Can't say I wouldn't love to hear what post-mortem conclusions FDev themselves have drawn, as to
why each of their recent flops has failed to resonate with players, and also what they think would be necessary to reach new players (here I'm thinking slightly more in terms of discoverability, in a flooded market, than in terms of the games themselves being enticing; I get the sense the only thing any of the Foundry published partners ever got out of their partnerships, was the minor exposure of being mentioned in newsletters going out to existing Frontier customers

).
...and then watch the ensuing debates as to whether they have learned the
right lessons, or are doubling down on the wrong ones...