Well f… I already had all my english dictionaries and thesaurus ready for action.I'm not getting into semantic battle of what modding means, thanks but no thanks![]()
Well f… I already had all my english dictionaries and thesaurus ready for action.I'm not getting into semantic battle of what modding means, thanks but no thanks![]()
You were sus to me from the start.Je suisse moderator!
And in that context the ethical differences are huge as explained above.The discussion is very much in the context of CIG's behaviour by comparison to fdev behaviour![]()
I'm not getting into semantic battle of what modding means, thanks but no thanks![]()
Missed the point completely, but I can appreciate the humour
Wait what? Please don't put words (or anything else) in my mouth. I never said that.And in that context the ethical differences are huge as explained above.
I fully sympathize if what you want is FDEV to publicly apologize or to actually add a new language, but I hope it is clear they have already suffered the serious consequences of their decision to launch with just 4 languages; in reviews, in refunds and in loss of prospective buyers who want a translation in a non supported language.
Meanwhile SC not only continues to sell 11+ years on translations that don’t exist but it also has the audacity to makes us pay to do it for them while they are still selling them.
- A new star system will be added to the game for every $100,000 pledged, with descriptions posted to the Comm-Link.
- $3.1M: Odin System
- $3.2M: Tyrol System
- $3.3M: Kellog System
- $3.4M: Goss System
- $3.5M: Orion System
- $3.6M: Ellis System
- $3.7M: Cathcart System
- $3.8M: Tal System
- $3.9M: Geddon System
- $4.0M: Chronos System
- The RSI website will feature a monthly “Wingman’s Hangar” webcast from the development team.
- Professional mod tools will be provided free to all players.
- Squadron 42 will feature a richer storyline and 45 total missions.
- Star Citizen will launch with 50 star systems and feature an additional flyable ship, the Drake Interplanetary Cutlass.
[Evocati Playtest] Replication Layer Tech Preview
Heya Evocati!
We have a special one here from the Network Team today!
Paul, Ivan, and Benoit have put together a Replication Layer build for you all to test on the Tech Preview Channel today for a roughly 4 hour playtest if all goes well!
With this first preview of the tech, we will be on a 3.21.0 build and there shouldn't be much noticeable while playing besides 1 major feature.
Server Crash Recovery
Server Crash Recovery is implemented in this test. The recovery process may also take a long time and we ask that if possible, people stay connected and wait it out.
Some/many game systems may show odd behavior after recovery such as being in a different position or other loss of state.
Some/many game systems may show odd behavior after recovery such as being in a different position or other loss of state.
Because there is no replication layer - just words to conceal the lack of progress.Why are they even testing the Replication Layer if the 'known bugs' basically states 'it doesn't work'?
Oh no no… that meme is on point, Padme’s face is literally the expression I have right now.Missed the point completely, but I can appreciate the humour![]()
Funny bringing up the 4 million stretch goal, as it was a lot more than just that
Each new system would only cost 100k to add! Amazing!
Again, I never said they have fulfilled the promise of having modding tools in game.Oh no no… that meme is on point, Padme’s face is literally the expression I have right now.
I was left wondering what you answered with the semantics card because for me… a patch and a mod are different things…
But boy ooh boy… I was sooo wrong! Mod is literally derived from “to modify” according to various sources…
So, the only thing CIG needs to do is to released a small app that shows you the different lines of text the game uses, give you a way to edit that text and output the changes to some file(s) for StarEngine…
BoomProfessional Mod Tools!!!
Or maybe they mean to release all the tooling created for StarEngine so people can modify the game with the same profesional tools the devs are using right now?
Anyways… here… you were right!!!
P.S I’m still wondering what’s the difference between a Patch and a Mod… but I better no ask a German dev because, apparently, for them is the same thing???
Also, I'm fully used to being attacked and ridiculed in this particular thread for daring to speak good about CIG and praise them for something
With modding you own what you make* and aren't working for someone else. Even if the result is a derivative work, if you've made a substantial change you retain copyright on your own work. Community translation projects on the other hand will have you sign away your work, for free, and it's like a traditional employee-employer relationship. You're usually even taking on the legal risk of an employee, for free, as they'll have you sign a NDA. As the work is being sold for profit, there'd be no problem paying workers for it, those companies are just abusive.Modding is in general unpaid work isn't it? As long as ppl end up with something they enjoy.
Ever get the feeling that, after ten years and barely 1.5 systems, it's just not going to happen? At this point, given the choice as to what's more likely, the release of Star Citizen with 10% of the Kickstarter promises included within the next five years, or the Amiga becoming a mainstream computing platform again. I think I'd choose the latter...Funny bringing up the 4 million stretch goal, as it was a lot more than just that
Each new system would only cost 100k to add! Amazing!
I could be wrong, but this "replication layer" test seems only to be a test of crash recovery and not a test of the replication layer being separated from the game server. LINK
- As he understands it if/when this instance of the game server gets destroyed the server will persist its state back to the Entity Graph. He sees this as a bold move. If the game server crash corrupts the RL, then the info can't be persisted back, then the plushies that you've spawned are gone etc. [So 30ks etc still an issue potentially etc]
Why are they even testing the Replication Layer if the 'known bugs' basically states 'it doesn't work'?
Fdev did couple of community translations for Elite tooWith modding you own what you make* and aren't working for someone else. Even if the result is a derivative work, if you've made a substantial change you retain copyright on your own work. Community translation projects on the other hand will have you sign away your work, for free, and it's like a traditional employee-employer relationship. You're usually even taking on the legal risk of an employee, for free, as they'll have you sign a NDA. As the work is being sold for profit, there'd be no problem paying workers for it, those companies are just abusive.
* Unless you fall for one of those paid mod / mod manager swindles and sign everything away.
Ever get the feeling that, after ten years and barely 1.5 systems, it's just not going to happen? At this point, given the choice as to what's more likely, the release of Star Citizen with 10% of the Kickstarter promises included within the next five years, or the Amiga becoming a mainstream computing platform again. I think I'd choose the latter...