No Single Player offline Mode then?

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David Braben is answering questions right now in this thread:

https://forums.frontier.co.uk/showthread.php?t=60284

All that was said on the offline cancellation was:

"When developing a game there are endless decisions to be made. The current "Offline" issues are a case in point. We make these decisions to get the best end result - frequently leaving ideas on the proverbial cutting room floor. Sometimes these decisions are hard ones. "
 
Im pretty sure its just as easy to do a green ball representing a planet you can just land on and see nothing but a 1-2 color horizon now as well, But I don't think thats what we want in a game this modern, Do you even think?
Actually there were procedurally generated mountains ( but yeah the planets were pretty basic) and unless every single spaceport in the game was hand-placed, procedurally placed and usable planet-surface spaceports. Earth ( probably hand-crafted though ) was great, you could fly around towns and wind-farms, London and other places even had a clock-tower that told the in-game time on it :)
 
Don't really want to read 500 pages, but from what i can gather then, no offline mode at all?

I feel they can make an effort to add offline play, even if we have to run a mini version of their server software on our machines locally, or public software for us to do this ourselves?

I see a potential for a whole new side of this game with other peoples imaginations and worlds they have created!

Sadly, i may have to request a refund as i'm not really into online gaming, i play occasionally, but wanted this mostly offline.

Has anyone else here requested and received a refund?
 
Interesting that this is now getting picked up by BBC News, Slashdot, Rock Paper Shotgun and others.

Causing a bit of a media frenzy!
 
So far ducked all the ones about offline mode, unless "ideas and cutting room floor" are the new words for a kickstarter promised feature.
Well, promises start out as ideas.

But alas, they are much more than ideas.

Anything remotley looking like an apology?
 
Don't really want to read 500 pages, but from what i can gather then, no offline mode at all?

I feel they can make an effort to add offline play, even if we have to run a mini version of their server software on our machines locally, or public software for us to do this ourselves?

I see a potential for a whole new side of this game with other peoples imaginations and worlds they have created!

Sadly, i may have to request a refund as i'm not really into online gaming, i play occasionally, but wanted this mostly offline.

Has anyone else here requested and received a refund?

Yuu can still play solo you know - I think it is really confusing people - ONLINE does NOT equal MULTIPLAYER if you choose solo.
 
Single Player Mode

I'm sorry but this is unacceptable I supported the project I even purchased the premium beta and all I wanted at the end of it was a single player mode with no one else involved this is a game I will pickup and put down when I have the time I will possibly go months without playing it (because I work for a living) I wanted the universe to move at my pace not yours and I am deeply disappointed, I played the original eleite and I played frontier both of which were fantastic and only involved me.


Unless there is a u turn on this issue I will be applying for a full refund on the grounds of misrepresentation and I don't think I will be alone
 
Yup the mods are spamming

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Hi Everyone,

Again, if a question has already been answered by David, please don't repeat the question.

Thanks.
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And that's because the players aren't getting the answers to the question they're actually asking, duh, how many different ways can you phrase it?
 

Yaffle

Volunteer Moderator
Closed while the Q&A is on in the other thread to stop the off topic posts in here.

This one will return.
 
Well this seems to have pleased a lot of folk!

Quote Originally Posted by Kaltern
Would you like to explain in some detail why the decision to pull offline mode was only announced a few days ago, and what the reasons for doing so were. Many people are under the impression this was done to enforce DRM and in game advertising.

Back during the Kickstarter, we were clear about the vision, to make a phenomenal new sequel to Elite in an online world, which we believe we are about to deliver. At the time we believed we could also offer a good single player experience, and base an acceptable offline-only experience off that. As development has progressed, it has become clear that this last assumption is not the case. That experience would be empty at best, and even that would take a lot of extra work.

It is not to enforce DRM or advertising as you suggest. We will be judged on quality, and the quality of that game experience would be poor, and we don't want to deliver a poor game. To make a richer offline single player experience has always been possible (and still is) but would be a separate game with its own story content. A huge slice of separate work. We have developed a multi-player game with an unfolding story involving the players, and groups collaborating with specific objectives and taking account of all players behaviour. This is what the game is about. Without this it would not be the rich gaming experience that we will deliver, and would be a great disappointment to all players.

I don't pretend it was an easy decision, but it was done to benefit the game as a whole. One thing we have looked at carefully is our requirements of the network connection. For the single player game they are pretty light. I myself have played the game fine on the train using a laptop on a tethered connection over my phone. Given that this is a game which is only available online, this was the decision we took. I am sorry that people are so upset about it, but it was the right decision.

We have no intention of taking the servers down, but I understand what you are getting at. We plan to archive the game from time to time (ie matching client and servers and game world state), and would release such an archive if the servers were to come down. That would also address the issue of how you preserve an online game for the future, from the whole 'retro' perspective.
 
DB: Things are too quiet. We really need something to get the media excited about just before our launch next weekend.

MB: Well, we still have a few hundred mugs we can send out to them.

DB: No .. No .. We need to try something explosive .. something dangerous.


MB: Theres no way I am getting in that g-string again!

DB: In Fridays newsletter, I want you to slip in something quietly that will ruffle a few feathers.

MB: Ahhhhhh .. the Thargoids awaken .. I like it.

DB: No, Sweenys still struggling with their HOTAS grip.
DB: We need to break them down, before we can build them up.


MB: Huh?

DB: You sir, may be a imaginative writer, but your blind to your dark side. We tell them that something has been pulled ... umm, like that offline version.
DB: Then we sit back and wait.


MB: But we finished implementing that offline module even before the Beta started. Thats why we never tested it.

DB: Yes, but they don't know that. Then we sit back and enjoy the show.

MB: But that will be a disaster which will cause irreparable damage.

DB: Normally it would, but I have recently aquired a rather unique shinny artifact which can work PR miracles.
DB: Once a fews days have passed, the BBC will get aboard, and whip them into a frenzy, ready for us to strike!
DB: I can even get Drew to prepare a story on the disaster.
DB: <evil laugh> Our own private War of the Worlds!
DB: With the world's media attention focussed on us, at the official launch we announce a sincere apology and ask our loyal backers for forgiveness.
DB: We then inform them that we, through our own personal funds, will work night and day to ressurect the offline version before Christmas.
DB: We will be lauded beyond belief, and will be seen as Legends. You might also be knighted yourself, or at the very least be delivered a truckload of pizza.


MB: Thats so crazy, it might work.

DB: It is destined to work my dear fellow. Now get to work ... we have history to make.

Certainly not outside the realms of possibility
 
Yeah good luck with that. Its head in the sand for Frontier with their poor unpaid mods having to run around piling every other attempt to discuss this onto this one giant heap. Which ironically just serves to make this threadnought look all the more impressive.

The more this drags on the more I lose any respect for Frontier and crew. I would expect this behavior from the likes of EA or their ilk, but... bah, whatever.
Nice, closing threads as a damage control.
You see, if I were a mod here, I'd do the same thing. (I'm moderator/admin in... some... places)
This isn't containment. It's keeping the forum from turning into a mud wrestling pit.


Can we get some MOD to start suspending trolls? And I don't mean people who are unhappy because they cannot play offline, I mean the ones who have a full history of flame baiting,trolling and SC-fanboying and are taking advantage of this situation to dspread alarm and incite people.
Cleanse! Cleanse!
Mass bannings? Oh, that's gonna calm things down for sure! =P




if you intend to play on a notebook ? good luck with that !! if you intend to play on a laptop with a decent GPU, and you don't have access to wifi. Why not tether your laptop to your phone ? If you really want to play ED, you will find a way.
So you basically want to play in a dynamic universe simulator featuring 400Bazillion systems, where the only person who can affect anything in that universe is you?
YES! Thank you! Finally someone gets it.

I do own a perfectly fine computer and I have adequate internet access.
I do not wish to play an multiplayer version of Elite.
If my game is affected by the actions of 10000 twits then this is a multiplayer game in my book, not single player at all.
It's the same thing as simply being invulnerable by players in the multiplayer game!



Haven't any of you played X3? It's a single player offline game, it's great, does trading and stuff, but haven't you always wanted something like that, but an online version with a truly dynamic galaxy, with your friends and players affecting the world you see in ways you may not thought of?
No, I have not wanted that.
I do not need a teleprompter to tell me what to do and the X3 universe is perfectly capable of spawning unexpected situations. Especially if you throw mods in the mix.

I've played a lot of X3 and it has breathtaking modding capabilities - compared to most games.
(If you've been using any scripts or mods you may even recognize this name)
Most important of those (to me) are the "scripts" that can add a lot of interesting new events and behaviour to the game.


Also, there have been many polls about mult... oh, wait. Click this for The X3 Online / Multiplayer FAQ.
But to save you some time: The majority of these polls / results was against multiplayer / online.



First post after joining. Hard to believe you are not just joining the forum to troll in this thread.
Sad thing is there are many like this.... Some may be possibly legitimate but there are too many to be a simple coincidence.
I had never even registered on this forum before... until they launched this dirty nuke.
No doubt I'm a troll.



you still belive in an working LT Release? With a working economy? Created by a one-man-show?
There chance of it having a working offline mode is infinitely greater than with ED.
It's also moddable all the way down to the nasty bits.



(planetary landings)
Oh it's quite possible with good PG.

As you say though, the issue (like with stations) will be the content... and I suspect you may be right. I'll believe it when I see it. This whole episode has harmed FD in ways I don't think they're even aware of yet.
Quite possible? You mean... working? Limit Theory Development Update #7
And this is really more of a tech demo. Colonies (landing sites) weren't even in the game back then.

It's a space game so planets will never be looking like fully colonised Earth. But be able to land on them and have them look like what you'd expect when viewing the landing site from space? Yup.
 
Honestly? you are picking and choosing,

For them, offline mode is not something they can include to bring the project to a satisfying conclusion. Cutting it is how they are abiding to the kickstarter rules for the majority of their backers

And a full, unconditional refund to those whom that is not a satisfactory conclusion should be the other part of that "solution", IMHO. I await to hear how the refund process goes.
 
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