My two cents: Any kind of engineering on an Artemis suit is a complete waste of time and materials. You're never outside long enough to justify any of it. What's more, you can run lights in the open when you're exploring, so there's no need for any night vision or anything of that nature.
I've fallen into crevices and down hills often enough to say with confidence that jump assist on the Artimis was a great investment on my Artemis suit. Also, with the new spire sites, upgrading and engineering on the Artemis becomes more helpful. Also also, with the smaller ships, the benefit of leaving the lights on to illuminate the area is very small. My Artemis has sprint, jump, NV and reduced battery usage, and I wouldn't want to miss it. If I lost it, I would engineer it again this way.
Night vision is also a waste of materials on the Maverick suit unless you plan on doing combat in it. Whenever I'm in mine, it's just a reboot mission or something like that, so I can just turn on the head lamp. The only suit I'm planning on putting night vision on is the Dominator for combat.
I think a lot of people do it like me; my Dominator suits only come out for the heaviest of combat, i.e. high on-foot CZs. For all things settlement combat, I use a Maverick. I have one Maverick that has NV along with quieter footsteps, sprint and jump, and it's great for picking off Scavengers in the dark. Or everything else. Allows me to find and perch on the highest spires to pick off all targets before they even know I'm there even if it is pitch black.
Fun fact: You can turn on your headlamp mid combat and the NPCs don't care. They can't see it. But for my own vision, I prefer NV very much to using the flashlight. In fact, the dynamic lighting stuff often makes visibility worse with the flashlight on.