Bounty in an anarchy system?

Good change FDevs.NOT!
because as far as I remember there was never a bounty on your head if you killed an NPC in anarchy systems?

BTW i am in Iah Bulu and thats its a Anarchysystem.
 
Anarchy systems can contain non-anarchy jurisdictions if settlements or ports are owned by other factions. If you're close enough to one (1000km for space and I think 200km for planetary) you'll get a bounty from them.

(Similarly non-Anarchy systems can contain small areas under Anarchy non-jurisdiction where you won't get bounties even if the system in general would)

Where did you kill the NPC, what sort of NPC was it, and what faction has given you the bounty?
 
Anarchy systems can contain non-anarchy jurisdictions if settlements or ports are owned by other factions. If you're close enough to one (1000km for space and I think 200km for planetary) you'll get a bounty from them.

(Similarly non-Anarchy systems can contain small areas under Anarchy non-jurisdiction where you won't get bounties even if the system in general would)

Where did you kill the NPC, what sort of NPC was it, and what faction has given you the bounty?
Shepherd Manufacturing Enterprise.
According to Elite Dangerous Odyssey Materials, the second most common location that contains Suit Schematic and where I know where the Settlement Alarm is.
 
Good change FDevs.NOT!
because as far as I remember there was never a bounty on your head if you killed an NPC in anarchy systems?

BTW i am in Iah Bulu and thats its a Anarchysystem.


For settlements, if it’s not owned by an anarchy faction, and this applies anywhere in the galaxy, you will get a bounty for killing a person. This is not a change to anything. Any other complaints?
 
I had to laugh when I saw a while back that several of the "meta" anarchy farming sites in Iah Bulu were no longer under anarchy control. I was wondering how long it would take for someone to complain on the forum. In fact I've been entertaining the thought of fighting against the Dingos at Arai's mine when there's a war on... :) Still I have to admire their tenacity so I've restrained myself. AFAIK, Mitchell's resort is also no longer under anarchy control.

The reason that they are shown as good sites in OMH is because everyone and their dog has gone there to farm. There are plenty of other settlements (anarchy or not) that are just as good for farming.

Edit: And trying to be helpful, what are you farming for? If some data, I get all of them as mission rewards instead of trying to download them from some terminal (with some exceptions like SDP and a few others).
 
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I had to laugh when I saw a while back that several of the "meta" anarchy farming sites in Iah Bulu were no longer under anarchy control. I was wondering how long it would take for someone to complain on the forum. In fact I've been entertaining the thought of fighting against the Dingos at Arai's mine when there's a war on... :) Still I have to admire their tenacity so I've restrained myself. AFAIK, Mitchell's resort is also no longer under anarchy control.

The reason that they are shown as good sites in OMH is because everyone and their dog has gone there to farm. There are plenty of other settlements (anarchy or not) that are just as good for farming.

Edit: And trying to be helpful, what are you farming for? If some data, I get all of them as mission rewards instead of trying to download them from some terminal (with some exceptions like SDP and a few others).
Yeah, I had to laugh also. It's a shining example of our current times, where a self-inflicted problem is always someone else's fault.
 
Yeah, I had to laugh also. It's a shining example of our current times, where a self-inflicted problem is always someone else's fault.
Yeah, and people will blame the devs before learning the mechanics.

Of course, it doesn't help that some of the mechanics are unintuitive and people end up getting advice from youtubers that immediately becomes obsolete as soon as there's a change in state or jurisdiction.

I don't think it's explained anywhere in game how local jurisdictions work, and worst of all, since the launch of Odyssey the navigation panel shows the system jurisdiction instead of the local jurisdiction, so you can be landed at a settlement in an anarchy system and the HUD on the bottom left of your screen will list the anarchists as the local owners, and it won't actually tell you who's really in charge until you disembark and wait through several panels of local gravity/temperature information before it flashes up your local legal status.

My personal way of handling it would be to make the "wanted" ui element on foot next to the radar be visibly absent / blocked if you're in a lawless jurisdiction.
 
Yeah, and people will blame the devs before learning the mechanics.

Of course, it doesn't help that some of the mechanics are unintuitive and people end up getting advice from youtubers that immediately becomes obsolete as soon as there's a change in state or jurisdiction.

I don't think it's explained anywhere in game how local jurisdictions work, and worst of all, since the launch of Odyssey the navigation panel shows the system jurisdiction instead of the local jurisdiction, so you can be landed at a settlement in an anarchy system and the HUD on the bottom left of your screen will list the anarchists as the local owners, and it won't actually tell you who's really in charge until you disembark and wait through several panels of local gravity/temperature information before it flashes up your local legal status.

My personal way of handling it would be to make the "wanted" ui element on foot next to the radar be visibly absent / blocked if you're in a lawless jurisdiction.
With any common sense, one should EXPECT to have a bounty for killing someone or committing any crime. If there are exceptions, then they can be learned.
 
With any common sense, one should EXPECT to have a bounty for killing someone or committing any crime. If there are exceptions, then they can be learned.
Well, I recently discovered that killing a cmdr on foot doesn't incur a bounty unless an NPC witnesses the act and turns hostile. That's a headscratcher, especially considering it's how a lot of people have been asking for NPC kills to be handled!

Or maybe it's because I incurred a superpower bounty in the process that it actually counted.

I dunno. It's weird. I made a bug report. I'd do more testing, but, yanno. It's hard to find that sort of testing organically. Might have to find some help.
Well, unless I just do it like Benedict here.


But that would probably upset people.
 
Well, I recently discovered that killing a cmdr on foot doesn't incur a bounty unless an NPC witnesses the act and turns hostile. That's a headscratcher, especially considering it's how a lot of people have been asking for NPC kills to be handled!

Or maybe it's because I incurred a superpower bounty in the process that it actually counted.

I dunno. It's weird. I made a bug report. I'd do more testing, but, yanno. It's hard to find that sort of testing organically. Might have to find some help.
Well, unless I just do it like Benedict here.


But that would probably upset people.
hahaha! if you REALLY want to test it, publically challenge everyone to a gunfight, provide your location, but you need to wear your flight suit. I'm sure your challengers will report their bounty status afterwards!
 
hahaha! if you REALLY want to test it, publically challenge everyone to a gunfight, provide your location, but you need to wear your flight suit. I'm sure your challengers will report their bounty status afterwards!
Dumbfire missiles ftw!
 
Well, I recently discovered that killing a cmdr on foot doesn't incur a bounty unless an NPC witnesses the act and turns hostile. That's a headscratcher, especially considering it's how a lot of people have been asking for NPC kills to be handled!
I always thought it was weird that every NPC belonged to a faction. Maybe that's just insurance against commander attacks. 😄
 
I do agree that how some of this works could be clearer. However, criticising FDev for a change they made when this is exactly the same as how it worked in Horizons doesn't put you on a strong platform.
For bounties perhaps, but this isn't how it worked in Horizons for notoriety. If you take a "kill civilians" mission in Horizons, you will not gain notoriety if your kills are tagged as mission targets. In EDO that's not the case. You can do a settlement purge and gain up to 3 notoriety points if the settlement isn't controlled by an anarchy faction. Basically it's as if you randomly went there and killed everyone. It's a more realistic way the law would be applied than how Horizons magically makes civilians not covered by the C&P system if they are mission targets, but definitely different than Horizons. It basically illustrated that C&P was designed for those who go off script on killing sprees. EDO seems to lasso those NPCs back into that system, ignoring what factions want, which is odd since "anarchy" is what a certain faction wants.
 
For bounties perhaps, but this isn't how it worked in Horizons for notoriety. If you take a "kill civilians" mission in Horizons, you will not gain notoriety if your kills are tagged as mission targets. In EDO that's not the case. You can do a settlement purge and gain up to 3 notoriety points if the settlement isn't controlled by an anarchy faction. Basically it's as if you randomly went there and killed everyone. It's a more realistic way the law would be applied than how Horizons magically makes civilians not covered by the C&P system if they are mission targets, but definitely different than Horizons. It basically illustrated that C&P was designed for those who go off script on killing sprees. EDO seems to lasso those NPCs back into that system, ignoring what factions want, which is odd since "anarchy" is what a certain faction wants.
Actually, "massacre" targets (and assassination targets) are flagged as mission targets and will behave exactly as they did in horizons, providing a bounty but no notoriety. If you target them with an SRV you can see it.

The problem is the "settlement massacre" mission template doesn't apply the flag and uses a different trigger entirely to detect mission completion, therefore the mission targets aren't considered mission targets for the purposes of notoriety.

The best workaround I've found is to stack settlement massacres with regular massacres.
 
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