COMPLETED CG Appeal for Anti-Titan Weapon Materials (Trade)

No, just do the usual thing

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Quite a few places offer them as rewards, if yo get the list of possible missions up from the pad then switch the tab at top right from [all] to [commodities] it shows what each mission offers.
Apparently the CG station offers them though I prefer to use an Anarchy port as a lot of the missions involved carrying cargo that's otherwise illegal.
According to Ian Doncaster earlier Tourist, Colony, Military and Terra forming ports work well.

Honestly I've never had to search for missions that offer commodities before, I didn't realise this would make them list which commodity was on offer. Good info, thanks 😸

After a little tour of a few small ports and only finding 17 units, I am back at the CG and there's a small shipping mission offering 44 so I guess it is just a case of fly around and hope to find lucky spots like this one.
 
not seen a award for them but there must be as you said i found just travelling and picking up works as well.ive dropped 1500 to date.
You need to go to places with as little commodities in supply as possible. These are:
Colony, Service, Prison Colony, and to a lesser degree, Military. Alternately, go to stations that are under attack by Thargoids, as their supply commodities will be totally tanked.

Commodity rewards are picked as a random selection of (supply commodities + mission-only commodities)... so if you're at a fairly normal station like Hight Tech (where the CG is) you'll be lucky to see a single one offering neofabrics. But go to one of the above and you'll get lots.

Combine that with a system that lends itself to stacking (like the Thargoid-attacked stations), and you'll get hundreds in minutes.

(E.g just got 230t of neofabrics from one run from invasion to rescue ship)
 
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Flossy

Volunteer Moderator
Yesterday I was bouncing between two ground bases on a planet a long way from the main star (20 minutes supercruise) that had apparently not been visited for a long time. I was getting about 17-18 Neofabric Insulation each time as the markets refreshed. Then I started looking at the mission boards at these two stations and realised I could get them faster with missions. Seems the Odyssey planetary bases that have supplies of Neofabric Insulation are the best for finding them.
 
Commodity rewards are picked as a random selection of (supply commodities + mission-only commodities)... so if you're at a fairly normal station like Hight Tech (where the CG is) you'll be lucky to see a single one offering neofabrics. But go to one of the above and you'll get lots.

Combine that with a system that lends itself to stacking (like the Thargoid-attacked stations), and you'll get hundreds in minutes.

This was interesting, thanks. Using just the galaxy map filters I was able to immediately find nearby systems that had missions for neofabric insulators. They are also showing up as rewards from stations under attack - although the problem there is balancing passenger space enough to take the missions with enough cargo space to accept the rewards. Nonetheless, it does seem like these can reasonably be targeted for a moderate amount per run.

Although it is annoying that it then all needs to be shipped to the CG.

I think I can see what FDev was going for with this one, it's not all that beneficial to be owning an expensive large ship with a ton of space, which I guess opens it up to more people contributing - but I think it needed to be combined with a galaxy wide nuke on the stocks of the commodities in question. On reset day all stock should have fallen to nothing on the premise that NPC pilots have already begun the hauling job. As it stands, I don't feel like I have any chance of competing with people who got there early on day 1 and picked up all the backstocks.

A bit more planning and this sort of CG could work, but when the early birds dominate so much it doesn't feel possible to catch up.
 
The multiverse has been a thing in sci-fi since the Theory of Relativity was published. There's a tesseract in the Guardian Relics.
Men Like Gods by H G Wells could be thought of as the first.

But in combination with the whole nanite torpedo thing was all part of that very specific storyline.
 
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I'm treating it like a rares run and topping off with the odd mission. Conda for the range, and as I don't need much cargo space I tanked the shields and I'm trading in open, disappointing gankers with my refusal to instantly explode. Good times.
 
I think this CG was a bit "unfair" in the sense that people who got into it from the very beginning had a HUGE head start compared to everybody else who came some hours later. That's because there were many systems with tens of thousands of Ion Distributors for sale, so if you were quick you could get several thousands of them delivered and sold for the CG, very quickly.

I happened to luck out and notice the CG very early, so I got to deliver over 3 thousand Ion Distributors in the span of under an hour, and got quickly to the top 10 commanders. (Currently I'm "only" at the top 25%, but that's without having delivered anything since.) The supply dried up pretty quickly everywhere, though. In other words, I got an enormous advantage because I happened to get in very early. It's obvious from this thread that the majority of people weren't so lucky.
That's just the nature of any time restricted event - get in early, get ahead! Just the nature of the beast.
 
Still plenty out there.
I was out getting Tharg Sensors when CG dropped, looked up nearest supply to me of Ion Dist. and had just 1 jump < 10LY to a station with Large pad.

Still getting 200 to 700 each visit.
Noticed that during UK office hours was getting this after 30 mins (to FC and wait/get snack/drink//coffee/...) instead of fast 10 min turnaround visit.

If I did 10 mins, I was only getting 30 to 200 (it varies).
I think it is far enough away that there are only a few CMDRs with FC's there (about 14)

It did go down slightly in evening UK and Saturday but still getting lots, so got x000's on FC from my station. I'm not saying where as even though I only do solo, it may reduce Tonnage if many go there.

What is the difference in the replenish goods tick between open and solo, if any?

(Just realised that Tharg Sensors location and 1 small 9LY jump to a station with Large pad, may be too much info such that some may find it if they look hard enough :oops: - that may make a good minigame for anyone about to give up or bored!!!)
If you really want name of station, when I have my fill and going to deliver at CG I will name it (we do have until 26th Feb don't we?).
 
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Unfortunately, NOT playing the game - as in not flying your ship, pays better than doing missions for commodities.

For example, finding a system in Boom and trickle buy their stock every 10 minutes, playing like a stock market agent, gets me between 85 to 166t every 10 minutes (no idea why the variance, the high numbers come more often than the lower ones)

So it took me like 10 minutes to do 2 missions for like 90t of commodities, while the next 10 minutes sitting on the pad netted me 137tons, the following 10 minutes, 166, then 154 and so on...
 
Although the problem there is balancing passenger space enough to take the missions with enough cargo space to accept the rewards. Nonetheless, it does seem like these can reasonably be targeted for a moderate amount per run.

Although it is annoying that it then all needs to be shipped to the CG.
I'm running a Clipper with 512t of cargo space and four different cabins. I'm then just grabbing all the "Critically Injured" transportation missions, which use cargo space rather than passenger cabins, so that's no problem.
So it took me like 10 minutes to do 2 missions for like 90t of commodities, while the next 10 minutes sitting on the pad netted me 137tons, the following 10 minutes, 166, then 154 and so on...
10 minutes getting and running a stack of missions netted me 230t of neofabrics 🤷‍♀️
 
I'm running a Clipper with 512t of cargo space and four different cabins. I'm then just grabbing all the "Critically Injured" transportation missions, which use cargo space rather than passenger cabins, so that's no problem.

10 minutes getting and running a stack of missions netted me 230t of neofabrics 🤷‍♀️

If all missions would net the GC commodities, it would be great, but i rarely find more than 1-2 missions offering what i need. So 10 minutes for 2 stacks tops... doesnt add up.
Not to mention that i cannot fly 3 accounts at the same time, while i can alt tab between 3 markets at the same time and fly those sequentially to unload at the carrier parked 1.5ls away

Guess i can call it a day and hope i will find another boom system sometime next week before the cg ends - if 8000t will prove not to be enough for top 50%

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Not to mention that i cannot fly 3 accounts at the same time, while i can alt tab between 3 markets at the same time and fly those sequentially to unload at the carrier parked 1.5ls away
Admitting that you're multi-boxing isn't really the best way to demonstrate a flaw with an intended game mechanics. You're basically saying "If I cheat, I can achieve things faster than a regular player." Which is more-or-less the definition of cheating.
 
Admitting that you're multi-boxing isn't really the best way to demonstrate a flaw with an intended game mechanics. You're basically saying "If I cheat, I can achieve things faster than a regular player." Which is more-or-less the definition of cheating.

Well, it's in my sig that i play 3 accounts, each with their own lore/backstory (and a lot of players have more than one alt)
How got alt-tabbing to be considered a cheat... it beats me. 🤷‍♂️

edit: typo
 
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Admitting that you're multi-boxing isn't really the best way to demonstrate a flaw with an intended game mechanics. You're basically saying "If I cheat, I can achieve things faster than a regular player." Which is more-or-less the definition of cheating.
Nothing wrong with multi boxing though? At least, not in Elite.

But it does demonstrate a bias in interpretation. It may be easier to flip three accounts to pick up market goods than to stack and run missions for three accounts... but it doesn't invalidate doing it as a single account.
If all missions would net the GC commodities, it would be great, but i rarely find more than 1-2 missions offering what i need. So 10 minutes for 2 stacks tops... doesnt add up.
This sounds like you're not going to the right economy.
 
Well, it's in my sig that i play 3 accounts, each with their our lore/backstory (and a lot of players have more than one alt)
How got alt-tabbing to be considered a cheat... it beats me. 🤷‍♂️
Multi- accounting is against the rules in some games. Not Elite as i understand though.
 
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