space ship that will get you to Pluto in under 6 months.

As for the list, it has not really gotten much shorter, especially if you consider that there are not many systems introduced by CIG that are not extremely broken and continue broken. A broken implementation =/= achieved.


SF is far superior if your trick your mind in believing SC is a solo RPG. But it's not. SF is not superior of inferior to SC because they are not in the same genre. It's like saying Witcher 3 is superior to WOW > stupid.

Many of the systems we are discussing have been sold and often described as a whole by Chris Roberts himself as, and I paraphrase, "comparable or better to the best AAA games out there".

Well, as it happens Star Field is one of those AAA games, so let´s test Chris claims.
(I suspect there is potential here for a QuaversandWotsits meme 😋 )

This is not about game genres, this is about how players can play (or can not play / play poorly, as is the case for Star Citizen) specific gameplay systems that have been sold by both CIG and Bethesda.

When you compare the player experience for those systems, you can tell that SC is still extremely crappy, bugged, broken and incomplete for the player when compared to Star Field. Star Field is vastly superior in most of those systems, and as a game overall.
 
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So the negative leak story got downvoted to oblivion and patrolled by white knights:

Source: https://www.reddit.com/r/starcitizen/comments/16i1j2e/should_we_trust_this_message_from_pipeline/


The positive one got upvoted to the top, and the comments are full of salt 😁

Source: https://www.reddit.com/r/starcitizen/comments/16ikmba/oh_my_god_is_it_actually_happening/

'I'd trust it even less if Chris said it' style salt.

White knights should just downvote all 'when' scenarios just to be sure...
 
You should look at the SQ42 tracker. A lot of tasks are finished and almost all the rest of tasks ends in october.
After october, there is only debug, polish and the Polaris.
Considering how much you consdier yourself as being knowledgeable about SC & Sq404, you should then know that tasks ending on the tracker does not mean that the task is complete. The number of times Jake-CIG (the roadmap updater) has to tell people this is very funny. In-progress tasks can end, start again, extend, be delayed. Literally every quarter has had Sq404 tasks "ending" only for them to be extended again and again.

If you like, I'm sure Golgot or Shiny can help by pointing out some examples of the above.
 
SF is far superior if your trick your mind in believing SC is a solo RPG. But it's not. SF is not superior of inferior to SC because they are not in the same genre.
Fifteen very direct, objective ways in which Starfield is superior to Star Citizen (part of the reason why SF is a constant topic in the SC community for months):
  • SF has 6 million players after a month, SC has 4.8 million accounts and 1.8 million copies sold after 11 years
  • SF has 1 million concurrent players, SC has 1 million annual unique players
  • SF has 31 thousand viewers on twitch, SC has 3.3 thousand viewers on twitch
  • SF has 6.5 review score on metacritic, SC has 2.9 review score on metacritic
  • SF has 100 star systems, SC has 1 star system
  • SF has hundreds of storylines, SC has half-a-dozen if that (it's best one was removed many years ago)
  • SF has ship modularity, SC does not
  • SF has base building, SC does not
  • SF has ship crew, SC does not
  • SF has NPC companions, SC does not
  • SF has extensive crafting, SC has barebones tier-zero crafting
  • SF has (MASSIVE) mod support, SC does not
  • SF has in-depth reputation mechanics, SC does not
  • SF has tons of alien fauna, SC does not
  • SF has a full gold release, SC has a 6+ year early access
Also:
Source: https://www.youtube.com/watch?v=mtj62n2Pu8k
 
SF has hundreds of storylines, SC has half-a-dozen if that (it's best one was removed many years ago)
There's that Hudson contract kind of story line.. it's very light though. You just get contacted by a Hudson corporate exec and get "upgraded" to bunker missions. There's no branching choices or even interaction it's a series of missions.
There used to be a mission to find that corpse in a space station, again with a very little bit of back story but yeah it's gone.
And there's that regular space battle vs the same baddies that bring their pinata for players to shoot at. These guys announce themselves on the PA of several spaceports: "we're the baddies, suffer you fools, arh arh arh". That's the story, all there.
Can you count the bounty hunter permit validation as a "story" ? there's not much to it again it's just a series of missions, no interaction either.
Otherwise there's nothing really it's just a mission board with next to no context and fetch quests.

Granted coming from CRoberts, well known for his "semi interactive movies" and his appetite for Hollywood fame, one should not be surprised that the game offers no interaction with the story...
 
More Pipeline gabble :)

We are 100% confident in the legitimacy of the info shared in the past two days. We vetted our source thoroughly, and have absolutely no reason to suspect this is some elaborate prank. If we weren't sure, we wouldn't have posted it, let alone published it to every server that follows this channel.

In retrospect, we should have been more serious with that leak today, so here's the serious version:
  • Parallel to 3.21's release, there will be a dedicated PTU session focused on Meshing. This does not contradict what we said about 4.0 not being at the end of the year. Server Meshing is a part of 4.0, but the PTU patch will not be (full) 4.0. Remember SSOCS? It's like that.
  • There will be a sort of "Inside Squadron 42" update (not the real name, just comparing to ISC) at CitizenCon - interviews, gameplay footage.
  • SQ42 is approaching the content/feature-complete stage. This does not contradict what we said about SQ42 in general, that it's a very pretty game with less gameplay.
  • CIG is meeting with <companies> to discuss the distribution of SQ42 physical copies on platforms other than PC; similar to what Cyberpunk 2077 did for its distribution. If we told you which ones, we might jeopardize a potential deal, and we don't want to be responsible for that.
So what's with the CR picture, you may ask?
  • It is not AI generated.
  • It is not photoshopped.
We can't say too much about it, but that image is one you would only be able to get from CIG internal communications. That's why we included it. It's the proof that this is the real deal.

Given the photo in question is this...

Hint.png


I'm not sure that's totally strengthened their case 😁
 
In-verse Crobbler swirling a kincairn of Radegast after reading up on compilers?

He doesn’t have enough coats to be a mission giver. He’s not tposing as a normal NPC. He must be the villain of the story demanding the player give up all his precious dung or suffer the consequences.
 
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