I concur. It's just not fun. It's tedious and you can fail even if you do everything "right." Whatever right even is.Sorry Frontier but in my honest opinion this is just not fun!
I concur. It's just not fun. It's tedious and you can fail even if you do everything "right." Whatever right even is.Sorry Frontier but in my honest opinion this is just not fun!
Shielded for evac ensures the scythes can't get your passengers. I can confirm.shielded for evacs
Obviously I am in the camp that finds the Titan content fun and managable, so take it as just my opinion, man: Failure should be an option, especially as it has little consequence. You don't die or something, you just pay a rebuy and start over. I know, Frontier made the Titans and the war the mainstream if the game... But even in mainstream gameplay, there should be things that challenge you and that you can fail.I concur. It's just not fun. It's tedious and you can fail even if you do everything "right." Whatever right even is.
Obviously I am in the camp that finds the Titan content fun and managable, so take it as just my opinion, man: Failure should be an option, especially as it has little consequence. You don't die or something, you just pay a rebuy and start over. I know, Frontier made the Titans and the war the mainstream if the game... But even in mainstream gameplay, there should be things that challenge you and that you can fail.
Last night I did a rescue at Combat Aftermath 7, I got away from the wreck, plotted a course and when I came back out of the Galmap I was maybe 7 km away from the wreck and as I spooled up for the, I got the notification that a thargoid had jumped in. Wondering what it was, hoping it was a single hunter, I slowly flew to the wreck... As they resolved on my scanner I could tell they were at least 3 Glaives. They didn't seem to take notice of me. I turned around and jumped out, never even got hyperdicted. I was in range for maybe 20-30 seconds, but the never acted like they saw me.Frontier seem to have flipped a switch for them around the Titan where Thargoid AI appears to operate on stricter line of sight detection, but it feels a little ridiculous. My last two runs were horrid messes of constantly getting spotted by Thargoids from 4-6 kilometers away while in silent running, and with no limpets active. The lower figure for interceptors, the other for Glaives. And I did practically nothing differently to my previous pod recovery runs.
I agree, failure should always be an option... What I don't like is that if you want to do combat with the Glaives, be prepared for taking some serious damage. Also, there is no way to avoid the caustic missiles nor to mitigate the lighting attacks. Get 2-3 Glaives hitting you with lighting attacks and you can't even tell what your pips are or what fire group you have up. It's just over the top.Obviously I am in the camp that finds the Titan content fun and managable, so take it as just my opinion, man: Failure should be an option, especially as it has little consequence. You don't die or something, you just pay a rebuy and start over. I know, Frontier made the Titans and the war the mainstream if the game... But even in mainstream gameplay, there should be things that challenge you and that you can fail.
We're not saying that there shouldn't be failure. Getting to the Titan should be a challenge. However, it feels like that the difficulty feels too random, One time I've got to the maelstrom with no hyperdictions or interdictions, other times its been that crazy, my ship is in tatters when it got to the malestrom. As the Burrs said, there seems to be very little reward even if you manage to get some pods. I mean, is there a mechanic that if too many players get close, or steal escaper pods, does the Titan increases security patrols?Obviously I am in the camp that finds the Titan content fun and manageable, so take it as just my opinion, man: Failure should be an option, especially as it has little consequence. You don't die or something, you just pay a rebuy and start over. I know, Frontier made the Titans and the war the mainstream if the game... But even in mainstream gameplay, there should be things that challenge you and that you can fail.
I get what you mean; but "you can fail even if you do everything right" sounds dangerously close to "you shouldn't fail of you do everything right". Personally, I take random interdictions from none to constant over making it predictable.We're not saying that there shouldn't be failure. Getting to the Titan should be a challenge. However, it feels like that the difficulty feels too random, One time I've got to the maelstrom with no hyperdictions or interdictions, other times its been that crazy, my ship is in tatters when it got to the malestrom.
This "there is little reward" always irks me a bit; it already did with the other thread complaining about the payout. Gamers are always driven by rewards, I get that, but I don't think something like those pod rescues should be driven by reward. It's lore / narrative driven, you're doing it "for the higher good", helping mankind and all that. To be part of the narrative.As the Burrs said, there seems to be very little reward even if you manage to get some pods. I mean, is there a mechanic that if too many players get close, or steal escaper pods, does the Titan increases security patrols?
I agree. Locking the caustic sink launchers behind materials you have to gather in the area you need the caustic sink launcher for isn't the greatest idea; I also think the Pulse Neutralizer should be buyable by cash.Don't get me wrong, I really have enjoyed the Thargoid content when I can get access to it (see my points in the OP), but there is a frustration level that makes you walk away. Players are not going to come back if the barrier is this kind of content is too high. It might be a suggestion that, now that six months have passed, making the Caustic Sink launcher as a cash purchase (maybe a cut down version) will open up this content to players .
This is where I'm at...Personally I still think the thing that will put most ppl off is the module unlocks as they are a pretty brutal introduction.
Nah, that's not what I'm saying at all. I'm saying that failure comes randomly, and you have no control over it. It's not skill based. It just happens.I get what you mean; but "you can fail even if you do everything right" sounds dangerously close to "you shouldn't fail of you do everything right". Personally, I take random interdictions from none to constant over making it predictable.
It's not learning as in figuring stuff out - you're told what to use and what to do by galnet and outfitting, you just have to do what they tell you and try to mitigate bad luck."it isn't fun, because I have to learn few things more, and it isn't as braindead easy, as RES hunting".
Most games that feature stealth mechanics have detection meters so it feels less random. I think even some (very old) stealth fighter flight sim had something like that. Stealth while flying in space also means they can come from any angle above or below which is even harder.Nah, that's not what I'm saying at all. I'm saying that failure comes randomly, and you have no control over it. It's not skill based. It just happens.
Whilst yes I take your point that its part of the narrative and 'for the higher good', the gameplay still equates to 'move bar from left to right' on the grander scale.This "there is little reward" always irks me a bit; it already did with the other thread complaining about the payout. Gamers are always driven by rewards, I get that, but I don't think something like those pod rescues should be driven by reward. It's lore / narrative driven, you're doing it "for the higher good", helping mankind and all that. To be part of the narrative.
I for one am partly doing it because I’m interested in whether the Thargoids messed with anyone that is in those pods. Saving those who are not converted(or not being influenced/controlled by the Thargoids) is… a bonus, if an entirely welcome one. The reasons why are largely RP-based… a strong hint toward which you might find in my signature.Perhaps in Elite the 'save the pod people' story schtick requires more suspension of disbelief than I'm capable of!
I've also noticed traversing around Titans is more difficult now. Especially with other players around, the Goids just seem to "knew" where I was, despite constant Silent Running.I’ve just spent an hour and a half of wasted life. Over the weekend, I’ve been trying to do some pod rescuing. I was able to do four attempts in that time. Here are my results ;-
I had no problem getting through to the titan before, but it seems the difficulty has shot through the roof. Have the patrols around Titan have increased?
- Dodged 2 interceptor hyperdictions and a scout interdiction, but got wasted by the pulse (my fault I was a bit rusty)
- Got double glave hyperdicted, managed to escape (but it seems the silent, running boost and drop heat sinks don’t work anymore). Got to through to the maelstrom but spotted within 2 minutes despite my ship running at 16% heat. Boom!
- Third attempt, got through with no hyperdictions, interdicted by glaves, that was it. No escape and boom.
- Fourth attempt. Got through to the maelstrom, pulse got me first time, so I synthesised what I needed and tried again. Got through to the titan but again, spotted quite quickly, despite silent running and heat sinks. Rage Quit! (And some quizzical looks from my son about my language!)
It’s just another issue with accessing the new thargoid content. For example;-
1. Finding the Orthrus, it was incredibly difficult to find one, so most people gave up on that. (Has that been fixed?) Thank goodness for the sampling to stop alert systems.
2. The infiltration of settlements while dealing while avoiding thargoids, it’s finding those missions which are the problem.
3. Reactivation missions where the bases are already reactivated.
4. No more invasion systems, because we’ve got too good at sampling the thargoids (not an innuendo but it sounds like one).
On the other hand, I do enjoy what’s been done with the scythes, that’s fun but it’s been the only new content I’ve really able to access. I want to enjoy being involved in the thargoid war, but presently it just seems to be a turn off. Fingers crossed for update 17 next week (*) but I’ll admit I’m finding it a chore at the moment.
TLDR: Just someone being grumpy!
* changed due to a mistake
I'm with you on this. It will be interesting to see what FDev do with the pod people, how/if they move the narrative and if that translates into any new gameplay (dare I whisper it...on-foot content?). We only have a week to wait for U17, so fingers crossed.I for one am partly doing it because I’m interested in whether the Thargoids messed with anyone that is in those pods. Saving those who are not converted(or not being influenced/controlled by the Thargoids) is… a bonus, if an entirely welcome one. The reasons why are largely RP-based… a strong hint toward which you might find in my signature.
Today’s GalNet of “Yeah they’re apparently fine, but we’ll keep them under observation to be sure” feels… well, it’s just too easy. I have my doubts all of those recovered pods are containing perfectly fine and healthy people. Well, they might be fine and healthy, just not necessarily how we expect.I'm with you on this. It will be interesting to see what FDev do with the pod people, how/if they move the narrative and if that translates into any new gameplay (dare I whisper it...on-foot content?). We only have a week to wait for U17, so fingers crossed.