Do you want ED 2 or an Expansion?

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X4 has ship interiors and has fewer players on Steam than ED ... NMS doesn't have ship interiors any more than ED does and has more players on Steam than ED ... Star Citizen has ship interiors and fewer players than ED. There are obviously reasons for all of that which are mostly unrelated to ship interiors - I'm not saying ED would lose half its players if it added interiors! - but it's hardly evidence that they're the key feature every space game needs either.
If there is ever a ship interior sticky thread, this needs to be at the top.
 
Wasn't that exactly what the Brabinator talked about for the Kickstarter campaign? Getting into other peoples ships to steal, murder and plunder? Not my cuppa either but probably the "easiest" to implement. For engagning gameplay other than combat there seem to be few ideas. Generally speaking "crafting" maybe.
Crafting is the way to go to really go all in with onfoot activities and ship interiors/base-building. I would love to synthesis be expanded into a real crafting system. It would really tie all the aspects of Elite Dangerous together.
 
As for the original question, I don't want either. The game is fine as-is for me. Yes, it's a bug-filled mess.... but so is life.
A new expansion or new game is unlikely to fix either. Bug fixes don't improve profits. Fast, buggy releases do.
 
Expansion, or as CR indicated, a fresh rethink of enjoyable entertainment for its TARGET AUDIENCE's delighting and exciting wants. Grinding isn't fun. Puzzling out how to make N factor interactions play to your favor -- interactively while other players are trying to mess up your efforts, that's entertaining, exciting, and when you come out victorius, delighting.

Being able to have skirmishes with up to 127 other players, if not 1023 other players, would be entertaining and exciting. And frankly, a freakin draw to the platform.

Exploring and truly discovering and inventing new things, getting your [character's] name associated with those discoveries and inventions should be entertaining and exciting. Even using taxonomies or discovery trees of 30 or more levels with only two possibilities per level gets you a billion combinations, taxonomies or trees of 15 or more levels with 4 possibilities per level gets the same result. Instead of Engineers as NPCs, it should be players discovering recipes to unlock engineering combinations in engineering taxonomies or engineering trees.

Planting your capital ship in orbit around a star system body should add a mid-game goal sense of accomplishment, and maybe start a monthly subscription requirement to continue all non-essential functions. Adding, upgrading, and customizing modules to it for shipyards, ship modules, and munitions should be entertaining. It'd be super cool for players to create and submit their own 3D art for ship designs, scaled appropriately per hull class. It'd be cool even if those had to be created in-game using ED pre-fabricated components. Then, players could construct and sell their unique ship designs. That'd give reason for inter-player commerce. So on for things in addition to ships.

Colonizing planets with populations, construction, governance, ad colonizing sim should be entertaining and exciting, and again maybe start a monthly subscription requirement to continue all non-essential functions. All the more exciting when dealing with planetary perils, creature attacks, and pvp raids and wars. Expanding upon colonization, creature and plant breeding to discover new traits, and researching those traits for commercially exploitable benefits is entertaining, and exciting when it impacts engineering discovery trees. Especially while you have a monopoly.

Two players to be able to discover the same combination in a tree should be possible. But it should also be possible to attack and wipe out their dependent facilities that are needed to make use of those. Facilities like for specialized raw material extraction and processing, component production, and final assembly.

When players drive supply and demand, and can change the game's story, then they become invested and inspire others to make further changes to the game's story. Otherwise, we're all blowing dust in someone else's dreamscape.
 
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"Learn." You haven't learned anything with Elite, be its design, its history, its development, and you want to tell FRONTIER, who developed and nurtured a game OVER A DECADE, how to learn. You treat Elite as a one-and-done game, and not as the continuos development game that it is (and one of the few that are still going strong after A DECADE), but it's FRONTIER who has to "learn".

You know what? Scratch that. On this level it ain't ignorance or shallow observation skills, it's just childish, disigineous, petty complaint.
Wow! It's BRIAN BLESSED! Feel the reverb!
 
Please, tell me if these other "current gen space sims and space themed games" are in the room with us. Because the only other game like Elite, where spaceship based travel, fighting and exploration on a massive MMO-like scale with on-foot features exist, is Star Citizen, and that one is pulling a Fallout 76 by being developed on an engine not made for multiplayer and is still stumbling on how to make the whole thing more acceptable for players.
"Massive". One star system. Hardly massive in comparison to Elite.
 
"Aged a lot". Game got 2 large overhauls. First with Horizons, then with Odyssey. Frontier themselves call the current Odyssey 4.0, which means they consider some other large overhaul in the middle of the way. Do you even remember what the game was like on launch? Do you even remember how the game was on Horizons? Do you even know how the engine dealt with light and shadows fidelity over the course of each large milestone?

ED has come a long way indeed. It is a lot better than it used to be at launch. However, after all those overhauls it continues to trail behind the success of other leading space games. The disastrous launch of Odyssey, the overall negative reviews and disappointing sales say enough.

Do you REALLY think the game got stuck into what it was 10 years ago on launch?

No, I never said it got stuck 10 years ago. When ED launched it was one of the few big space games on the market. ED and Star Citizen reignited interest in the overlooked genre. The relatively little competition made it easier for ED to thrive. Horizons, the Beyond updates, Odyssey improved and expanded various core gameplay features. ED has unique features such as the Stellar Forge and the Milky Way scale, but there are alternative good space games worth playing nowadays. The game design choices made during Odyssey and Horizons sealed ED"s fate of a low active player base with a gradual decline. After 10 years, various features need to be reworked.

Not only that, going through such overhaul ended up cutting a part of the playerbase behind (console players) because Frontier couldn't keep 4.0 up to the standards that consoles could run. Engine upgrade is complicated, and Frontier expected things to run smoother than they did. Ody launch was so rough that the playerbase hasn't even bothered to update their reviews on Steam, or are still complaining about ship interiors that Frontier never promised.

Yes, there are still unfulfilled Kickstarter promises. The current version of the Cobra Engine that powers ED delivers last-gen graphics. Most of the player base migrated to other space games.

Please, tell me if these other "current gen space sims and space themed games" are in the room with us. Because the only other game like Elite, where spaceship based travel, fighting and exploration on a massive MMO-like scale with on-foot features exist, is Star Citizen, and that one is pulling a Fallout 76 by being developed on an engine not made for multiplayer and is still stumbling on how to make the whole thing more acceptable for players.

Star Citizen continues to be an unfinished alpha tech demo. However, SC's financial performance and popularity has been a lot better than ED ever did. CIG (devs of SC) feel the competition of the newcomer Starfield. SF is singleplayer only, but it ticks many of the boxes that space game aficionados always wanted. Modders will add space sim features like EVA, ship travel inside star systems and manually land on planets for free with the Creation Kit. There are hundreds of free mods that improve the vanilla graphics and gameplay as well. It's only a matter of time until Bethesda releases a Starfield MMO. A SF MMO launch should be better if they learned from the mistakes of Fallout 76.

Frontier maintains Elite via using a peer-based system on a proprietary engine in order to not be so burdened on their server side, which allows Elite to not have subscription (that Eve has) or some aggressive kind of microtransactions. The only microtransaction we got is cosmetics, ARX yields no gameplay advantage whatsoever. Development ain't easy, cheap and trivial as you might think.

Peer-to-peer (P2P) is lower cost, and it works with a small amount of players in the same instance. It doesn't reach a true MMO scale with hundreds or thousands of players in the same instance though. EVE can be played for free without a subscription too. EVE is a different type of space game, but EVE generates much more revenue than ED per year. A (much) bigger budget means they can afford more dedicated developers to frequently update the gameplay, graphics and features. EVE is one of the few space games that offers a deep sandbox, territory control, macro-scale building and destruction, diverse factions, and a player driven economy with big corporations (guilds). That's why its still doing well 2 decades after Eve launched in 2003.

Just remember how great the design of the cockpit is, with its UI embeded in it, and how great the ship models themselves are (Frontier is indeed dropping the ball on not creating damage models for the other large ships, only Anaconda has got this love).

ED's ships still look decent, yet they've all noticeably aged. It's a far cry from current gen graphics standards. The digital UI works, but its only orange (except with mods) and every ship has the same UI (boring imo). Only the Anaconda has a damage model which hasn't been updated in years. By comparison the devs of Eve Online updated every ship model multiple times with improved details and they added a bunch of new ships.

And try the VR if you haven't, that may help you remember how great things are when you see them from a new perspective (but not on foot, that VR is gonna take a while).

VR is a key feature that made ED appealing to players. ED was a leader in the VR gaming market. Somehow Fdev didn't bother to implement VR for Odyssey's first person gameplay. I suspect they ran out of money and cut VR for the undercooked and buggy launch.

"Learn." You haven't learned anything with Elite, be its design, its history, its development, and you want to tell FRONTIER, who developed and nurtured a game OVER A DECADE, how to learn.

You haven't explained anything new. I've been supporting and playing ED since the game launched. Arrogance is thinking Fdev can't learn anything from other space themed games which are far more successful. I'm a fan of Elite and want the best for this franchise. If I didn't care then I wouldn't be here. I still believe Fdev can make a great sequel that is a premier space game worthy of the Elite brand.

You treat Elite as a one-and-done game, and not as the continuos development game that it is (and one of the few that are still going strong after A DECADE), but it's FRONTIER who has to "learn".

Fdev seems to be unwilling to revitalize ED like Hello Games did with No Man's Sky. Odyssey failed in that regard. ED has a relatively small active player base, small revenue to sustain it, a small dev team, outdated graphics, unappealing grindy and steep gameplay. Maybe you love all those things, but other space games do it better hence more players play those games instead. I don't believe in fairy tales of a miracle update, because many aspects require refurbishment.

On this level it ain't ignorance or shallow observation skills, it's just childish, disigineous, petty complaint.

Your observation of ED needs just a few more updates is shallow and lacks foresight. ED had its best years long ago in terms of active player base, popularity, financial performance. ED had a good run. I have more faith in Fdev making a great sequel than trying to keep a zombie alive with additional half-baked expansions that fall short of expectations.
 
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But can we get them to move to starfield or eve to badger the devs there for the ED features they desperately want? 😄

Yeah but they didn't market a kickstarter asking for money on the day for 10 years of unfinished promises.

It probably costs frontier cents a day to run this forum... pretty good deal for them if you think about it.

I know, i know, they had every intention of doing it, it just didn't work out that way because david braben actually just wanted to be a publisher? Or woke up and completely changed his mind? We'll never know.
 
Rule the world, it's a simple thing, can I have it? Words words words..

Well i was joking. Obviously frontier are not going to build ship interiors. Its like when you see an attractive girl at the shops half your age. Nothing more than a brief, pleasant fantasy.

... Except they built carrier interiors. There's no point to try anymore is there.
 
ED has come a long way indeed. It is a lot better than it used to be at launch. However, after all those overhauls it continues to trail behind the success of other leading space games. The disastrous launch of Odyssey, the overall negative reviews and disappointing sales say enough.

So which space simulation do you mean? The one where you can't land on any planets? The one where they just don't bother actually simulating anything to do with space, or the one where you fall through the elevator floor every 5 minutes. Or indeed the one that's not actually a sim at all but an rpg? Enlighten us.
 
So which space simulation do you mean? The one where you can't land on any planets? The one where they just don't bother actually simulating anything to do with space, or the one where you fall through the elevator floor every 5 minutes. Or indeed the one that's not actually a sim at all but an rpg? Enlighten us.
Don't we all just want the Bestest Damn Space Simulator Ever?

Too bad that the BDSSE is just a dream and not realizable at the moment.
 
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