So slight misunderstanding there. I wasn't saying I was going to do that. I was saying if blaze your own trail is the defense, then that situation would be okI don't gank (well...except gankers!)
But regardless of how you define it - I love 'em!
I'm experienced enough to avoid them entirely if I choose - but sometimes, knowing they're around, keeps the game interesting (Dare I say exciting?)
I suppose my perspective is slightly different from a new CMDR (Hey, I got ganked plenty when I was new - but that's what motivated me to get better and fight back) o7
For the most part - this is what you'll find!
Please don't CMDR.
I can understand the frustration...But cheating would make you worse than the gankers (And get you banned too)
If i described how i really felt about them i would be hit with a mod bat, they are just low life really.A simple question that can have a complicated answer regarding it.
How do you feel about ganckers? Are they people just playing the game? Are they bullies? Should there be a punishment for gancking? If so, what should it be? Are you a gancker yourself? If so, why? Does anyone have any stories to share regarding ganckers?
Arena is balanced, without any risk. You won't get interdicted by a bounty hunter after picking targets because you appeared on Inara and they came for you. Arena has its uses, but since it's balanced and fair, it's not really popular (as far as I know). Fighting in Open has the "anything can happen" flair. The target brings extra friends out of nowhere? A bounty hunter in the system saw you interdicting and is coming for help? You interdicted someone you thought was an easy target and it wasn't?If pvp is what you want, there is a whole area for that, arena I believe it's called. If the fight is arranged and agreed to, that's one thing. But if it's not, why is it ok?
Hacking, again, is against the ToS. Either everyone plays on equal field, or those who can't will leave the play field so the rest can.Ok. I want to be aware lord and control the entire game, so I'll mass lock and kill you, and why not hack too, I'm blazing my own path.
Yes, you can try that. Some people will try to help you. Others will try to fight you. That's the whole point. Frontier gives us freedom, and we do with it whatever we want, whatever reason it may be. Just keep in mind that you alone won't burn down the whole game. You'll make one system popular with bounty hunters for a while, and that's it. It's a self-correcting system: do crime, get bounty, either run away like a coward and clear it immediately, or be notorious doing more crime and fly with a target on your head for people to claim. The galaxy is huge, and the bubble has how many populated systems? Tens of thousands systems? And you think you're "burning down the galaxy" with maybe locking down one system? Elite Dangerous scope is huge, and we often forget that.I want to have 17 fully upgraded ships and sit outside new player zones and kill everything that moves
Yes, that's blazing a trail of destruction...as well as burning down the game
One person interpretation of the C&P system doesn't make what the system actually is. Every player will say that the system is meant for this or that, and nearly everyone will disagree.One thing I've heard that hasn't been mentioned yet is, some people ganck other players to send a message to frontier: your crime and punishment system doesn't work
Thank you for your thoughts, very well put and thought out. I mentioned the fleet of 17 as an exaggeration of the blaze your own trail defenseArena is balanced, without any risk. You won't get interdicted by a bounty hunter after picking targets because you appeared on Inara and they came for you. Arena has its uses, but since it's balanced and fair, it's not really popular (as far as I know). Fighting in Open has the "anything can happen" flair. The target brings extra friends out of nowhere? A bounty hunter in the system saw you interdicting and is coming for help? You interdicted someone you thought was an easy target and it wasn't?
It's not a fun gameplay loop for me, but it takes but a bit of time thinking on reasons why to do it that way (aside from the classic "I want to be a jerk because I'm perpetuating the violence I suffered and I need to see it as normal and everyone to see the same").
Hacking, again, is against the ToS. Either everyone plays on equal field, or those who can't will leave the play field so the rest can.
What you're saying is similar to what some hackers did on Shinrata during December last year. They kept summoning Thargoids inside the station and locking players inside the station, unable to undock, disembark, anything. Took a while, but Frontier reversed all of the hacker's , and eventually patched the vulnerability they were exploiting. And now the hackers are searching for the next one to keep the cat and mouse game with Frontier (unless Frontier managed to also identify, target and completely ban the responsible party). Sadly, some people are poopfaces, and we can't do much about that.
Yes, you can try that. Some people will try to help you. Others will try to fight you. That's the whole point. Frontier gives us freedom, and we do with it whatever we want, whatever reason it may be. Just keep in mind that you alone won't burn down the whole game. You'll make one system popular with bounty hunters for a while, and that's it. It's a self-correcting system: do crime, get bounty, either run away like a coward and clear it immediately, or be notorious doing more crime and fly with a target on your head for people to claim. The galaxy is huge, and the bubble has how many populated systems? Tens of thousands systems? And you think you're "burning down the galaxy" with maybe locking down one system? Elite Dangerous scope is huge, and we often forget that.
One person interpretation of the C&P system doesn't make what the system actually is. Every player will say that the system is meant for this or that, and nearly everyone will disagree.
C&P is not meant to completely impede crime. If it did that, no one would play criminal, since risk/counter is too high of a hurdle. If being a criminal doesn't pay, why be then? Result would be no conflicts, no gankers, no criminals, and bounty hunters would be left with no targets to seek. In one "balance" of C&P you killed two careers at once: criminal and bounty hunting. If criminal activity, besides not paying at all and just painting a target on you, also incurs high risk, less and less criminals would act. Since this is not real world, having a brand C&P system allows criminal to appear, and people to hunt those criminals.
Currently, the intent of C&P serves more to prevent abuse of how criminal activities impact mainly the BGS than throttling gankers (they are too self important if they think C&P exist for them). Clean killing on systems heavily impact the BGS against the controller, boosting everyone else equally. For players to take over a system with clean killing, doing it enough to take over the system will either require them getting high notoriety, or having such high numbers that the crimes will be spread over way too many attackers. Notoriety doesn't affect only the player on the system where they got the bounties, it causes any infraction at all to turn several stations into a no-go zone (notorious CMDRs can't even pay a fine). Sure, you can clear a bounty with throwing yourself to the system security, and pay the rebuy of the involved ships plus the bounty. But any other infraction while notorious means having to suicide and pay rebuys, travels back from prison, etc. And 10 Notoriety takes a long time of actively playing the game to clear. This means that after a session of crime, a criminal will end up needing to spend some time not doing crime (or accepting the bothersome trouble of clearing minor infractions with suicides and travels). I've done by bit of counter BGS, flying around with 600 million in bounties from NPCs in my head for days while waiting the notoriety to die down, and it's fun stuff. Even smuggled someone into a station from that faction (while having the 600kk on my head) because they needed to get combat bonds paid from the takeover war, but they were hostile to them (so their docking clearance was of the "shoot on sight" kind).
If C&P is too brand, galaxy is set on fire (mostly from NPCs burning). If it's too strong, galaxy is boring (no crimes, no one to hunt criminals). Current execution strikes a balance between being a really inconvenient pebble that forces criminals into a timeout if they want the pebble gone and not being an insurmountable wall. Talking about this balance is fine, but ignoring the consequences of balancing too hard either way is ignorant. I doubt that gankers would be happy if Frontier announced tomorrow that anyone with Notoriety 10 gets their bounty announced to the whole galaxy, precise location tracked in real time on the galaxy map, and are free to be killed even without bounties. Maybe the announcement part would make it interesting (they gain a spotlight, bounty hunting becomes more dynamic without requiring Inara to track targets), but I don't know. I like game design, but I'm not a senior game designer, nor am a designer from Frontier to have access to tools and playtesters to test the effects of that. I don't know whether the current balance is perfect, but I've brushed a lot with it while dealing with NPCs, and it works fine from my side.
EDIT: Also, don't forget. At any point, if player interaction isn't working for you, you can play on Solo or find squads to fly with to have more people. Solo shaming is popular and a pain, but anyone is free to enjoy the game however they want. That's another aspect of the self correcting that PvP criminal activity can have: making people go Solo, reducing the amount of player to player interaction, making it more boring for everyone, until player count decreases to the point there is less ganking, making people come back and new players to pour in, bringing back gankers, rinse and repeat.
To the OP: gotta be careful with that, it only works if you do a fast (FA-off) boost turn, better yet if you drop your cargo hatch or landing gear after boosting to cancel the forward momentum. Only time I got destroyed was trying to do the turn around trick as a beginner; 5 frags on a Krait MKII are no joke. Now I just boost away and random walk; only a Mamba can catch a Phantom.turn around and boost past your attacker - don't straight line unless you're really fast - we're talking speed iCourier or Viper fast here
Went to Shinrarta Dezhra in open for lulz. Orca loaded with HRP-s, a few MRP-s, fairly strong shield, two fletchette launchers and a phasing pulse laser. Not exactly a battleship, but survivable. 5A thrusters so not even maxed out speed.Does anyone have any stories to share regarding ganckers?
It's a reference to the seemingly interminable and circular nature of discussions on PvP, PvE, player choice, the game modes, and mode shared game features, where many participants return to the discussion in each thread on the topic. From the lyrics of the song:Forgive my ignorance, but can someone explain the hotel California stuff? Do you mean the song? It's the only thing by that name I know
The term was coined, for this application, some time in 2015, when the first Megathread on the topic was created (a Megathread being the merge /. redirection target when other later threads on the topic were inevitably created and subsequently merged / closed).The Eagles; Hotel California said:You can check out any time you like
But you can never leave!"
fun fact dropping your landing gear after a boost makes you go half speed and 10x easier to hit just boost turn normally, also most people in kraits are bad since the ship is bad and caters to them good chance you'll stomp themTo the OP: gotta be careful with that, it only works if you do a fast (FA-off) boost turn, better yet if you drop your cargo hatch or landing gear after boosting to cancel the forward momentum. Only time I got destroyed was trying to do the turn around trick as a beginner; 5 frags on a Krait MKII are no joke. Now I just boost away and random walk; only a Mamba can catch a Phantom.
Went to Shinrarta Dezhra in open for lulz. Orca loaded with HRP-s, a few MRP-s, fairly strong shield, two fletchette launchers and a phasing pulse laser. Not exactly a battleship, but survivable. 5A thrusters so not even maxed out speed.
Sure enough, a hollow triangle of a Krait MKII camping the star. Raider shipkit with corroded paintjob and all, the guy had style, gotta give him that. Doled it out with him for a good 10 minutes, shield down, but that one wasn't really an ace pilot so I managed to avoid half of his attacks. I mean, I'm no ace, but I've seen videos of how real PvP-rs can fly and his was nothing like. Ne'rtheless, I ran out of ammo and got my modules shot up pretty good, so decided to give him the win and jump back to supercruise to head to Jameson. Sure thing the ganker was not going to let it up, even if it's clear to anyone moderately familiar with the materiel we have that a MKII can never catch an Orca. He tried a good half a dozen times to no avail and I made to the Jameson in one piece, good 30% hull left.
What I missed at the moment, being busy landing fletchettes on the ganker and evading his attacks, was the "eee"-ing stream of accusations about me cheating--in local chat, system chat and direct messages, no doubt part of the reason why his flying seemed so sloppy Apparently his mind couldn't comprehend that a well-fitted Orca is a perfectly survivable ship in even slightly skilled hands and wouldn't die instantly as he'd surely hoped...
From a different perspective: an NPC can start shooting you for a variety of reasons, some of which do come down to "it didn't like your face", and that can lead to you losing your ship and/or other assets.If pvp is what you want, there is a whole area for that, arena I believe it's called. If the fight is arranged and agreed to, that's one thing. But if it's not, why is it ok?
The C&P system is essentially the wrong tool entirely to deal with inter-player aggression, for multiple reasons. I've not heard of anyone ganking with that motivation - it's usually their victims who have the (in my opinion wrong) belief that the C&P system has anything to do with it:One thing I've heard that hasn't been mentioned yet is, some people ganck other players to send a message to frontier: your crime and punishment system doesn't work
Playing devil's advocate, humans fight back better then npc, so there is more chalange
Apparently, in the beginning, there was a thread that must have complained about literally anything possible ED related. I assume this because it's inevitable that some of the oldest accounts will come on to every thread and declare it Hotel California, I'm guessing referring to not being able to leave the topic alone.Forgive my ignorance, but can someone explain the hotel California stuff? Do you mean the song? It's the only thing by that name I know
pvp is the only thing i do in this game and playing cqc is actually somewhat unbearable compared to using a g5 fdl . boosts important and cqc lets you boost every decade + powerups bad mechanic + ships handle and fly like trash + PAs and rails are much more fun to use than the weapons in cqc esp alongside with the FDL's flight model + you arent actually improving at actually flying/shooting that much (p sure it uses an altered flight model too) + matchmaking trash even with players + buggy + bad/little maps + dead gamemode for reasons listed before .. i'd heavily reccomend trying pvp in g5 fdl in a wingfight or such (ofc it'll be hard and maybe unfun when you first start out if you haven't done it before) bit then trying cqc again (side note the FDL even if it was nerfed internals wise it would still be fun af to fly, imo its the ship with the best flight model in the game like latverts boost thrusters whatever etc that makes it incredibly fun to fly)I just had a thought
If pvp is what you want, there is a whole area for that, arena I believe it's called. If the fight is arranged and agreed to, that's one thing. But if it's not, why is it ok?
Blaze your own path
Ok. I want to be aware lord and control the entire game, so I'll mass lock and kill you, and why not hack too, I'm blazing my own path.
I want to have 17 fully upgraded ships and sit outside new player zones and kill everything that moves
Yes, that's blazing a trail of destruction...as well as burning down the game
Counter thoughts?