No Single Player offline Mode then?

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Um... that's nice and all, but... Why should I care?

Why would I want to play it solo if I have the time and opportunity to play online? And why would I want to play single player if I have to mess around with online logins and can't stop the game and come back to the same point later? It's a joke, combining the worst of both worlds without the benefits of either.

That may be so (and we'll find out soon enough) but that is the decision they have made to go down and you have no say in it.
 
These are significant ethical shortcomings that many here are trying to whitewash away.

Ethical... The word has showed up at last. Even if I'm sure there's a lot of honest affliction regarding loss of offline mode, the reactions' global tone looks badly similar to a recent Internet disaster.
 
Hey nexxo, that's an interesting statement - if you could tell me where that is confirmed, I would at least feel a bit better about this offline issue, thanks.

Press Ctrl + B in the game - you'll see the whopping 30 bytes / sec it uses .....
 
That may be so (and we'll find out soon enough) but that is the decision they have made to go down and you have no say in it.

Yes god forbid consumers hold the companies that make their products to any sort of account. Especially when those companies go direct to the consumer before even designing or building the products for funding (essentially shifting the risk onto the consumer). Then after getting their money decide that what they said they were going to make isn't really what they want to make and make something else instead.
 
Press Ctrl + B in the game - you'll see the whopping 30 bytes / sec it uses .....
And how would that help the guy from South Africa with his 250ms latency ???

EDIT: And you are aware that the other players in online on the same instance would either suffer from HIS latency, or you see him warping through space occasionaly crashing into ships when docking at a crowded port and so on.

Hope you lik it.
 
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I am ashamed of myself for encouraging friends to buy this game. I hope none of them have. I will certainly now discourage them.

Same here; I used to be quite active on the /r/EliteDangerous subreddit, and I've probably convinced several people to buy a game they won't be able to play (or, it now seems, even get refunded).

I feel like total [redacted]. :(
 
And how would that help the guy from South Africa with his 250ms latency ???

Latency I suspect would play almost no part in single player - the market and trade data would be sent to and fro but I'd guess any inflight interactions would be locally generated and run (maybe a trigger signal from the hive might decide if you get an interdiction attempt)
 
Yes god forbid consumers hold the companies that make their products to any sort of account. Especially when those companies go direct to the consumer before even designing or building the products for funding (essentially shifting the risk onto the consumer). Then after getting their money decide that what they said they were going to make isn't really what they want to make and make something else instead.

Ah the pit falls of buying into KS and beta packages I'm afraid. You didn't pay to become an integral decision maker at FD. You paid for them to make the game they wanted to make.
 
I still don't think Frontier gets it...

Or maybe they do. I want to think that yesterdays little q&a was a sincere attempt at and apology (of sorts), but coming as it did right around the time people started getting their refund requests refused (which is an outrage) it looks like a cynical attempt at deflecting some of the attention away. My opinion of Frontier Developments and Mr Braben is diminishing rapidly. Which in itself is very sad.

sincere attempt wol'd be if yesterday DB took time, sat down and actually talked with the people who feel let down. And by that I mean not copy/pasting previous explanations, nor deleting their (offliners) posts by reinforced army of mods. That was neither honest attempt to listen, nor honest attempt to try to settle the issue. all they did was another promo session about cool and pleasent things and pushing all the problems under the rug. You know, we'll gladly talk about new Anaconda paintjobs all over the page, but woul'd give copy/pasted answer on serious issue and then mod army will be shouting "do not ask questions that have been asked", "no long questions unless they are about Anaconda paintjobs". That is really very bad way to handle the situation!
 
I am going to post this again... Bog,

I based my pledge on a reward that was "off-line" playing. Please reread Kickstarter's TOU. I will underlining the finer points.

If you are unable to fulfill all of your project’s rewards, you should make every reasonable effort to find another way of bringing your project to a satisfying conclusion for backers. Steps should include offering refunds, and detailing exactly how funds were used. For more information, see Section 4 of our Terms of Use. "

Offline mode was never listed as a reward. I see from your forum history that you were an alpha KS backer but 100% of your posts have been on this topic. Sorry for the disappointment, but you were never "promised" offline mode as a reward. I guess you're one of those guys "offended on principle", which you have every right to be... Sorry that your investment didn't return all you wanted. If I had any influence on FD I'd have them offer to refund you the value of a retail copy of the game, since you won't be playing it post-release. Further than that I think you're reaching.
 
Press Ctrl + B in the game - you'll see the whopping 30 bytes / sec it uses .....
Thanks sbdags, that's good, but I still wonder about an intermittent connection - how often will the game be interrupted by pauses for re-establishing a connection - time will tell I guess.
 
Latency I suspect would play almost no part in single player - the market and trade data would be sent to and fro but I'd guess any inflight interactions would be locally generated and run (maybe a trigger signal from the hive might decide if you get an interdiction attempt)
Sure? I have a suspicion, that "Instances" might get calculated on the same Server, maybe the same Core. If I think of the stutters, lags and other typical phenomenons I had in europe in single play... I hope you are right, and the code execution is totally seperated in gamma.

By the way, I'm still struggling if I should go for a refund, as I still hope they find a solution.
 
Thanks sbdags, that's good, but I still wonder about an intermittent connection - how often will the game be interrupted by pauses for re-establishing a connection - time will tell I guess.

I'm pretty sure it will disconnect you within a minute if you can't get to the servers. Might be a lot less. MB did say that they are reviewing the netcode to see if they can make it less aggressive. Which might appease a lot of people on here as well if they are worried about poor internet connectivity.
 
It doesn't affect solo online .....
Have you played solo offline or are you just regurgitating the company line? Those of us outside of Europe and America that have far less stability and speed built into our internet infrastructure and are forced by circumstance to use USB sticks are now effectively frozen out of the game.

I'm not kicking because I haven't participated due to MY funding position BUT if I had I would be furious with the timing of the announcement.
 
Press Ctrl + B in the game - you'll see the whopping 30 bytes / sec it uses .....
That's not the whole truth though. Whenever another ship enters the system, yes NPCs too, the network traffic jumps up to several kilobytes/sec and you see visible stutter.

Hope that gets sorted in b3.9
 
Sure? I have a suspicion, that "Instances" might get calculated on the same Server, maybe the same Core. If I think of the stutters, lags and other typical phenomenons I had in europe in single play... I hope you are right, and the code execution is totally seperated in gamma.

By the way, I'm still struggling if I should go for a refund, as I still hope they find a solution.

Unfortunately as you already downloaded and played the game a refund is not currently an option.

That may change and I can see why they are doing it but that is FD's stance right now.
 
Yes god forbid consumers hold the companies that make their products to any sort of account. Especially when those companies go direct to the consumer before even designing or building the products for funding (essentially shifting the risk onto the consumer). Then after getting their money decide that what they said they were going to make isn't really what they want to make and make something else instead.

It's more investor than consumer in the case of KS.
You give your cash, you take the risk, you hope for a return that satisfies you.


If you think you belong in the consumer mentality, you should only buy finished products with stated completed features. You have all your protections as per any other purchase.
 
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