In game minor faction application pending application

I submitted a in game minor faction (Aries Tactical Solutions) a while ago (around April 18th, 2023). The website that lets me view my application status doesn't show up for me anymore. I have not received an email stating that my in game minor faction has been made, and I visited the two systems I selected as a starting system and my faction isn't present there.

My first question is, has my application been denied? If not, how do I check the status?

I plan on disbanding and re-making the in-game squadron so I can pledge allegiance to my in game minor faction once it’s in the game.

My second question is will this make my existing application invalid?
 
Thank you for this info! Has there been any suggestion or mention of returning this feature? The thread you posted doesn't make it seem like its a feature that's gone for good.
From what FDev posted PMF apps are not coming back anytime soon in the foreseeable future because they acknowledged that the current PMF system is hot garbage and they want to implement a new system that's better suited to individuals and groups a like being able to impact the galaxy.
 
They said
Our focus is now turning to investigate how upcoming systems will allow every player and player group to have a meaningful impact on the galaxy’s landscape.

Which could mean anything in terms of the details or timescale, but I think fits with Nepeta's interpretation in terms of what they generally want to do.
Obviously there's no reason to believe that this is specifically something which might be a PMF replacement as such or even connected to the Political BGS.
 
Ah yes, forgotten about that (y)

I could even read that as talking about the changes to the Thargoid BGS that they have been doing. Fits better with 'our focus' and 'upcoming systems' than a PMF replacement that hasn't been mentioned since 🤷‍♀️
 
One thing about the current, suspended, pmf system imo, is that it is not an equal playing field between the smaller and larger pmfs. Not all pmfs would fall into the category of expansionist at the expense of smaller factions, but some would. A small group puts effort into creating a multi system faction, only to have a bigger faction stomp on them into oblivion because they can, whilst carefully avoiding any conflict with pmfs larger then them. Very dispiriting for the smaller faction.

Maybe the premise of pmfs is all wrong, but players like building empires. As time has gone on, there is less and less unclaimed real estate, giving newcomers little opportunity to influence.

How groups and individuals all contribute to influence, that is a difficult question.

Steve
 
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Maybe the premise of pmfs is all wrong, but players like building empires. As time has gone on, there is less and less unclaimed real estate, giving newcomers little opportunity to influence.
The ability for a faction to expand without limits as long as players have the dedication to push their influence up is not a good system. Hostile takeovers seem to be a regular occurence and small groups have no chance to remain in control of assets.

I think a system somewhat similar to thargoid war would work—make it progressively more difficult for a player faction to expand beyond 20 ly from home system and outright impossible to expand beyond 50 ly. In addition make it extremely difficult to overtake a PMF asset in their home system and ensure a PMF can always remain in control of one space station in their home system. Add the ability to pledge allegiance to a minor faction and donate resources to them reinforcing their position in home system. That would level the playing field while still allowing reasonable expansion and turf wars.
 
The ability for a faction to expand without limits as long as players have the dedication to push their influence up is not a good system.
And how would you like to impose a limit on an active, dedicated and strong faction?
Hostile takeovers seem to be a regular occurence and small groups have no chance to remain in control of assets.
Thats what alliances and associations are for. Go ask Vela City Navy...
 
And how would you like to impose a limit on an active, dedicated and strong faction?
In other words, the stronger drive out the weaker because they can, allowing the weaker no opportunity to influence the galaxy and participate in an aspect of the game because someone else will not let them.
Thats what alliances and associations are for. Go ask Vela City Navy...
Alliances often only come into effect when the ally feels that their position is directly threatened as they do not wish to fight others wars as they have better things to do..

Steve
 
In other words, the stronger drive out the weaker because they can, allowing the weaker no opportunity to influence the galaxy and participate in an aspect of the game because someone else will not let them.
and thats not how things are supposed to be? stronger wins, weaker loses. get stronger, join stronger or get yourself into an alliance with other players.
what would you want this system to look like?
Alliances often only come into effect when the ally feels that their position is directly threatened as they do not wish to fight others wars as they have better things to do..

Steve
im guessing you arent taking part in any such activity, because it very very much looks like you have not a smidge of an idea what you are talking about. to be fair i dont know how other powers function. but in federation you ask for help, you get help. as i said: go ask vela city navy.
 
.... but in federation you ask for help, you get help. as i said: go ask vela city navy.

Yet Fed-aligned PFs are only slightly more than Alliance, less than Empire and all of those are dwarfed by those that are independent.

Just an observation, not particularly pertinent, sorry.

I think however the notion broached earlier that distance seems no deterrent to expansion for PMFs is valid. Even a moderately sized group can exert control over large swathes, so long as there is not any other active PMF in the way - the resistance by NPC MFs is laughable. So it seems unbalanced when a PMF with say 200 members can take control of a swathe of systems whose combined numbers in NPC MFs might run into the millions (assuming we can scale the MFs to system populations).

So yes no doubt the fun-factor for those enamoured of those activities is great, just the realism is non-existant to my mind.

Not a voice against PMFs really - happy for you all to have your fun. (Although I would like my lovely ATC lady back but I can't be "bottomed" to do anyhting about it. ;) )
 
In reply to Shadowsnog:
"and thats not how things are supposed to be? stronger wins, weaker loses."

I would prefer live and let live, rather than the stronger driving out the weaker preventing them from participating in a game.

"get stronger,"

there are always bigger fish

"join stronger or get yourself into an alliance with other players."

which means that you have to hand over your agency to others. Players can ally with others, but as I said, alliances can mean little.

"what would you want this system to look like?"

No real idea, but, make expansions harder the further from the home system, limit the number of systems a faction can control, with say built in loss of inf the further from the centre.

"im guessing you arent taking part in any such activity, because it very very much looks like you have not a smidge of an idea what you are talking about."

Incorrect guess. Had friends help out, and had allies decline to assist. Speaking from a bit of experience. I also help out friends.

Steve
 
i have been playing since 2014 and i guesstimate that my influence over the galaxy is on par with how much damage a bulldozer would take by rolling over Arthur Dent.
Scientifically speaking though application pending application the effects of a bumblebees wings will eventually be felt at the other side of the universe so theres hope for me yet
RAXXLA here i come! ;)
 
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Heres the thing with limiting factions by distance. There is no positive effect this would have.
If you want to up the difficulty then strong, active and dedicated will push through. The small ones wont.
Not to mention that one reason how small factions can expand so well is that there is good amount of abandoned space. This would only expand. Ditto if you would put a hard cap on area faction can take. Only more empty spaces.

I would prefer live and let live, rather than the stronger driving out the weaker preventing them from participating in a game.
As much as you might not like it, 'losing' is still participating in the game.
there are always bigger fish
Theres always bigger rod.
which means that you have to hand over your agency to others. Players can ally with others, but as I said, alliances can mean little.
You joining the alliance and pledging your future activity to common cause is your agency. If your alliances mean little im sorry but i dont really know how to help there from system side. Find better friends perhaps?
No real idea, but, make expansions harder the further from the home system, limit the number of systems a faction can control, with say built in loss of inf the further from the centre.
You are just puting limits for the sake of puting limits. It would prosper nobody.
Incorrect guess. Had friends help out, and had allies decline to assist. Speaking from a bit of experience. I also help out friends.

Steve
Seems like we might have similar experiences then. Seems like we have both encountered people in a social mmo...
 
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