No Single Player offline Mode then?

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Well firstly I wouldn't of gotten myself into such a ridiculous position in the first place.

Putting that aside for a moment and assuming that we actually believe that this is a technical/resource problem then I would either a) push back the launch or b) apologise, admit that offline won't make it for launch and commit to provide it as soon as possible.

It is frankly inconceivable that offline can't be delivered in such a way as to have no impact on the online part, except in possibly attracting people away from the online galaxy (which frankly would only prove that offline was better, at least for those people).

My guess is that its a resource issue.

These MP connectivity issues have plagued the entire testing process. They just have not been able to iron them out in the past 18 months, and to be honest, I cannot see how this will be effectively resolved in the short term. I suspect they dedicated so many resources to resolving this, and in the end ... they had no choice but to call it. Sacrifices due to this resource allocation needed to be made.

Offline mode was one ... full ship count was another.

They couldn't really miss the xmas sales period, because it was that would mean more lost revenue. Its a difficult position to be in, but in the end what I believe really caused this was FD's inexperience in implementing a working p2p networked environment. The sad part about it all, was that had they just focussed on offline from the start, it would have been a great success. However, it was his vision to include MP, which was fair enough.

... but all that was just a guess of a madman :)
 
Ok thought I’d have my say on this as one of the original Kickstarter backers who pressed them for an answer on an offline mode at the time:

Why do I want an offline mode? My experience with online only games;

• They never provide enough server capacity at launch, leading to hours of frustration as you can’t play the game you bought.
• A disconnect for you internet connection at the wrong time can be very costly.
• If the game does not do so well generally they will either introduce a subscription model to pay for the server’s ongoing support or shutdown the servers leaving us with no game.

Specific to this game I have the following issues:

• I wanted to play as an explorer but have very limited time to play. Since the game will sync exploration data from what it says in the newsletter I am likely to find it hard to get to unexplored areas ahead of the 20’s with no family and hours a day to play.

How I feel about the announcement, betrayed and duped, I have no chance of a refund I understand the terms of Kickstarter well enough.

Will I play? I’ll certainly try subject to server outages and congestion of course I paid for this and all future expansions up front when it had an offline mode after all, I may as well try and get some fun out of it.

Well I ever purchase anything from Frontier again? NO.

Am I more deeply cynical than ever about the modern games industry? Yes.

Do I accept the we decided it would be too static an experience without the shared universe excuse? No, you already told us the offline mode would be rather static by comparison when we originally asked and you promised it.

Why do I think this decision has really been made? They were worried too many people might choose to play offline, which would mean the dynamic universe had less player input for those who wanted to play online. By forcing us all online they get to map our actions into the dynamic universe which makes it a richer online experience.

What will I do if they switch to a subscription mode for this now online only game? Go play something else I’m not throwing good money after bad Frontier have seen their last penny from me.

Good bye commanders.
 
Well firstly I wouldn't of gotten myself into such a ridiculous position in the first place.

Putting that aside for a moment and assuming that we actually believe that this is a technical/resource problem then I would either a) push back the launch or b) apologise, admit that offline won't make it for launch and commit to provide it as soon as possible.

It is frankly inconceivable that offline can't be delivered in such a way as to have no impact on the online part, except in possibly attracting people away from the online galaxy (which frankly would only prove that offline was better, at least for those people).


The problem I'm guessing right now is that in order to make development reasonable, prevent cheating, and make online work (It would have to be separate code) they designed server software which can handle many, many multiples of clients in different regions. Everything spawns when a system is active. The question is if it does any prepares for nearby clients so the world is generated and ready. Is it all persistent? Calculating all the positions of NPC ships constantly? Hard to say.

To make a server side client, you would have to write entirely different software, as your home PC is unlikely to handle a universe of the size they are making. Think EVE online, they use massive cluster nodes to operate. A system you enter in Eve like Jita has it's own server cluter due to the volume of players in it.

In order to release a quality game, you are not going to be able to make a good 'offline component' when you see the change in development and scope of the game.

It would be like asking Eve for an offline version, it's unrealistic. You'd get something that you were not happy with, and complain that they were punishing you or something because you hold this magical idea that they can make it just as good as the online multi-server version of the game, and that you were ripped off since it's not.

Or you wouldn't even realize how good the online is, and just complain that the game is bad in the first place. When in reality, what YOU wanted was bad. What they want is a great game.

I'm incredibly sorry to people who live in places were regular internet access is a problem or poor. However, I know I've personally moved to areas for work relating to IT, and to ensure that I will get a good internet connection, in fact, I won't move to buildings or places I know to have poor internet, because I rely on that for a lot of my gaming.


Haven't any of you played X3? It's a single player offline game, it's great, does trading and stuff, but haven't you always wanted something like that, but an online version with a truly dynamic galaxy, with your friends and players affecting the world you see in ways you may not thought of? That's what they're giving you, they're doing very well and working very hard. You might be a little disappointed, and I understand refunds for people who /cannot/ play the game, as they will /not/ have internet available most of the time.

However, for the rest of you that has okay internet, you need to let it go and be okay with it. In fact, you can still do lag free gaming for the most part, as your higher pings will only affect transactions in solo mode like updating a system you're in, or buying / selling product. Not shooting an enemy.

Some of you I suspect are not even backers, and were intending on pirating the game and got choked over it. You people especially need to go away.

So for those of you adversely affected, you have my sympathies, for the rest, let it go, look at all the great aspects of the game. It's okay, you're okay, you'll have fun.
 
Yes it does ... Taking into account the following part of the statement 'without a significant amount of engineering work by our team'. Its highly possible that ED could have an offline mode ... But currently it is not possible, or will push the project back another year to implement (by which time everyone else will be up in arms as well).

Would they through? Throughout this project we've been riding on a "when it's ready" pony and I'd heard few arguing against it. Almost everyone was of the attitude that would be better than a rushed release with missing features and/or bug-ridden. If they had released the gamma as planned (i.e. no wipes thereafter) and carried on working on the missing features (including offline) I dare say the majority would have been happy enough with that, although that's speculation of course. ;)
 
Heres my view I posted earlier..


I have no doubt telling us about no offline mode was taken very seriously and there has been a lot of strategy involved in the process on how best to do it...No doubt they all sat down in a War room to figure out a plan
1. Firstly I believe they have really tried and struggled with offline mode..
2. It may not be possible so they had to make sure the game was released without that promise to avoid legal action.
3. slipping it in with the Newsletter might get missed or soften the blow ... ( lol that was wishful thinking at best )
4. Also telling us now gives a good month for it all to blow over before the official release so they have time to sort out refunds and start with a clean slate.
5. staying low key now is best so they don't make any false promises at this point.
Its actually quite brilliant but for the fact its upset so many users.....
After release they could then re-consider offline mode without legal obligation
I kind of believe FD have struggled and panicked over offline mode and needed to take it off the " We have to do this " List. But there is the potential to get players back at a later date if they find a solution.
However the side effect is ...Everyones peeved because of FD, low key and lack of response which I think is...DONT SAY ANYTHING that may give hope or whilst we are under any obligation until after the game is released.
I still love what I have and hope at a later date they may find a way to give us offline capability..


Last edited by synchromesh; Today at 11:54 AM.
 
I know its wrong of me and I don't mean to offend you but I'm seriously beginning to wonder if you are a Frontier employee using a shill account. Just by the sheer amount of posting and 'defending' you've done on here.
No. I'm a KS backer who feels quite strongly about this game. I also hate hyperbolic drama, and am naturally drawn to try and offer another viewpoint. I've watched every dev diary, read every newsletter and been active on this site for the duration.

If you feel Frontier should pay me for the participation on the site, please feel free to suggest it to them ^.^ as I'm quite poor.
 
Exactly.

We play games to evade from real life, not to feel like we're doing a job.

Thank you! It's such an easy concept to understand, you'd think the average person would have sufficient intellectual flexibility to be able to wrap their minds around it without necessarily sharing that view, but no...

When I play a game, I want to detach from the real world for an hour or so, kind of like reading a book or watching a movie, except I get to be the main character. The game provides the setting, the mechanics, the fancy graphics, but my own imagination plays an equally important part. For me, I don't simply not need a dynamic community-influenced universe, I actually don't want it.

But I'm old school and a minority so obviously my opinion doesn't count.
 
Would they through? Throughout this project we've been riding on a "when it's ready" pony and I'd heard few arguing against it. Almost everyone was of the attitude that would be better than a rushed release with missing features and/or bug-ridden. If they had released the gamma as planned (i.e. no wipes thereafter) and carried on working on the missing features (including offline) I dare say the majority would have been happy enough with that, although that's speculation of course. ;)

I'd have no problem at all waiting for a finished game.

The whole point of having no publisher was supposed to be that they wouldn't have to rush out a half finished game.

I don't understand why suddenly, in the last couple of months, everything has become rushed and features have started to get dropped all over the place. :(
 
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Some of you I suspect are not even backers, and were intending on pirating the game and got choked over it. You people especially need to go away.

So for those of you adversely affected, you have my sympathies, for the rest, let it go, look at all the great aspects of the game. It's okay, you're okay, you'll have fun.

I'm not sure if I'm more offended by the suggestion that we're just pirates. Sorry, "some" of us are, or that you deign to decide what other people think is fun because you like it.
 
If I wanted real life I wouldn't have paid money for a game about space ships. I don't care for "real life" competition in the slightest.

I didn't mean it as a competition. I don't think we are competing. I just meant as background fluctuation. We are not squabbling over scarce resources here.
 
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Hope that when the announcement comes it not only covers fully and in detail the reasons for the loss of the mode but also an explanation/apology for the disrespectful way that IMO this info was released.

Both of these things have to be addressed IMO, not just the first point.
 
Sad to say it, but I don't think that 'no news is good news'. I guess Frontier Dev are hoping the fuss will die down after a while if they just don't say anything. I think they're mistaken, and the reputational damage will just grow. Please guys, I know your intentions are good, but you need to explain, and to apologise, and make a sincere offer to compensate the people who you've let down. And you need to do it soon, and do it out in the open where people can see you doing the right thing.
 
What I don't understand in all this, is why there was no official response? Letting Brookes spreading nonsensical arguments in forum is NO official statement for dropping such an important part of the game so close to release!

The only thing Braben did so far was one tweet with link to a shamelessly apologetic article defending Frontiers decision, written by a guy who is very well connected to Frontier and his income, is game launch dependent.

Is this really how you treat an upfront paying customers in UK? There’s really no excuse for what they just did, and they should be held accountable for it!


Not sure why I picked this post, out of all the others, to reply to. I think it might be your last sentence and in particular the phrase "held accountable for it!". I realise in this monster thread it'll just get consumed with even less chance than normal of reasoned discussion.

But anyway....

What exactly do you think should be done to hold them accountable for making a difficult decision? They are getting a right kicking here on their forum and elsewhere from what I can see. Even this seems a bit much.

A Head for an Eye kind of thing you're looking for I take it?

Short of a formal official response hand written and taken to a location of your choosing, this might help in the meantime - https://forums.frontier.co.uk/showthread.php?t=59481
 
There is another good reason for offline mode..

Right now everytime I select the Galactic map after 2 seconds I get kicked out of the game...so even though I have perfect internet I cant play :)
How ironic... Everyone is worried about servers going down but what about bugs ?
 
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