Except what I described to you is not server meshing friend, is the basic server structure that many MMO use, even those that are instance based… which pretty much is the structure CIG already has in place (which they could have used to showcase Pyro… by just allowing you to select a spawn point, located in a Pyro server, from the lobby?)and continues to explain meshing![]()
Now, granted that meshing just means a connection exist between multiple nodes (you can have a full mesh or a partial mesh), is important to clarify that what CIG have been referring as server meshing is in regards of the servers that handle a zone/map for which transition and interaction must be seamless, in other words no load screen and no shards (edit: is not solely this thought as other parts of the game need to be designed for meshing too but this is the core of the technology). Is the part that will allow Stanton ServerA and Stanton ServerB to communicate with each othe so I can fire my barrage of missiles from space and grief you while you are sitting on the pad trying to defend your homestead from the 200 RSI auroras me and my buddies brought.
Edit: Trying hard to keep my grammar clean… English is hard and my old fat fingers are not accurate anymore

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