why lose youre hard work for some clown who wants to destroy you.
Because it's fun (although it's not for everyone & the game caters to that crowd) to beat their blockade & complete your own objective
why lose youre hard work for some clown who wants to destroy you.
This is why most, if not the vast majority, of players do not play in the Open server.
Who wants this when one idiot in a ship can derail and ruin your game enjoyment or steal your game time of enjoyment over their own "personal" want to attack other non-consensual players? No one.
pvp is a choice players make amongst themselves why bring it in to players who want to stick to the lore of the game, all i can say if in open making a delivery to a cg and you are trucking 500t dont be afraid of hitting the anti -ganker button why lose youre hard work for some clown who wants to destroy you.
What part of the ED lore covers Pad blockers, Hackers, folks flying Thargoid ships in SOL or ships/commander names trying to over compensate?This is entirely at odds with the lore of the setting and the game's own marketing, both of which describe a cutthroat dystopia.
That's just factually false. There absolutely is PvP in Elite (unless you were talking about some earlier single player version of the game and not about Elite: Dangerous).there is no PvP in Elite as most altercations are not a level playing field.
Open absolutely does work.Open doesn't work, my block list became so big i was virtually playing in Solo anyway.
Don't blame us Solo folks for the failure of Open
What part of the ED lore covers Pad blockers, Hackers, folks flying Thargoid ships in SOL or ships/commander names trying to over compensate?
PvP isn't the issue, there is no PvP in Elite as most altercations are not a level playing field.
Open doesn't work, my block list became so big i was virtually playing in Solo anyway.
Don't blame us Solo folks
The twelve+ circle of players that play Elite with me come from hardcore PVP 1v1 and team v. team genre games, and even those players, are turned away by 'Open' gameplay.
it means equality of opportunity (in other words, it means that everyone has equal access to the same tools and equipment to build their ships), which is exactly the case in this game (with the exception of a few CG-only modules gated behind one-time events).
I don't gank (well...except gankers!)
But regardless of how you define it - I love 'em!
I'm experienced enough to avoid them entirely if I choose - but sometimes, knowing they're around, keeps the game interesting (Dare I say exciting?)
I suppose my perspective is slightly different from a new CMDR (Hey, I got ganked plenty when I was new - but that's what motivated me to get better and fight back) o7
"Cmdr's did not come into this world to be Carebears - we came to be warriors. Be brave. Stay strong."Sometimes the gankers are MY content...
No, it's not wrong at all.That's plain wrong and i think we had this topic discussed in the past
You, as a pvp-er, get tho play an optimally built ship for your in-game goal - which is PVP
I, as a pve-er, if i wand to survive in Open, i need to play with a ship that is build very un-optimaly to the goal i have, which may be mining, trading, running random missions or whatever
Even more, your in-game goal will interfere with my in-game goal as in it will either prevent me from achieving my goals or in a better case, it will only delay my game progress (not simply preventing it)
In other words, you get to play the game you want, flying the ship you want.
I get to play a crappier ship and more often than not, i will not be able to play my game because i have to keep avoiding your attempts at pvp-ing with me.
How is this even a remotely level playing field?
it's simply not
And thanks DBOBE for Block and Solo and PG - there is still a game to play for the less pvp inclined players.
Out of morbid curiousity, what do you mean by "very un-optimaly"?I, as a pve-er, if i wand to survive in Open, i need to play with a ship that is build very un-optimaly to the goal i have, which may be mining, trading, running random missions or whatever
That's plain wrong and i think we had this topic discussed in the past
You, as a pvp-er, get to play an optimally built ship for your in-game goal - which is PVP
I, as a pve-er, if i wand to survive in Open, i need to play with a ship that is build very un-optimaly to the goal i have, which may be mining, trading, running random missions or whatever
Even more, your in-game goal will interfere with my in-game goal as in it will either prevent me from achieving my goals or in a better case, it will only delay my game progress (not simply preventing it)
In other words, you get to play the game you want, flying the ship you want.
I get to play a crappier ship and more often than not, i will not be able to play my game because i have to keep avoiding your attempts at pvp-ing with me.
How is this even a remotely level playing field?
it's simply not
And thanks DBOBE for Block and Solo and PG - there is still a game to play for the less pvp inclined players.
Out of morbid curiousity, what do you mean by "very un-optimaly"?
Quite frankly, I fly the same kind of ship in Open that I would in solo: one built to survive long enough to accomplish my goals. I took this ship, with legacy G3 engineering except for the FSD, into a CG fairly recently, and it survived a broadside by a ganker lurking at the destination station. Granted, if I flew this ship frequently, I would've upgraded that 5A shield generator, but this was a test run to sate my curiosity, so I flew what I had.
Sometimes the gankers are MY content...
Steady mate, dont get personal
O7
^^^Hellrider was referring to your extensive block list and choice to play in Solo. I agree that based on what you have described about your playstyle and experiences when meeting other players you consider to be selfish you probably are better off playing in solo rather than having a massive blocklist. IME I have overwhelmingly had positive experiences meeting other Cmdrs in open & only occasionally seen inconsiderate pad blockers or people I would consider to be jerks.
Which Cutter is more optimal to ferry goods? The 784t one which will get shot down by every low tier noob career ganker and their dog in under 10s, or the 720t one which few gankers will even bother to interdict after a brief look at the modules panel?more shields, less cargo, more hrp/mrp, more skill boosters
My CG cutter is a 784t shieldless cutter - which has no problem to survive any npc attempt, but will crumble in less than 10s versus any half competent player.
Sure i could fly a 720t cuttter that could survive interdictions - but that would be un-optimal in terms of ferrying capacity not to mention that each interdiction and the potential high wake - are counterproductive to the goal of ferrying goods
Which Cutter is more optimal to ferry goods? The 784t one which will get shot down by every low tier noob career ganker and their dog in under 10s, or the 720t one which few gankers will even bother to interdict after a brief look at the modules panel?
Not even the 720t is the good one since if you interdict me and you keep doing so and all i can do is a high wake, which means i already wasted a lot of time playing your game instead of playing The Game and fulfill it's objectives.
You get all the kicks, i get nothing
again, if ED would ever have any pvp objective, i will start treating it as a pvp game, until then, it's a pve game with a mild pvp annoyance (only mild because pvp can be easily removed out of the equation, being purely optional in ED)
My CG cutter is a 784t shieldless cutter - which has no problem to survive any npc attempt, but will crumble in less than 10s versus any half competent player.
Sure i could fly a 720t cuttter that could survive interdictions - but that would be un-optimal in terms of ferrying capacity not to mention that each interdiction and the potential high wake - are counterproductive to the goal of ferrying goods
If we would get a CG to kill other players, the premise would be absolutely different - but all we have are PVE missions and objectives, and PVP is a drag to any and each of those missions/objectives.
Not even the 720t is the good one since if you interdict me and you keep doing so and all i can do is a high wake, which means i already wasted a lot of time playing your game instead of playing The Game and fulfill it's objectives.
You get all the kicks, i get nothing
again, if ED would ever have any pvp objective, i will start treating it as a pvp game, until then, it's a pve game with a mild pvp annoyance (only mild because pvp can be easily removed out of the equation, being purely optional in ED)