You cannot login when the FC is jumping.Making the unclassified relics goes so fast that now the game tries to make it slower by having a 2.5 minutes delay on relog??? View attachment 381663
You cannot login when the FC is jumping.Making the unclassified relics goes so fast that now the game tries to make it slower by having a 2.5 minutes delay on relog??? View attachment 381663
Guess ur just lucky, did 3 run now, only 6 grelics, 1 missing I found stuck near the ceiling of the device, other 2 just vanished, and I do relog after each run so it's a new instance.What are you doing that makes that happen? I keep seeing the chorus about missing grelics but I did three rounds last night without any problem at all. Though I'll say that I did leave and re-enter the instance each time, is it happening because you keep going in when there's all that debris laying around the chamber from previous conversions? Or maybe I'm just lucky, I'm doing more tonight, I will report back if I encounter any of this.
I was on the planet and the fc wasn't scheduled to jumpYou cannot login when the FC is jumping.
It is one thing.You weren't around when we had to collect guardian stuff for a CG in the days before there was a waypoint to lock onto to land at the site. So every...bleeding...time we had to play the X/Y planet coordinate shuffle game to even get to the site to find the things.
Remember: "We don't want to waste players time"![]()
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Confirmed, I've had that too when I was floating (Idle) in space.I was on the planet and the fc wasn't scheduled to jump
Don't think I was in the same system as the FC, or any other FC AFAIA. I suspect some sort of connection issue.Were you close to the FC? It doesn't say you need to be docked at it, so maybe you just need to be in its frame of reference![]()
It says fc jump but that's not what really happened, and I was on the planet at that time.
I think, that it can happen even, if any carrier, where you stored some ships/modules will jump.Were you close to the FC? It doesn't say you need to be docked at it, so maybe you just need to be in its frame of reference![]()
That's ...I think, that it can happen even, if any carrier, where you stored some ships/modules will jump.
Once my friend with his jump blocked me in menu, and I was hundreds lys away.
But I had 20 ships on his carrier.
I finally saw it happen last night, one fell back to the ground when I went back to the ship and returned, but the other was embedded into the roof for eternity. I wanted to say that I don't enter the chamber until the music changes to let you know that the Thargoid Device isn't angry any more, as when I did they were all laying in the receptacle ready to be collected, but I feel like I did that the last couple of times as well. Very odd, maybe the Scavengers somehow get in the way when they're generated and that causes them to be punted?I did nothing special, I've done it before and the success rate was way higher. This time the first 3 all disappeared.
The second batch had one dissapearing and two stuck in the structure. after exiting the SRV like before when they were stuck, I touched them to let them come down but when it came in contact with the structure, one despawned.
The third batch was a charm: after inserting them in the device I had a Mauve Adder.
You could have gotten that one with a bit of SRV magic.
Or fancy footwork... get up there and kick it down.You could have gotten that one with a bit of SRV magic.