Worked on the Glaive combat again tonight... But was difficult to find them, and when I did, they came in threes. I brough my Mamba over, the extra speed seems to make a small difference, still doesn't outrun the Glaives at 600. It's not well engineered, and I didn't think the speed made enough of a difference, so after a couple of rebuys I gave up, got in my FAS for the rest of the evening. This was much better and more fun. Plus, no more rebuys.
I started with all AX Azimuth multies and then dropped down to 3 with a long-range beam with thermal vent. This made the heat more manageable and combat as well, took on one Glaive and killed it with 75% hull left. This meant I was still combat viable, and I ended up doing an extended combat patrol but other than the big boys and the scouts (pay isn't worth it), I didn't run into any hunters. My experience seems to show that the long range, thermal vent beam makes a noticeable difference in fighting the Glaives.
I really enjoy combat in the FAS, the Krait II is good, but the FAS just seems to be more fun and better able to take hits and dish it out. Could just be me, I have a soft spot for the FAS, we go way back. She was the first ship that really allowed me to play the way I liked without limiting me.
I plan to return to the Krait II and try 4 Azimuth multies with the beam and see how that feels. I was running 2 large and 2 mediums with a medium thermal vent beam, this is what I was running when I went against the Scythe, Glaive and 4 scouts, we'll see.