Robert Maynard
Volunteer Moderator
It steers, just. Not totally useless in combat. Boosts quite well.Love the mobility!
How does it handle?
Actaully, does it hande at all?![]()
It steers, just. Not totally useless in combat. Boosts quite well.Love the mobility!
How does it handle?
Actaully, does it hande at all?![]()
Glad I'm not the only one who apparently learnt ship design from Lakon...Thought I was doing well until I hit the module limit at 112,780 cargo units. I don't really want to lose the four Helion Beams and two twin mounts. Still swithering about saving the changes....
![]()
Thanks, that worked! I had never chosen the topmost phrase at a certain point in that discussion.The conversation will complete if you always respond with the first choice. Then she goes back to normal.
It's not the only conversation that requires you to choose the topmost one before it moves on. Kinda weird.Thanks, that worked! I had never chosen the topmost phrase at a certain point in that discussion.
I keep forgetting that part. Thanks for the reminderAccommodations wise, I also managed to keep the toilet.
Steam Achievements get invalidated if you’re using mods - unless you use the mod to enable them againView attachment 368081
So nearly 12% of players never made it off the original world
View attachment 368083
More understandable I guess, not everyone goes out hunting for the illusive homes of the Exotic minerals
View attachment 368082
... and even less go searching for the homes of the Exotic organics
View attachment 368084
I got up to the maximum of 24 outposts linked at one stage, kinda glad there is no achievement for that![]()
Definitely sense Sir David with a "Love the design" comment when I go to my ship...
View attachment 368076
Why not call it Frontier Theseus? I got a B class rework of the Hoplite II. It's more sluggish and slowe than yours but sameish cargo and jump range. And it clears enemies with particle cannons quite efficiently. I tried to keep A class Frontier, too, but it's kinda an impasse when strapping an additional engine only barely pays for itself in thrust - mass yield.Since I reached maximum bloat on my money pit of a Crimson Fleet Ghost and still have little interest in base building or crafting--making the increased cargo capacity for dead weight materials rather pointless--I decide took another look at the Frontier, mostly because I couldn't sell it.
I ended up stripping it completely, retaining only the loading bay, and rebuilding it from the ground up (around the only engines in the game, as far as I have seen, with more than 150 default speed) with the most advance parts I could get with my newly acquired rank 4 ship engineering skill. Most of the good weapons are actually class A with this rank; higher classes add weight, but do not increase range or damage output. Likewise, the mass trade-offs with higher than B class modules else where aren't worth while at this point, unless the goal is to maximize crew or cargo capacity.
So, theShip of TheseusFrontier II:
Source: https://www.youtube.com/watch?v=WsrG44B_wrA
215 standard speed, 861 boost, 90 mobility, 30ly jump, 775 cargo (enough for ship parts, spare gear, and two packs full of loot...all my character actually needs). Only 70% of the hull and half the shielding of the Ghost, but the smaller profile, greater mobility, and quicker shield regeneration make it even more of a ridiculously overpowered combatant.
Tried to stay all class A, but that proved impractical if I wanted any usable amount of cargo, more than one crew, and the ability to reach the most fringe systems (some of which need 28-30ly). Accommodations wise, I also managed to keep the toilet.
Just yesterday I made the kill 300 creatures milestone. Total playtime 3d now. The reach space milestone is peculiar though, but I guess that's people dropping out who don't like it. Like ppl never getting out of a Siedewinder in ED.View attachment 368081
So nearly 12% of players never made it off the original world
View attachment 368083
More understandable I guess, not everyone goes out hunting for the illusive homes of the Exotic minerals
View attachment 368082
... and even less go searching for the homes of the Exotic organics
View attachment 368084
I got up to the maximum of 24 outposts linked at one stage, kinda glad there is no achievement for that![]()
Ah, the Pregnant Whale? That is a good heavy duty bridge for workhorse ships. You can do some wonders with editing the colours. It is a similar layout like my New Frontier. 3 habs side to side?Definitely sense Sir David with a "Love the design" comment when I go to my ship...
View attachment 368076
I am looking at 152928 tons of unsorted loot. It makes me very uneasy.It seems that Bethesda didn't consider that players would accrue more than 100,000 cargo storage, or cargo for that matter when they designed the UI.
![]()
There's nothing really exciting in the cargo, mainly Adaptive Frames and Isocentred Magnets (that the aluminium, cobalt, iron & nickel produced in abundance by my first Outpost can be used to craft).
The F-4 Phantom II of Starfield. With enough thrust, even a brick can fly
Btw. I love that bridge design. Which one is it?
I swapped out the Stroud wings for Deimos since that shot to give better visibility from the Bridge. Hopetech 300 BTW, fantastic view when you land.Ah, the Pregnant Whale? That is a good heavy duty bridge for workhorse ships. You can do some wonders with editing the colours. It is a similar layout like my New Frontier. 3 habs side to side?
How much power is your reactor? I see so many weapons - do you switch power to EM and lasers based on circumstance?