A sad state of affairs indeed. Right from the inception of the Thargoid War, Fdev has failed to find a middle ground for the war.
They seem to think a happy medium is a cheerful person who talks to the dead, yes.
Following the trajectory, from the Invasions and sense of fun and camaraderie at the start, to the ossified and meta gaming heavy sample show, to the state we have now. They have managed to suck the fun out of the war for pretty much every group.
Indeed. For a while when sampling proved to be so effective I wondered (briefly) if that was the point, that perhaps they were trying to make it so we would be winning the war in ways other than fighting, and that still has potential to be a very interesting and different idea but not like this. When you have to find ways to make something fun that isn't - by winging up just to have someone to talk to, or to take the sting out of the grind, or finding ways to cheese things for kicks because otherwise it's just a chore - that should be setting off warning bells for everyone that the underlying gameplay is so unsatisfying that people are having to do this, and the underlying gameplay is therefore the problem.
Much as I'm personally heartened that Invasions are back, (well I will be once I can jump the carrier back from Colonia....), I don't like that its at the expense of folks who have put in a lot of time and effort
Appreciate that. As someone who was blamed for a lack of Invasions (by some people to the point where it stepped over the line into harassment and abuse) I can see both sides of this.
That other side is that fdev gaslighted us for not doing Alerts at the beginning of last year, after once again someone did no more than skim read the situation, noticed that not many of them were getting cleared after Xmas and assumed we didn't know what we were doing. When in fact we had been clearing both Alerts and Invasions up until then but sometime between Xmas and New Year they increased the difficulty of Alerts.
HIP 20485 was the first Alert to be cleared and the second system to be cleared after the initial victory in HIP 23716. When HIP 20485 was Alerted for the second time in January, Operation Ida tested it with deliveries and delivered a quarter of a million tons only to move the bar by 8 pips in 2 days, which we calculated as being 4 times harder. At that rate it would have taken all the coordinated efforts at the time a whole week to clear just one or two Alerts, and while doing that they would not be working on any other systems at all. It was completely unworkable so we focused on Invasions, not because we didn't know we needed to clear the Alerts that caused them but because it wasn't physically possible to do so, therefore we took the decision to focus on what we could do.
Making Alerts so difficult that a top squad like Ida could barely make a dent and then gaslighting us for not clearing them as if we were idiots who didn't know what we were doing was just rude and even more galling because they ignored their own part in it. I'm sure someone there thought they were being clever and funny but it was nothing of the sort, just ignorant, crass, insulting and only validating the opinion of people who say they don't play their own game or read their own forum.
And then when they made Alerts more reasonable again without being too easy and finally seemed to get the balance right and we started clearing them again as we had been condescendingly and unnecessarily directed to, we got grief from other players because we were denying them their easy pew pew, as if it was our fault that fdev set it up that way and weren't creating interesting things to do in other systems.
Talk about can't win
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Trying to catch up via the forums after an absence, I'm left wondering what are Fdevs plans for the narrative?
The next stage had better be worth waiting for if they have to hold us up like this.