But the PC game to console could be EDO ????
But the PC game to console could be EDO ????
It’s something that is done with iL-2 Great Battles - collector planes. I’d certainly be up for buying a Panther Clipper or Moray Starboat or others from the old rosterMaybe a somewhat reasonable comparison would be one new ship per quarter for 15-20 bucks each. Would players be happy with that?
If it’s that or they switch the servers off, though? I know which I’d prefer (sub) and at least that would be a choice.That suggestion has of course been made many times over the last seven years at least and has been considered over that time as a good way to drive off existing players.
I mean, that's not the choice though. I really don't see what's so bad about the model of "charge people money to buy the game, update the game to attract more new players". Discussion here is skewed towards long-term players of Elite and I think people forget that, yeah, you did have to pay for this game. Doesn't matter if it was a long time ago since, ideally, the plan is that other people will continue to buy the game.If it’s that or they switch the servers off, though? I know which I’d prefer (sub) and at least that would be a choice.
I love ED it is the only large game I play but I would have Real difficulty making that decision.If it’s that or they switch the servers off, though? I know which I’d prefer (sub) and at least that would be a choice.
- '24, '25, and '26 will see one new "creative management simulation" game each. The game for 2025 is specifically called out in the CEO's quote and it's "own-IP" so I guess that means it's an idea from scratch, not a licence deal of some sort.
- Warhammer 40k release for console has been announced already.
- There will be another one of the successful PC games ported to console, to be announced "in the next few weeks."
That is an interesting thought - having said there's no way they could sell it as a going concern on the open market, what they could do is a sort of demerger thing and actually set out the run cost in public and set a subscription price accordingly, and run it like a not-for-profit. Suspect that would be a small number of people with a relatively expensive subscription, but that's OK if it works.If it’s that or they switch the servers off, though? I know which I’d prefer (sub) and at least that would be a choice.
For me the choice would be between quitting and trying to make illegal private servers or an offline mode if I still wanted to keep playing without updates.If it’s that or they switch the servers off, though? I know which I’d prefer (sub) and at least that would be a choice.
You are astonishingly terrible at predictions, because the post to which you are replying with a prediction about Warhammer going to console says that Warhammer to console is already announced ;-)
that depends................ back at the start of the game David Braben said that in the dark and distant future when the servers were turned off, it would be possible to release the server code to players to allow the game to either run offline, or on private servers.If it’s that or they switch the servers off, though? I know which I’d prefer (sub) and at least that would be a choice.
and hell I would not like to bet any money that FD would even release the code anyway
Wasn't the split between David and Ian ? Because Ian released the code ? And David wasnt happy ??
That was a whole dark time and dont want to stomp around with theories which may or may not be correct. (ok i will dip my toe in because i cant resist but i think it was more to do with Frontier 1st encounters ( Elite 3) being released as a separate game rather than a Frontier Elite 2 expansion which had been expected..... the former being something Ian Bell would have been entitled money for due to an agreement made for royalties, the latter being something he would not get anything for.Wasn't the split between David and Ian ? Because Ian released the code ? And David wasnt happy ??
Mainly the key is that the game doesn't need to solve those equations because the answers are irrelevant.
As far as my understanding of the concepts I think this part framed it in a way that made the most sense to me in relation to how to negate the problem of the differences in simulated motion between the two concurrent activities, and as a result how any math in relation to it can be ignored.It's also worth noting that the important step in projecting a 3D world onto a 2D viewport, as with our specific example of a window in a station, is exactly the same thing as projecting a 3D world onto the viewport that cuts through the plane in front of your eyes with a resolution of 1920x1080. And that is what GPUs are designed for from the ground up.