PLAYER PLANETARY BUILDING. To save Elite. A game we all love.

It all depends on what they want to do.. Imagine if they wanted to add base building, I'd be up for going out with a group of people and colonize some far away part of the galaxy. It could involve explorers to find the right systems and planets/moons. Then prospectors getting down on the surface to find good spots. The better the system and location was selected the better the settlement would fare. Then it could involve traders to haul out building materials and colonists, and bring back products to sell. The fun of growing the system and choosing what kind of settlements, etc. Fighters to defend settlements and systems against pirates and other threats.

The PvP part.. Do we really want other players to be able to gank our new colonies, be that for competing, or just for the kick of griefing another group?

Still one would ask why do it at all. Maybe just because we can would be enough?

But I do think there could be a lot of gameplay in something like that, and an opportunity to make things more exciting for explorers. Ideas like this could be fleshed out a lot, but in the end I'm just an armchair developer and it's probably better to leave game design in the hands of the professionals..
 
Take the PVP aspect out, since so many dislike it, or make there be PVE areas in the bubble that other players cannot attack.
The mechanics could be worked out after something like this was developed.

Either way. Its just a suggestion guys.
o7
 
Take the PVP aspect out, since so many dislike it, or make there be PVE areas in the bubble that other players cannot attack.
The mechanics could be worked out after something like this was developed.

Either way. Its just a suggestion guys.
o7

Have you any idea how many thousands of words have been written on this forum about PvP and PvE areas? Do you know what sort of pandora's box you have just opened by mentioning PvE areas? Oh lol......

You can't work out the mechanics "after something like this has been developed", that's not how game development works, if you are developing something you need to know how the mechanics are going to work because they are part of the design process, well they should be anyway otherwise you are just wasting your time!.
 
Have you any idea how many thousands of words have been written on this forum about PvP and PvE areas? Do you know what sort of pandora's box you have just opened by mentioning PvE areas? Oh lol......

You can't work out the mechanics "after something like this has been developed", that's not how game development works, if you are developing something you need to know how the mechanics are going to work because they are part of the design process, well they should be anyway otherwise you are just wasting your time!.
Just a forum my guy.
If you don't like it, go to the next post. Or write a reply and I can reply to it.
 
The PvP part.. Do we really want other players to be able to gank our new colonies, be that for competing, or just for the kick of griefing another group?
It's bad enough with the BGS drama I've seen over the years, with people deciding to just kick over a PMF's stuff for reasons as petty as "I didn't get made mod in the squadron discord", assuming the people doing the kicking even bother to put their names to it rather than just going at it completely anonymously.
 
Basically the whole idea is a king of the hill match over several months where the players have to defend a position whilst bringing resources to build a permanent structure on the location. It's a good idea BUT this would put a massive server load on to ED with all the base locations that will spring up overnight (just look at FCs and imagine that on planets).

I still like the idea as it will allow the bubble to organically expand slowly as resources still need to get to the location to build the base. I also think this should be squadron only so at least they have a purpose in the game ;):)
 
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It's bad enough with the BGS drama I've seen over the years, with people deciding to just kick over a PMF's stuff for reasons as petty as "I didn't get made mod in the squadron discord", assuming the people doing the kicking even bother to put their names to it rather than just going at it completely anonymously.
Or in solo ;)
 
Or in solo ;)
Not to mention calling in other completely unrelated squadrons as mercenaries to help carry out the kicking.

I'd thought about pvp and basebuilding before as a "what if" replacement for PMFs, though the genie is way out of the bottle and likely can't be put back on that front, and one of my hindsight-musings was that people shouldn't be allowed to participate in the attack if they don't have any skin in the game themselves. Even powerplay requires you to pledge to an opposing faction before you can undermine a system.

Something like... in order to start an attack you have to have a base of your own within range of the defending base(s) and an explicit declaration of war is required to commence hostilities - if you no longer have such a base within range your attacks cease to be effective.
There were more things that I had in mind but the general gist of it was that launching a war against another squadron's turf required logistical effort and specifically being the aggressor in a non-mutually-agreed war opened you up to intervention similar to how murdering someone gives everyone else you meet a license to shoot you down.

It's a complete pipe dream at this point though.
 
Oh I'd love basebuilding. It would only be collecting materials to unlock layouts, some arx store stuff added in, maybe even a skimmer or two, no point attacking it because everything resets when changing instance. No need to involve BGS. Fancy.

Problems are that: You'd need to generate galaxy full of predefined empty slots for player bases. Navigation panel already is a mess in heavily player populated areas. It wouldn't do anything other than look fancy.

Overall, I'd totally go for it.
 
Oh I'd love basebuilding. It would only be collecting materials to unlock layouts, some arx store stuff added in, maybe even a skimmer or two, no point attacking it because everything resets when changing instance. No need to involve BGS. Fancy.

Problems are that: You'd need to generate galaxy full of predefined empty slots for player bases. Navigation panel already is a mess in heavily player populated areas. It wouldn't do anything other than look fancy.

Overall, I'd totally go for it.
Not really players could scan a planet as usual and then land on a flat surface from there they can see if there is an area suitable for a building or site then go from there. Just a change in scanning and reporting would facilitate players being able to build anywhere suitable 🙂
 
PVP and base attack could be handled on the fraction level.
Align to a fraction. Is that fraction Hostile/At War with another fraction? Then you can attack and expect to get attack from that opposing fraction.

This would limit who could attack you and who you could attack.

Or just join a PVE fraction and build. No pvp coming at you or that you can participate in. If you leave your fraction your base become "default" and begins to expire without upkeep.
 
I would copy StarField's base building system directly. Extracting, manufacturing and improving the system.
Bethesda have made something very entertaining out of that part of the game.
 
I would copy StarField's base building system directly. Extracting, manufacturing and improving the system.
Bethesda have made something very entertaining out of that part of the game.
Thats easier to do in a single player game.

O7
 
Thats easier to do in a single player game.

O7
It's notable how many ideas come from single player games and are being suggested for this game as if Solo = single player. In SF I have stuff all over the map, half of it doesn't work for whatever learning curve reason, but it doesn't affect your game. Could you imagine how many abandoned player bases there would be when you launch a probe at a planet? You'd have this red indicator that the planets were full, no more building, yet the players who built those bases haven't played in months.
 
What is the ingame explanation of spending huge credits and gathering mats for a planetary dwelling when a transport ship the size of a football field can be simply be parked as a prefabbed mobile home on any landable planet?

I realize the game doesn't currently allow players to park ships on planet surfaces and leave them as a persistent items. But if base building was introduced this is the question I would be wondering.
 
Here is my T7 Mobile Home for parking on my favorite ice planet.

With reinforced armor hull this costs 60 million.
mobile home T7 a.png


For more storage space and fuel tanks I can park a second T7 beside it.
 
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