Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
Can't for the life of me find it but I'm sure someone told me SC wouldn't be cheap and gimicky 'beamz for all' like filthy other games....


SC is full of fidelity. This probably needs an update but it gives an idea:

1698253129392.jpeg
 
Correction: The first half of the video was a load of bovine excrement whose only bearing to the reality in-game is that it is technically true. It was done in engine, and as many game studios have demonstrated over the decades, there are quite a few tricks they can use to make an “in engine” video look much better than what you’ll see on your typical PC or game console.
I'll add some information to that. In that first part of the video what you see, is what CiG wants you to imagine what SC is. If you look closely, nothing moves like what's in game: characters, ships all move in a "normal" or quite realistic manner. While in game you are subject to the famous physics engine coded by CRoberts (or so he used to pretend) and of course ships do not move that way at all (more like a janky 3D shooter), and characters are closer to the Doom Guy than any kind of simulation.
So it's a machinima, not a video made with the actual in-game engine.
Also in that first half of the video many claims are made in the subtitle area that are actually not representative of any kind of in-game reality...
 
Networky Clive dropped some more details on the 'Entity Graph' travails:

At present the performance issues CR was talking about only affect operations interacting with the Global database. The Replication Layer only interacts with the database for a single Shard so currently isn't affected. We use the same database engine for both the Global database and all our Shard databases so in theory shards could suffer the same issue but the difference is that the Global database (which holds all items in all inventories) is much larger than the individual Shard databases tend to be and this particular issue only shows up at this larger scale. So for the immediate future the Replication Layer should not be affected. Our Online Services Team and DevOps continue to work closely with our database vendor to monitor the problem and ensure it gets fixed once and for all. Hopefully this issue will be an unpleasant memory by the time Shard databases scale to the same level where it can occur

(source)
 
Pagefile is not solely used to extend memory. Some programs use it for cache purpose (don't ask me how or why, I don't know). If you have a lot of ram, you can shrink manually the pagefile to the minimum if you want but you should not disable it. For SC, for guys with a lot of ram it's suggested to at least keep 2 or 3 go for pagefile.
Hmmh technically why you should not run Linux without swap partition. It can run but well problems may occur....
 
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