Update 18 Release Schedule | Monday 26 February 2024

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It is virtually always the case with games--and definitely true with Elite--that the client must first download the new data before it can begin installing it. This requires at least enough additional free space to do that.

Web installations like this typically aren't serialized because if you lose connectivity mid-download, it leaves your install in a broken state where part of it is the new update and part is still old. The only way it can possibly roll back without a server connection is to still have a local copy of the old data to roll back to.
Rolling back is not an option though, because the server won't be compatible with the old client.
 
I find this idea that you need massive amounts of space during updates to be a little strange. It's not something I've noticed before with games in general. I've always felt like the current version was being overwritten.

Except with CoD. I've found that to be the worst game when it comes to updates generally. Though it seems a little better now after ditching the Battle.net version recently and going to Steam. No 50Gb updates every time I pop in to play. Not that I played often, in fairness.
 

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No, there's a better way that is supported in the Steam application. You can have multiple Storage locations, each on a different drive/partition, and move games among them through Steam, transparently.
Go to Settings --> Storage. You should see your C: drive on the top. Open the list, and click on "Add Drive". You must choose a different drive, and can also create a custom folder for it.
Once you do that, you can select one (or more) game you want from your initial library and move it to the other drive(s). The games play normally. It's very convenient.

EDIT: The way I describe is just above your direct link, apologies if you meant the top of the page, it took me to the manual method which is not very convenient.
Yes I think that second bit was for if the first didn't work. My own Steam version of ED (which I was gifted by a squadron-mate before the change to purchased copies having to be run through Steam, so it can be launched independently of the Steam launcher itself) is a bit complicated as it is on my ex's Steam account, not mine, as she owned Steam at the time on our shared desktop PC, and I didn't have a Steam account then, but do now...

So to cut through all that, I just moved the entire Steam directory (which basically has ED as its only game - I've got more on Epic!) to an external 1TB drive, made a new shortcut and... it runs! Straight off the plug-in drive. But I'll probably ignore it as it's only Horizons, not Oddy, and I rarely if ever play that CMDR now.

My C drive has 190GB of free space now - hopefully that's enough to install the update!
 
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It must be the nature of the games I typically play, since I don't consider 30GB to be massive... 🤷‍♀️
It just feels large enough that it'd be something I'd notice while randomly checking 'This PC' during install. Particularly if the drive actually requires double the 30Gb as someone suggested.
 
It just feels large enough that it'd be something I'd notice while randomly checking 'This PC' during install. Particularly if the drive actually requires double the 30Gb as someone suggested.

It's almost a given that game downloads require double the space of the install file because the install file need to be unpacked to install before the download file can be removed.
 
Assuming the compression halves the file size then you'd need 60GB, Shirley? :p

I'm fairly sure the launcher actually fetches one file at a time so I don't think the overhead requirement is big.
 
Assuming the compression halves the file size then you'd need 60GB, Shirley? :p

I'm fairly sure the launcher actually fetches one file at a time so I don't think the overhead requirement is big.

Fetching one file at a time would be counterproductive, unless you are referring to a smaller number of archived files, large numbers of individual files would both slow the download hugely and at the same time increase the chances of corrupted files. I am assuming a few large archived files that contain a large number of compressed smaller files, the large file would be extracted to the same volume as the archived files then checked for consistency before the large archive would be deleted, then the many smaller files can be extracted and installed one at a time and the source file deleted as it goes. So it shouldn't take up triple the space, double the space, then once the large archives are deleted you have plenty of working room for install.
 
they are called packets. not files,

What? Not even sure who this directed at, but I mentioned files so lets have a go. Files are broken down into packets to be transmitted across the wires we call the internet, I am talking about the files that are broken up when sending and reassembled on receipt, so yes they are files that are being sent. If it's not me you are addressing sorry, but then your comment seems to make no sense at all regarding the current discussion.
 
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