PES is in, replication layer will be in 3.21, and server meshing coming in 4.0 just after 3.21. It's moving a lot on major techs since this year...
Wrong again. Do you not even follow CIG's official development plans? I'm so disappointed in you, but not surprised; fanboys are literally the worst, even to themselves. Cult anyone?
No wonder the biggest SC content creators are mocking "copium" enjoyers.
3.21 contains the first iteration of Replication Layer separation. Assuming that will be stably achieved within one patch cycle is naïve; PES took 3.18 to 3.20 to get stable before RLS could happen in 3.21.
Next, CIG want to achieve Shard Migration/Transfer, and get that stable.
After those are implemented and stable, Server Meshing will begin testing.
Seeing as we all love sources to educate those confidently-incorrect folks that are unable to do research, here we are:
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.
robertsspaceindustries.com
Chris said:
Then we will continue to “harden” PES, improving aspects and adding some additional quality of life features including the ability to choose which PES Shard you would like to join. The current game server / PES shard matchmaking tries to match you to the last PES shard you were in when you log back in or recover from a crash, but if that shard is full, it places you in a different one. But in the short term, before Server Meshing makes this not so necessary, we also want to give players the choice to wait in a queue for their preferred shard if it is full.
