Space legs missions are pain in the

Thats exactly what i do but with the executioner level III. But by me they toss infinite nades when i try to escape from roof. When i land then they toss directly the next one. Rinse repeat.
i try to shoot them from the air but once their shield dropped they run in cover. so it repeats over and over again until i get hit too often. No way to use cover as the AI knows exactly what you are doing like a ESP-wallhacker. The only thing i can do it find a building with an ammo crate and cheese them. But you have to get a security key whic is impossible if the whole mob is hunting you.
Then get the key first. I know, easier said than done.

I've seen mentioned many times here about Stealth Boy videos on YouTube. I don't personally use them as I'd rather learn it on my own. But maybe they can be helpful to you.

The horrible performance on many bases doesnt make it easier due the input lags. While my CPU runs at 30% and my GPU at 70--80%
What is your hardware?

What is your controller?
 
They throw grenades at you... Or at least where you were... You did move, didn't you?

Honestly, never been killed by a grenade. Situational awareness is everything.

The most annoying thing about ground combat is sometimes you try to turn and run, and you walk, and keep walking... Even though you stood for quite a while.
Grenades are even slower than the infamously slow plasma bolts. Easily dodged. And the NPCs even announce that they're about to throw one, so just move when they shout! A roof is ideal for evasion - you can literally fly away using the jet pack. Dead-end rooms, less so.
 
Yep, they lob shield disruptor (EMP's) at you but these also do a little damage it seems. Run away.

However, the really frustrating part is when you try to throw a grenade (of any kind) at the enemy. Their ones will land at your feet whereas the ones you throw will go miles off target or bounce all over the place and completely miss where you want them to go. Uncontrollable.

Bit of a failed mechanic. However, if the enemy is inside a building, a frag grenade will have a very satisfying outcome - it might not kill them, but you will hear them shout "Grenade!" is a very panicked voice.
Videos taught me to throw the grenade on the ground, short of the target. It then bounces to the right place with most of its momentum killed. Agreed, on slippery metal ground panels or with low walls around it can bounce off course, but not too often.
 
more like "played for years in ship mod where I can have 10x better shields than enemy, now, on foot we are comparable, so I cannot tank whole CZ at once" :D
I tried one of those murder a whole settlement deals once. Thought I'd be smart and try to take out the sharpshooters first. Scouted the area, found them, picked out a nice no access roof to snipe them. Roof had bad position, so switched to another one, pooched the sniping and ended up drawing everyone. Forgot I'd switched roofs and was now on one with easy access. Ended up having to mow down everyone on the roof with the shotgun. Took a while but eventually I did tank the entire settlement on that roof. 😄
 
CPU is at 30%, not much of an issue, GPU at only 80%, the game should be flying! Sounds like a setup issue. In ground combat the GPU should be above 90% unless you have the frame rate capped.
I always cap the FPS to 60. my Monitor is 60 HZ anyway.
My system is a Ryzen 5600 and a RX 6600 with 32 GB Dual Channel. 1TB NVME M2
CP 77 can be played on high settings with this Hardware. I barely have Framedrops there.

I play Odysseyy on low without upscaling and no CAS

No idea. Some report with a weaker system a smooth gameplay. And other struggle with even High-end.
when i look on the Requirements then my system should be premium.
Requirements taken from Steam.
  • Recommended:
    • OS: Windows 10 64bit
    • Processor: Intel i5-8600 / AMD Ryzen 5 2600
    • Memory: 12 GB RAM
    • Graphics: NVIDIA Geforce GTX 1060 (6 GB VRAM) / AMD RX 580 (8 GB VRAM)
    • DirectX: Version 11
    • Storage: 75 GB available space

By the way on CZ then dont throw that amount of nades.
 
Last edited:
I always cap the FPS to 60. my Monitor is 60 HZ anyway.
My system is a Ryzen 5600 and a RX 6600 with 32 GB Dual Channel.
CP 77 can be played on high settings with this Hardware. I barely have Framedrops there.

No idea. Some report with a weaker system a smooth gameplay. And other struggle with even High-end.
when i look on the Requirements then my system should be premium.

By the way on CZ then dont throw that amount of nades.
I thought you had it capped, but gameplay even with my RTX3080 I get frame rate drops... But it is overall smooth. Might have some background processes hogging resources. Been a while since I did ground CZs so I can't remember if I had frame issues. In clearing scavengers I haven't noticed anything lately.
 
I thought you had it capped, but gameplay even with my RTX3080 I get frame rate drops... But it is overall smooth. Might have some background processes hogging resources. Been a while since I did ground CZs so I can't remember if I had frame issues. In clearing scavengers I haven't noticed anything lately.
On CZ i fall below 30 fps. I think my CPU runs into its limit while i am bound to 30% usage.
It were nice if i could use more Cores but i think the engine limits it. I tried to disable Multithreading but i see no difference.

Also in Big settlements when all NPC from the Settlement are near me i start to get heavy Frame drops.
What is more weird it is totally Random.
Sometimes i get heavy drops in small settlements while on big Settlements it runs smooth.
And sometimes it starts to drop for no obvious reason.
 
I tried one of those murder a whole settlement deals once. Thought I'd be smart and try to take out the sharpshooters first. Scouted the area, found them, picked out a nice no access roof to snipe them. Roof had bad position, so switched to another one, pooched the sniping and ended up drawing everyone. Forgot I'd switched roofs and was now on one with easy access. Ended up having to mow down everyone on the roof with the shotgun. Took a while but eventually I did tank the entire settlement on that roof. 😄
Priority action is normally to turn off the alarm, then start killing.

On the other hand, no Goliath or circling ships and you can sit in your SRV on the landing pad and start shooting. The guards will mostly run to you and all you need to do is jockey back and forth shooting. Once most of the guards are gone, time to dismount.

Steve
 
As long as you still have G1 gear, movement is absolutely crucial. If you let them pin and swarm you, you're dead. Also, use the third dimension. Use rooftops to your advantage, and never stay in one spot if you're discovered. Never ever.

Store bought G3 gear makes things much easier. Maybe dedicate a few play sessions to visiting various Pioneer supplies. It's not that hard to find G3 gear. I always found the chances were higher on planetary ports, just because it's more effort to visit them. It's best done after the weekly tick, I use Inara to show me a list of stations near me that have pioneer, and look at their update status.
 
I only have the level 1. My alrounder is the executioner. I prefer Plasma in general on ground.
Something that I'd recommend that I haven't seen been brought up yet: if you're predominantly using the Manticore's weapons (Executioner, Intimidator, Tormentor, Oppressor), I highly recommend going into the on-foot options and turning off Aim Assist.

Odyssey's Aim Assist works by pulling your rounds to where your target currently is, rather than where it is going. This works fine for the Takada lineup (laser weapons) and alright for Kinematic Armaments weapons (kinetics), but not for plasma weapons due to their low projectile velocity. This will manifest in rounds veering quite noticeably to where your target was when leading shots.

With it off, your rounds will go exactly where you put them, and thus leading shots will be much, much easier as you will no longer be fighting Aim Assist to stay on target - especially with the Oppressor - once you've dialed in your aim.
 
On the flip side, I absolutely love how the NPC-s try to flank you and flush you out of the cover with grenades, how the NPC-s and PC-s are on the same equipment and hitpoint rules and how no battle plan ever survives the first contact with enemy.

Operational difficulty where things go charlie foxtrot at the drop of a hat but any situation can be saved if you're any decent at tactics and a quick thinker is my favourite difficulty compared to mechanical difficulty like in souls-likes and fighting games (memorize patterns and execute combos perfectly or die, no room for messing up and saving the situation) or bullet-sponge boss-fight difficulty common in many shooters.

SA and frequent position changes are the key. OK, so the scavs go flanking you? Stop camping, soldier, and counter-flank them! They threw a metric crapton of grenades at you? Use your jump assist to evade and pay it forward—those red barrels make quite handy landmines.

Also, Maxim 4: Close air support covereth a multitude of sins and Maxim 36: When the going gets tough, the tough call for close air support. Put some dumbfire rockets on your ship, and don't be afraid to use them to provide your own CAS. Just be careful when you're teamed up with a friend, Maxim 5 goes "Close air support and friendly fire should be easier to tell apart".
 
I don't have any problem with NPC grenade accuracy...if one was stationed to a given settlement for any length of time, one would become pretty accurate as well. If anything, their complete inability to anticipate where a target will be or use bounces makes them far less effective than CMDR with far lower accuracy. And my own accuracy is only an issue because I have to deal with the wildly variable gravity encountered across worlds and rarely throw enough grenades to get used to any given planet.

The fundamental difference between elite and normal FPS is how fragile you are and how cautiously you need to approach these situations.

CMDRs in Odyssey are every bit as spongy as NPCs and having a shield that blocks any single hit, no matter how little is left of it, then regenerates in a matter of seconds makes it quite difficult to get downed, unless one is being very reckless. Some Doom or Unreal clone FPSes have more durable player characters, but Odyssey CMDRs are much more durable than players in most tactical shooters are.

I always cap the FPS to 60. my Monitor is 60 HZ anyway.
My system is a Ryzen 5600 and a RX 6600 with 32 GB Dual Channel. 1TB NVME M2

How are you capping frame rate?

Aside from the inevitable stutters related to dropships in CZs, the Ryzen 5600 should not have trouble holding above 30 fps.

On CZ i fall below 30 fps. I think my CPU runs into its limit while i am bound to 30% usage.

What is GPU utilization like during these times.
 
These video tutorials changed everything for me.

https://www.youtube.com/@StealthBoyElite

The trick is to be stealthy, take your time for opportunities, turn off the settlement alarms first for most activities, do not get caught stealing or carrying something illegal, stop when commanded for a scan, have situational awareness. Watch the red HUD circle for NPCs inside it (who can hear your activities).

The on foot missions are really not best approached clumsily or with guns blazing. Follow the above rules and you don't even need to bother engineering equipment.

When you do need to fight, laser off the opponent shields first then bullets to finish them --- otherwise you will empty two clips into their shields first which is silly.
 
As long as you still have G1 gear, movement is absolutely crucial. If you let them pin and swarm you, you're dead. Also, use the third dimension. Use rooftops to your advantage, and never stay in one spot if you're discovered. Never ever.

Store bought G3 gear makes things much easier. Maybe dedicate a few play sessions to visiting various Pioneer supplies. It's not that hard to find G3 gear. I always found the chances were higher on planetary ports, just because it's more effort to visit them. It's best done after the weekly tick, I use Inara to show me a list of stations near me that have pioneer, and look at their update status.
I use the Maverick-Suit III his with Level 3 Executioner and the Plasma Pistol. (or if drones nearby then i use a Balistic pistol.)
I observe a base in general before i start my Raid. Its not that i run like a headless chicken into the fight.
As in many other Shooters Positioning is 50% of the gameplay. The rest is Aim and Decision making.
urning off Aim Assist.
Is it on by default? Seriously ? Lemme check that.
What is GPU utilization like during these times.
Mostly under 70%.
I think more that my CPU cannot Handle all these NPC'S. But i barely play CZ anyway due these Problems.
On my system it ends up being a Diashow with heavy input lags.

At moment i prepare my Conda for an Exo-Route anyway.I might try other time when my Frustration-level decreases. Try-Harder is not my playstyle.
Coming back with a clear mind ;)

Fly Safe commander.
Kind Regards to the Community.
 
Something that I'd recommend that I haven't seen been brought up yet: if you're predominantly using the Manticore's weapons (Executioner, Intimidator, Tormentor, Oppressor), I highly recommend going into the on-foot options and turning off Aim Assist.

Odyssey's Aim Assist works by pulling your rounds to where your target currently is, rather than where it is going. This works fine for the Takada lineup (laser weapons) and alright for Kinematic Armaments weapons (kinetics), but not for plasma weapons due to their low projectile velocity. This will manifest in rounds veering quite noticeably to where your target was when leading shots.

With it off, your rounds will go exactly where you put them, and thus leading shots will be much, much easier as you will no longer be fighting Aim Assist to stay on target - especially with the Oppressor - once you've dialed in your aim.
TIL that on foot "aim assist" exists. Thanks!
 
Mostly under 70%.
I think more that my CPU cannot Handle all these NPC'S. But i barely play CZ anyway due these Problems.
On my system it ends up being a Diashow with heavy input lags.

Definitely not GPU limitation, but it may or may not be an actual CPU limitation either. The game is pretty sensitive to system memory performance too.
 
Back
Top Bottom