Works ok for me. UnfortunatelyI'm getting video unavailable message (could just be me of course).
Works ok for me. UnfortunatelyI'm getting video unavailable message (could just be me of course).
Must be the AI working for meWorks ok for me. Unfortunately![]()
No, I'm sorry, but I don't think that you do understand, or perhaps, chose not to.Still believing that SQ42 will never be released ? That it will be forever alpha ?
But I understand, it's really a bad news here to know that SQ42 is near the beta stage.
Plus this being to my recollection the third time that it's been declared "Feature Complete" and almost ready for release. I'm sure there's some sort of fable about a boy and a wolf that's relevant to the hype cycles involved here and our general level of apathy towards any of the claims being made at Citizencon.Our cynicism stems from SQ404 being ten years overdue. Further cynicism stems from SC missing 108 systems, after 'the same' ten years. Ten+ years filled with promises and techno-babble, 'all meshed together', and used as chaff.
3-4 years ago I would of paid for Sqn42. Now after all the lies and misrepresentations? Not a chance in hell would I give that company any cash.No, I'm sorry, but I don't think that you do understand, or perhaps, chose not to.
Most of us here, I believe, will be pleased and happily pay for and play both SC and SQ404. Should they ever be fully released*, and be decent, playable and fun.
Thanks a lot for these videos and the analysis, which shows that "all that glitters is not gold".Source: https://www.youtube.com/watch?v=6jIaH_0ylCw&t=22s
- There's a 'green authority' pico in the purple server. This isn't supposed to happen. It's supposed to handover authority to the server it's within, as happened with the other items.
- What's going on with the red server view [dgs-mesh-02, top right]? It seems that:
- On the red server view a 'green' Pico gets shot into the streamed-out purple server (and falls down into the abyss).
- On the green server view it doesn't move at all.
- Another player then shoots the unmoved green Pico into the wall. On the green server this is fine.
- On the red server it teleports out of the abyss back to its original location so it can get shot into the wall.
- At minimum this suggests to me that shooting, and viewing, across server boundries may not be quite as reliable as the presentation implied
. (And at worst the whole system is going to be chugging along doing a lot of redundant / errant calculations?) [Even if in this scenario I'd assume the Pico would still ultimately be tracked correctly by the RL, as the green server had the authority view.]
Reminds me of an Orson Welles movie called 'F for Fake' about Art Forgery
By the way, in that 1 minute video of yours, at 40'' we can also observe that the player who goes to the red zone (on the red server) turns around and shoots against a Pico below... on his way he drags another Pico, but that displacement is not observed on the other 2 servers. On the other hand, that Pico bounces against the wall, but its subsequent displacement is completely different in the 3 servers (in the green one it has a very exaggerated bouncing movement and in the others it does not). In addition, shortly after, another player appears in that area, and we can also see that there is a disynchrony of Picos in the 3 servers...
"Wer einmal lügt dem glaubt man nicht und wenn er auch die Wahrheit spricht." - that's an idiom here of the kind "Fool me once", but then there is no fooling twice.Plus this being to my recollection the third time that it's been declared "Feature Complete" and almost ready for release. I'm sure there's some sort of fable about a boy and a wolf that's relevant to the hype cycles involved here and our general level of apathy towards any of the claims being made at Citizencon.
Yep, it might all just be made up, but I don't think they would work in glitches, lag and desynch.I wouldn´t put too much effort into analyzing the items in that video. In addition to being plain broken as you show, for all we know it could just be a bunch of code put together to just show whatever they want to show with zero relation to practical server meshing in the game.
Still remember when in high school, a friend and I programmed a fake scripted plane simulator, that would take off, and then crash without the "player" being able to do anything about it. We would show a bunch of keys the player could configure to control the plane, flaps, landing gear and what not. But the plane would invariably crash every time.
Some "players" would try several times and then would go on praising it and telling us how realistic and difficult it was.
And I'm amazed how little you know about the game.
You just have to connect to SC during a freefly to see that it's really in-engine![]()
Sidenote (because I guess you don't know it) : the first half of the video is about what's ingame, the other half for what CIG want to add next year.
The second and third options are the same. Keeping up with modern advancements is irrelevant because it applies to any API, and is only worse in StarCryLumberEngine's case because of how long it's been in development, how far the technology has moved in that time, and what a horrific mess it clearly is.Yes they work for years on it.
Graphic API are not my domain but for what I understand, there is three ways to add Vulkan to a game made with Direct X.
The easy way is just adding a Vulkan translation of the DX output. I guess there is softwares you can buy dedicated to this task. It's a mandatory step if you want your software to run on Linux. It add a layer to your software so I guess it also add bugs and a slight gain loss in performance.
The hard way is to ditch DX and rewrite all the existing calls of the graphic API.
The really hard way (when you have an old DX) is like the last but you also want to use all new specific calls and technicities of modern graphic API (like ray tracing) so you have to heavily rewrite your software. That's what CIG is doing.
I would not put it passed CIG to screw up even made up stuff.Yep, it might all just be made up, but I don't think they would work in glitches, lag and desynch.
Yeah, gfx API is not my domain but isn't that the hard way. And if I pull a bit more out of my rear there is even the hardest way, so I can make Scam Citizen look like deliberately working diligently while all they have produced is A WHOLE LOAD OF NOTHING.The second and third options are the same. Keeping up with modern advancements is irrelevant because it applies to any API, and is only worse in StarCryLumberEngine's case because of how long it's been in development, how far the technology has moved in that time, and what a horrific mess it clearly is.
No one outside of some basic shovelware developer would do it the first way.
Another influencer talks about SQ42 - wonder if it will be passed around Spectrum like the Asmongold ones were
Source: https://youtu.be/RFcg1HXITHg?t=468
Please not Angry Joe. I wouldn't want to see him sink that low.Another influencer talks about SQ42 - wonder if it will be passed around Spectrum like the Asmongold ones were
Source: https://youtu.be/RFcg1HXITHg?t=468