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You are just puting limits for the sake of puting limits. It would prosper nobody.
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Your responses read a lot like "I'm all right Jack! - ...." (the rest of the saying is rude and would get me in trouble)
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You are just puting limits for the sake of puting limits. It would prosper nobody.
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youve got me there the old original sailor saying being "pull up the ladder!" (knowing jacks were still in the water)Your responses read a lot like "I'm all right Jack! - ...." (the rest of the saying is rude and would get me in trouble)
The thing is, under the pre-3.0 BGS it was very difficult for a faction to just blob out by spamming expansions as a war or election in any of their systems could halt it, and the more systems they had, the more likely that was to happen - especially if they went around stepping on toes as committing to a constant series of wars taking over a smaller player group's home would stall their entire faction's efforts elsewhere - so if the larger faction didn't actually intend to make use of the place the smaller group called home, they generally had more to lose in getting themselves snarled up in a conflict.The ability for a faction to expand without limits as long as players have the dedication to push their influence up is not a good system. Hostile takeovers seem to be a regular occurence and small groups have no chance to remain in control of assets.
youve got me there the old original sailor saying being "pull up the ladder!" (knowing jacks were still in the water)
long ived tossed on the rolling main
The main problem [1] with this is that it means that you end up with some very odd incentives:I think a system somewhat similar to thargoid war would work—make it progressively more difficult for a player faction to expand beyond 20 ly from home system and outright impossible to expand beyond 50 ly.
I like this idea, maybe not like "controlling faction decay and lose influence without active maintenance", but some random inf changes (so sometimes good, sometimes bad for players) "triggered" by npcs (or explain it whatever you want) traffic sounds good. Expansions could be finally like "once you conquered system you have to do something here", instead current "GG, you conquered system with 10 billions souls, if noone pass through this system you will hold 50% for eternity".If you want to stop runaway expansion or excessive control, then the solution essentially has to be to make control of any system require active maintenance, because passing player traffic (by far the actual largest BGS force in the game!) has the effect of weakening the controlling faction. This is the position which Anarchy factions are in nowadays - but all other factions find their position reinforced by passing traffic by being in control of the system, so a player group can "control" 100 systems while only having to actively maintain a few of them, because non-aligned players do most of the actual work.
I wouldn't be surprised if this particular detail was the exact nail in the coffin for PMF applications - a particular player group (who I shan't name) was being particularly open about this attitude with regards to some lore-important systems in the leadup to player factions being pulled - it was a thing that existed before without a doubt, but being so egregiously open about it on the forums and subreddit instead of keeping the sentiment private on their own discords was a new step.Restricting the home system benefits / expansion constraints to PMFs is potentially even worse - there's already an attitude among a significant minority of player groups that if it's not an official PMF you're "not allowed" to support it and your territory is fair game. Endorsing that attitude would make the "big groups stomp small groups" problem worse.
As usual Ian you give a rational, statistically sound analysis to the issues of PMF involvement in the BGS. While weplaylive in a Dangerous galaxy where conflicts are settled n Conflict Zones and at Ballot boxes, it would be nice if F.Dev made it easier to communicate or collaborate with adjacent PMF's in an improved Diplomacy engine within the game itself. At the moment, third parties tend to fill that void with channels (that I am aware of) within the EDBGS and DCOH Discords - but even they can only work if others are aware of their existence. For the original OP, I recommend that they join the first of these Discords and ask questions of the gurus resident there. Then they may wish to adopt a Faction - Native or otherwise - and champion their interests, but I strongly urge them to research their home system carefully (in a less travelled /less contested corner of the bubble) and to ensure that their link is recognised in Inara as a 'Related' faction - unless, of course, they want to cause mayhem (and probably fail pretty quickly).