Before I had a carrier, yes, I just used my Phantom (or DBX or Asp...) to get to the target system and have the combat ship brought by ferry. At least when it was more than 2 jumps or so with the fighter, I'm lazy that way. Then I'd just leave the fighter in that system and fly elsewhere to do other things with other ships, and return when I was in the mood for PVE again. Right now I have most of my PVE ships stationed in one system that works well for pirate massacre missions, while my carrier is usually on the thargoid frontline.So you just taxi to the area and call the combat ship?
Also, the dirty drives added agility but +30% heat -- but Thermal Spread effect lowers that to +17%. Just so I can learn, why is that a bad idea? The Drag effect bumps it to +43%.
Thanks!
See my long post about heat mechanics in post #26 https://forums.frontier.co.uk/threads/ship-build-for-noob-combat.622936/post-10313131
Those big looking numbers only apply to the thruster heat; applied to the entire ship it's just a spread of 5% tops. You can play around in EDSY and see what I mean.
Running cold to avoid detection is (reputedly) an issue for fighting Thargoids - but I'd go to AXI for optimized builds there.
It is. Generally your ship becomes hard to detect, lock on and scan when it's below 20% heat and has no shields up. This also works against human / NPC ships but it's more crucial against Goids bc these have really brutal firepower. So to fight aliens effectively you need a specialized build, but still you use dirty drag drives on those because speed and agility are also super important. We don*t really care about the resting heat, we just use the TV beam you mentioned and heat sinks to remain untrackable to the goids.
Only point where I actually optimized a ship to run super cold was when I had to farm maelstroms for corrosive materials. There I did use a Clipper with low emissions PP and clean thermal spread drives, so I was able to fly around merrily right under the sentries' proboscides at 19% heat, them being none the wiser. ^^