O course, sorry I forgot about those. Not sure how it works in a settlement, but I'l test it provided the right circumstances.Odyssey settlements only have one faction present (the one that controls them). Some of those have IF.
O course, sorry I forgot about those. Not sure how it works in a settlement, but I'l test it provided the right circumstances.Odyssey settlements only have one faction present (the one that controls them). Some of those have IF.
My friend and I have had similar experiences. First time it happened to just me; i landed on mercury to check out a crashed ship-- got out of my ship and walked 100m to suddenly see bounties stacking up on my head with no warning whatsoever. I immediately turn around, get back in my ship, and dock at Daedalus to pay the fine. Well it turns out i had to "hand myself in" over a 400c bounty. Ok, not a big deal. I appear on some prison ship somewhere, go to get back in my ship and suddenly its saying i have to pay a 39 million credit rebuy for my anaconda. Like what? good thing i was sitting on a pile of many millions... or i'd have lost my engineered anaconda for no foreseeable reason.
The second time by buddy joined me for bounty hunting in Barnard's star. we finish a couple wing missions, go to the turn-in settlement, and realize the turn in location only has one pad. They land near the settlement, get out of their ship, and for some reason takes out their weapon. Within ten seconds they are dead because the security forces decided taking out a gun is immediately punishable by death-- and they couldn't figure out how to put it away or even turn their shields on in time because they were on fresh keybinds. We both had to rebuy our ships, my 39m rebuy anaconda and their 1.2 billion cost cutter... I don't really see this as their mistake; security should only become hostile if the player initiates combat first or otherwise has really bad reputation. We also really need a warning if we're about to enter a trespass zone in any mode of play.
I have not been able to convince my friend to try ED again since the second incidence.
(IRL security requires intent, capability, and threat of immediate bodily harm or threat to life sustaining infrastructure to react with force. Simply taking out a gun does not fulfill all of these.)
Bureaucracy. Guns are cheap, you can buy a crate of battle weapons for ~5000 credits. It's the registration, taxation and licensing what's exorbitantly expensive. So that the "wrong sorts of people" don't have access to them, I guess. And every gun is biometrically locked to the owner, no-one else can shoot it--that's why looting guns from your enemy is not a thing. Rumour has it that there is a hacker somewhere around Iah Bulu that has cracked the cryptography and can rewrite a gun's ownership, but he's keeping very, very quiet--if he does exist at all and isn't killed by Omnipol specops already, that is.Another one that makes no sense to me is, why does a gun cost more than a ship?
Ideally yes but security are people who can panic and overreact like the rest of us and remember different cultures and laws can have different requirements....
(IRL security requires intent, capability, and threat of immediate bodily harm or threat to life sustaining infrastructure to react with force. Simply taking out a gun does not fulfill all of these.)
Try pulling out a gun in the UK, say around the location of a chemical defence establishment or near a royal visit. You'll be dead in seconds.(IRL security requires intent, capability, and threat of immediate bodily harm or threat to life sustaining infrastructure to react with force. Simply taking out a gun does not fulfill all of these.)
No you will be apprehended and carted off, im not saying you wont be killed later but normally they capture and detain you even get several warnings to put away the weapon. In ED they would shoot you for taking the weapon out then shoot your body for resisting arrest.Try pulling out a gun in the UK, say around the location of a chemical defence establishment or near a royal visit. You'll be dead in seconds.
I've always played it this way. I figure a game that rewards you with rank for killing innocents pretty much is based on a dystopian future.It seems playing the game like your in a futuristic 1984 fascist dictatorship game certainly makes the rebuys less painful, if you think that everything is punishable by death then makes you more wary of doing anything in the game. I do think there needs to be fines for trespassing though not instant bounties.
I was going to say a similar thing, consider someone rolling up casually to an airport entrance with a 50 cal while pointing it around at all and sundry, I can't see that not being taken as a direct and imminent threat and dealt with accordingly. Even with open carry in many US States, that only means that you can have it openly holstered, once you pull that gun and starting pointing at someone, that's a whole different story.Try pulling out a gun in the UK, say around the location of a chemical defence establishment or near a royal visit. You'll be dead in seconds.
The first thing I did after carefully creating my Ody binds was to find a nice safe place on a planet and practiced getting my gun out/in, shields on/off, jump, tool out/in, reload, weapon switching. I didn't even think about getting anywhere near a base until I had reasonable memory of how to do those basics.
It's also a video game so there's that. We all started in a ship with weapons we had no idea how to handle.The first thing I did after carefully creating my Ody binds was to find a nice safe place on a planet and practiced getting my gun out/in, shields on/off, jump, tool out/in, reload, weapon switching. I didn't even think about getting anywhere near a base until I had reasonable memory of how to do those basics.
I gotta wonder what a person is doing packing weapons when they have no idea how to handle them. It's basic weapon safety.
Excellent drills. I also find it useful after an upgrade to find an isolated rock somewhere, maybe some dropped canisters, and get used to grouping, stability and range of shots - as well as drawing and aiming speed; less chance of stray rounds annoying some defences later (or worse still, missing a hostile...)The first thing I did after carefully creating my Ody binds was to find a nice safe place on a planet and practiced getting my gun out/in, shields on/off, jump, tool out/in, reload, weapon switching. I didn't even think about getting anywhere near a base until I had reasonable memory of how to do those basics.
I gotta wonder what a person is doing packing weapons when they have no idea how to handle them. It's basic weapon safety.
You haven't been near Porton Down, have you? You won't get warned to "put away" what you should not even have.No you will be apprehended and carted off, im not saying you wont be killed later but normally they capture and detain you even get several warnings to put away the weapon.
Portion down is a military site ( https://en.m.wikipedia.org/wiki/Porton_Down ) so they always shoot firstYou haven't been near Porton Down, have you? You won't get warned to "put away" what you should not even have.
And when the Queen opened a defence site there were machine-gun bearing "police" at the train station and snipers on the roof.
No warnings. No "carting off", except in a body bag.
"THEY" do not mess around.
Blocking landing pads will be bounty. You could fly too close to one.I was flying over really fast but a fine I would have understood but a bounty was excessive it's not as if I was shooting at anything or taking photos for a holiday album.
It was a mining installation no landing pads at allBlocking landing pads will be bounty. You could fly too close to one.
It flashed past bloody quick so was at 600cr bounty before I even flew past anythingTrespass on Horizons surface installations is generally a fine at first - but it escalates to a bounty in a few seconds if you don't clear the trespass zone immediately, which you probably won't be able to if the first point you notice you're in it is the fine warning.