I'd think a pack which adds new elements to the gameplay loop would be interesting, rather than just the "new animal, new building pieces, new minor free update" recipe.
What those could be that wouldn't be too groundbreaking for the current formula, I'm not sure. Maybe something that builds on the idea of Conservation and Reputation or new random events.
What those could be that wouldn't be too groundbreaking for the current formula, I'm not sure. Maybe something that builds on the idea of Conservation and Reputation or new random events.
Maybe a gameplay addition like after a period of in-game years, maintained star ratings, inspections etc we could get a boost to a new "worldwide reputation" resulting in proposals and invites into breeding programs and rescure adoptions etc. If we then reach a quota of "sent to programme" rather than "released to wild" of suitable new offsprings, we will then gain a boost in appeal to guests etc for that specific species and an increase to donations around that habitat. For adopted animals, they'll be less quality specimins or elder, but they themselves have high appeal due to their story.
Maybe it could add in unlocks to franchise, with a range of clone species being unlocked. Fulfilled a quota for reticulated giraffe breeding? unlocked a future chance for "adoption offers' ' for the Masai giraffe that isnt usually on the market. If not that, maybe just that species gets more sculptures / signs unlocked in a consistent art scheme.. Maybe even a costume for educators of that species to promote them to "Mascots' which make people more likely to listen to them and improve their job satisfaction?
Maybe the introduction of "Nursery" enclosures and specific non-display enclosures that guests won't complain about not being able to see, but are there for research, breeding etc. An ability to split single habitats up so that the more aggressive gender of a species is removed from young/partners at appropriate times etc. A focus on Night Gameplay vs Day Gameplay.. I think it's the core managment and progression loop that needs looking at rather than adding to the existing pile of animals.
New random events like 'School Trips' where there is an increase in children in the zoo with more disposable income than usual that will temporarily buy at higher priced gift shops etc, but who will also not wait long between bins before dropping rubbish.
Pull us away from building on occasion and give us something else to look forward to / manage!
Maybe it could add in unlocks to franchise, with a range of clone species being unlocked. Fulfilled a quota for reticulated giraffe breeding? unlocked a future chance for "adoption offers' ' for the Masai giraffe that isnt usually on the market. If not that, maybe just that species gets more sculptures / signs unlocked in a consistent art scheme.. Maybe even a costume for educators of that species to promote them to "Mascots' which make people more likely to listen to them and improve their job satisfaction?
Maybe the introduction of "Nursery" enclosures and specific non-display enclosures that guests won't complain about not being able to see, but are there for research, breeding etc. An ability to split single habitats up so that the more aggressive gender of a species is removed from young/partners at appropriate times etc. A focus on Night Gameplay vs Day Gameplay.. I think it's the core managment and progression loop that needs looking at rather than adding to the existing pile of animals.
New random events like 'School Trips' where there is an increase in children in the zoo with more disposable income than usual that will temporarily buy at higher priced gift shops etc, but who will also not wait long between bins before dropping rubbish.
Pull us away from building on occasion and give us something else to look forward to / manage!