Is it me or are planetary POI's just so badly implemented?

In Horizons I had no issues with POIs. Now in Odyssey It's a freaking mess. And the system map is not auto-updating very well. I'm finding all sort of wacky behaviours. /sigh.
I get that the systems are different, but some things are just not working!

As I said the POI's in Horizons and Odyssey 4.0 are an entirely different system to the ones in Horizons 3.8, the new planetary tech and procedural bio and geo generation made that necessary, they no longer use POI's at all. I recall back in the old days of the blue circles where you could stumble across mining platforms and all sorts of things on planetary surfaces, the good old days, then that changed to the POI system for Horizons 3.8 and the mining platforms and odd thing you could fund like crashed satellites all vanished, then that changed for 4.0 and the new system has bugs, I have no doubt it will change again in the future at some stage, but until then we can only report on the bugs in the current system because it bears no relationship to the old system, or the one before that, or the etc.

I really didn't mind the original blue circles because it did mean you could find odd stuff just laying about on planetary surfaces, wrecked SRV's, downed probes and satellites, secret pirate bases, but you had to fly low over the planet to find them, but people wanted POI's they could see from space, they wanted arrows and it seems it's much harder system to get right, and thus we ended up with the removal of random interesting things from planetary surfaces that you could just stumble across while just flying or driving around.

Stuff changes and we get bugs and different ways of doing things. Landed near a largish structure the other day just out of range of the skimmers but didn't have time to explore it and get the valuable loot so I had to log off and when I logged back on, well it was gone, and this non-persistence is a big part of the current system that annoys me, yes it's wacky behaviour, but I have to accept that's the way the new system works because we wanted changes and changes always bring new and interesting problems.
 
As I said the POI's in Horizons and Odyssey 4.0 are an entirely different system to the ones in Horizons 3.8, the new planetary tech and procedural bio and geo generation made that necessary, they no longer use POI's at all. I recall back in the old days of the blue circles where you could stumble across mining platforms and all sorts of things on planetary surfaces, the good old days, then that changed to the POI system for Horizons 3.8 and the mining platforms and odd thing you could fund like crashed satellites all vanished, then that changed for 4.0 and the new system has bugs, I have no doubt it will change again in the future at some stage, but until then we can only report on the bugs in the current system because it bears no relationship to the old system, or the one before that, or the etc.

I really didn't mind the original blue circles because it did mean you could find odd stuff just laying about on planetary surfaces, wrecked SRV's, downed probes and satellites, secret pirate bases, but you had to fly low over the planet to find them, but people wanted POI's they could see from space, they wanted arrows and it seems it's much harder system to get right, and thus we ended up with the removal of random interesting things from planetary surfaces that you could just stumble across while just flying or driving around.

Stuff changes and we get bugs and different ways of doing things. Landed near a largish structure the other day just out of range of the skimmers but didn't have time to explore it and get the valuable loot so I had to log off and when I logged back on, well it was gone, and this non-persistence is a big part of the current system that annoys me, yes it's wacky behaviour, but I have to accept that's the way the new system works because we wanted changes and changes always bring new and interesting problems.
Actually I still find the mining platforms etc. around the Bubble though they aren't as predictable as they used to be.
Possibly linked to the BGS.
 
imo the forums especially for elite should be helpful, articulate and considerate of others experience levels to show what, how and where to accomplish an original posts question or inquiry for assistance. and people wonder why explorers want to get away from the bubble... lol
 
imo the forums especially for elite should be helpful, articulate and considerate of others experience levels to show what, how and where to accomplish an original posts question or inquiry for assistance. and people wonder why explorers want to get away from the bubble... lol
But then again, it is the internet, so maybe that's asking too much.
 
Circling back on this.
I think it's just by design. They want only SOME POIs to be "targetable". Either from orbit or from the surface.
Biological signals are just not targetable in any way, and it doesn't seem to be a bug but a design decision. They want cmdrs to work finding them, the hard way.
 
Did the stack POI contain pancakes?

Seriously though, I sometimes miss the days of the blue circles. I wish we could have those plus the ones detectable from orbit. There was just something neat and mysterious about random buildings and such.

I remember when I was first thinking about exploring. I was putting together a DBX and I shakedown cruise on maybe 500 ly. I stopped at a planet that had polonium and went down to search for it. I’m blasting rocks in my srv when I get a wierd signal. I head toward it but it’s really far away.

Eventually I crest a hill and there’s a substantial installation. The way I remember it, there were even guns. I really got the feeling that I had stumbled on something I wasn’t supposed to see

Being new to the game, it was honestly a little scary. The closest feeling is finding a clan base in the deep woods in dayz. I’m hoping to get that feeling back once base building is added to elite
 
I would like it if the game client was allowed to save more data as “user data” and be saved in the windows user folders so that the data is easily saved to my cloud backup, incase my computer failed.

I like to collect data as I explore, but I sometimes like to analyze it wherever I happen to be, at a later date.

It would be better if our ships could be equipped, or just come standard, with new tools that improve the data gathering capabilities of a ship that is in orbit. For example, it would be cool if we could click on “stack” or any POI and have an option on that panel which would open a new tool into a new UI, like the was the FSS is opened. The new tool would allow us to zoom in on the ground from orbit, or from high altitude. We could visually scan the ground and place markers for easy tracking from the SRV, after landing.

I am not suggesting that the most detailed data can be collected while aloft, but you could analyze POIs while aloft to narrow down whether it is worth landing. Scavengers could get a better idea of what is on the ground before landing, for example.

I am not saying the game has to give you text telling you explicitly what categories of things are found on the ground, but visual inspection along with signals detection could yield clues to experienced or informed players.
 
It would be better if our ships could be equipped, or just come standard, with new tools that improve the data gathering capabilities of a ship that is in orbit. For example, it would be cool if we could click on “stack” or any POI and have an option on that panel which would open a new tool into a new UI, like the was the FSS is opened. The new tool would allow us to zoom in on the ground from orbit, or from high altitude. We could visually scan the ground and place markers for easy tracking from the SRV, after landing.

You know, like, POI's aren't permanent right? Wreckage, Unusual Structures etc, they just vanish when you log off. There's no point in storing that data. Permanent POI info is always visible on the system map, so you are wanting to store data that simply won't exist when you go back.
 
You know, like, POI's aren't permanent right? Wreckage, Unusual Structures etc, they just vanish when you log off. There's no point in storing that data. Permanent POI info is always visible on the system map, so you are wanting to store data that simply won't exist when you go back.
Ah, I understand. Well, then local storage for that is not necessary at all.
 
Ah, I understand. Well, then local storage for that is not necessary at all.

No, the permanent POI's like Jameson's Crash Site stay where the are and are viewable from the system map anyway, the ones generated by the game in that session aren't, they are like the space USS's. I landed the other day near an interesting one and had to relog for some reason, when I got back into the game it was just flat ground, nothing there at all, yes it's disappointing in many ways but data storage for recording isn't worth it.
 
No, the permanent POI's like Jameson's Crash Site stay where the are and are viewable from the system map anyway, the ones generated by the game in that session aren't, they are like the space USS's. I landed the other day near an interesting one and had to relog for some reason, when I got back into the game it was just flat ground, nothing there at all, yes it's disappointing in many ways but data storage for recording isn't worth it.
Yes, you are right. Would you welcome the ability to survey POIs from the air or from orbit, if the tool was made to be useful and interesting?
 
I really didn't mind the original blue circles because it did mean you could find odd stuff just laying about on planetary surfaces, wrecked SRV's, downed probes and satellites, secret pirate bases, but you had to fly low over the planet to find them, but people wanted POI's they could see from space,
Miss that a little bit too. -the "Feature Finding" minigame with the blue circle was a nice passtime in the game indeed.

One can still find those things if using the wavescanner and traversing a planet for long enough, just takes longer. :|
 
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