Would be interested how two muppets deliberately blocking a station mail slot and yelling "dis iz a blockadze" could be interpreted any differently than them being said creations of Jim Henson
O7
I've definitely enjoyed the game play involved in attempting to blockade, or attempting to evade blockades, around starports. Far more often that not, though certainly with a few exceptions, most participants weren't violating any rules, nor engaging in any non-contextual harassment. I don't think think I'd apply the 'muppet' designation to people mutually enjoying a game well within the bounds of the game's rules either.
However, you may witnessed one of these occasions and dismissed it all as disruptive muppets ruining your experience.
It can't be both, but here we are with people literally saying both.
It's both, it's neither, and it's a lot more.
Some people do want more people in Open and some subset of them think this could be achieved by eliminating the other modes. Some people aren't particularly concerned with the population of Open, but think they should have the opportunity to directly counter any player activity they can perceive. Some people want more people in Open, but would be happy even with fewer people in Open if the game were more internally consistent. And those positions just scratch the surface of the spectrum of opinions possible, even from the nominally 'Open-only' crowd.
I find the entire thread rather alien, I mean what does it matter what mode people play in?
If a game can be played multiple different ways and one way is technically superior to the others, but results in subjectively less enjoyable gameplay, then tighter constraints would result in their preferred method of play deviating less from the optimal method of play.
Someone pushing for Open-only PP might enjoy being able to take direct action against their opponents more enjoyable than hauling merits, and would prefer systems that equally incentivized direct action against opposing CMDRs.
Someone pushing for Open PvE might enjoy non-confrontational interactions with as many people as possible, and the absence of their preferred mode, or simply the presence of multiple non-preferred modes diluting the population they could encounter, runs contrary to that ideal experience.
Someone may want a true single-player offline game that is incompatible with anyone else being able to alter the setting they perceive.
Just let them have fun, if your fun requires you to beat up on other players, whether directly via PvP or indirectly via the BGS that's a you limitation, nothing to do with other players and however they choose to play within the rules of the game is 100% fair and justifiable! I say this as a rather proud "never engaged in PP or tried to manipulate the BGS ever." player. Mind you might have accidentally triggered someone when I used to come in and sell billions worth of exploration data in one sitting, but that's thier problem!
We have a game that fairly prominently depicts explicitly player directed changes to a shared setting. Failing to engage in the degree of solipsism required to ignore all of that, while simultaneously having to mentally divorce the objective mechanical impacts from their player-induced causes, is
not a 'me' limitation, it's a large segment of the game. If I wanted to construct a setting for my character wholly within my own mind, I sure wouldn't be using a multiplayer video game to do it.
Those who have issues with the current system--which is most of us in one way or another--generally aren't saying that playing by the rules isn't justifiable, but that their ideal version of the game would feature different rules.
Some people have a hard time with the concept that there is a subset of players who just don't want to play with them.
Who has a hard time with this concept? I mean, I'm sure there must be someone out there who can't grasp it, but I can't think of a single post I've read during my entire time on this forum that would be suggestive of your assertion here. I don't imagine any relevant fraction of those who want to take away Solo or PG somehow believe that people are using those modes to play more directly with those in Open.