Next Gen Elite Game

I found AMD's naming convention easier to understand than that which Intel have adopted recently...
(plus Intel doesn't appear to be doing much for energy saving these days - allegedly the latest "AMD killerCPU" coming out will match, and even beat in some cases, the 7800X3D and only use 3 times as much energy doing so!)

yeap, Intel playing dumb with their new naming as well...
but i found it very amusing to have a 7800 cpu and a 7900 gpu (even tho there are 7800 gpus as well) - to paraphrase a classic: i find their lack of imagination disturbing
 
responding to op . its never gona happen . the ones that pay the most older people with bad pcs. the game baerly runs in the pcs they have ( dual cores with 750 tis) a new elite game would break there pcs. and space games are not that popular .. see starfield. it has ship interiors etc but it got trashed publicly
TBF, I think one of the reasons Starfield got trashed is because it has ship interiors- or at least what has currently been implemented (although that's among a great many other things and I say that as someone who actually likes the game).

Sure it's nice to have the feeling of owning your own ship that you can walk around in, but (and this is a problem FDev have highlighted with the idea) there's not exactly much to do in there. The workshop is useful, but pretty much all the rest of the hab modules are just more outside surfaces for me to put guns on.

That doesn't mean the idea of a space game is necessarily bad- you just need to implement it properly. BGS even recognise they could have done better with the current 6 week cadence of patches and updates, which would not have been part of any original plan which didn't include accepting a poor launch.
 
... it took me just a few hours into the game to skip the walk bit and teleport between cockpit and landing area (& vice versa) as walking through larger ships got boring fast!
Ship interior worked in games like Mass Effect because there was more to do than just decorate or feed the fishes. There was interaction with the crew, mission briefing and unique gameplay (boarding the Normandy in ME2).
In elite, interiors would a) need to be "skippable" to avoid being bored just because you are on- or offboarding b) have gameplay such as repairs, research, outfitting, crew interaction c) only lastly: customization, fishtanks, collectibles. Gameplay loops could be interesting (for some of the user base): A research lab to study collected samples in more depth and gain more research credits, collected materials could be changed in more valuable mats. Crew interaction may be fun with modern GenAI capabilities. But that would take quite some development and I am afraid that a lot of players are not interested in those game loops.
 
Bit of a generalisation there...
I'm certainly one of the "older" people who play this game (among others) and my PC includes a 7800X3D, 4 MVMe drives and a 7900XTX... Not exactly a slouch...
nice i have a 7600x and wating on the 7600 xt to drope in price but till them im going to have to run it on a 1050ti . and its bad dude.
 
Speed-of-light constraints on networking performance aren't going away and will always limit "global single-instance real-time gameplay" to things where latency of a visible fraction of a second is unimportant (not a good fit for spaceship combat in the ED style)
The other side of the world is 0.00004 light seconds away, that's not even a significant fraction of a frame per second...
 
The other side of the world is 0.00004 light seconds away, that's not even a significant fraction of a frame per second...
It's a bit more than that on Earth. 0.00004 Ls is only 12km.

Earth mean radius ~= 6371km
You can't drill straight through the earth because the cables will melt so your best route is going to be a great circle around the edge, so multiply that by Pi
Earth half-circumference ~= 20,000km or 20,000,000 m
Speed of light ~= 300,000,000m/s

So the other side of the world in the "perfect" situation where you have a point-to-point optical fibre connection to the other player you'll have 0.07s delay to get a message to them, and 0.13s delay to get a round-trip message there and back. In practice it's not going to be point-to-point so it'll take a bit longer, plus minor delays from switches and other network hardware along the way. That's enough to be noticeable - though ED does a decent job of compensating for it a lot of the time.
 
It's a bit more than that on Earth. 0.00004 Ls is only 12km.

Earth mean radius ~= 6371km
You can't drill straight through the earth because the cables will melt so your best route is going to be a great circle around the edge, so multiply that by Pi
Earth half-circumference ~= 20,000km or 20,000,000 m
Speed of light ~= 300,000,000m/s

So the other side of the world in the "perfect" situation where you have a point-to-point optical fibre connection to the other player you'll have 0.07s delay to get a message to them, and 0.13s delay to get a round-trip message there and back. In practice it's not going to be point-to-point so it'll take a bit longer, plus minor delays from switches and other network hardware along the way. That's enough to be noticeable - though ED does a decent job of compensating for it a lot of the time.
Sorry I put 12000m in instead of 12000km.
Even bounced off a satellite it's still insignificant compared to eye-to-brain-to-hand reaction time.
 
Getting back to Op.
I'd like to see more content in the galaxy itself. Planetary landings with SC like atmospheres on elws.
Lethal black holes.
More Stella phenomena.
Comets.
Rogue planets & asteroids.
A more realistic planetary landing loop.
Quasars pulsars etc. (Dunno if current interation of neutron stars do justice?)
Lagrange clouds.
Just more stuff in the galaxy!
I'd forego everything else just for more within what's to me, the best aspect of ED.
it's galaxy.
 
Odd, isn't it, that the remaindering of Developers appears to be across the industry in general, not just at Frontier, did all of those other businesses (even Microsoft, allegedly) produce the 'wrong' software according to users?
"Users" currently have the wrong amount of disposable income, ie, none. And users have less free time than they did in 2020 and 2021 so you have to subtract that bubble of demand out as well. And developers are now borrowing at interest rates that would not even have allowed them to start a studio 10 years ago. So there's a demand problem and a supply problem across multiple entertainment industries, not just this one.
 
the ones that pay the most older people with bad pcs. the game baerly runs in the pcs they have ( dual cores with 750 tis) a new elite game would break there pcs. and space games are not that popular .. see starfield. it has ship interiors etc but it got trashed publicly
PCs of "dual core with 750Ti" vintage are not supported in Windows 11 and about to lose support in Windows 10, so that problem will solve itself in a year. Nor are those tiny percentage of the installed game a target for a NEW game anyway.
 
Sorry I put 12000m in instead of 12000km.
Even bounced off a satellite it's still insignificant compared to eye-to-brain-to-hand reaction time.
A tenth of a second is more than enough time to make the difference between a plasma shot hitting a target and plodding off into nowhere, or hitting a <1% hull target that's 99% ready to initiate a jump, when at the exact same time the other player reports they've already begun the jump and should be impervious to damage.
 
TBF, I think one of the reasons Starfield got trashed is because it has ship interiors- or at least what has currently been implemented (although that's among a great many other things and I say that as someone who actually likes the game).

Sure it's nice to have the feeling of owning your own ship that you can walk around in, but (and this is a problem FDev have highlighted with the idea) there's not exactly much to do in there. The workshop is useful, but pretty much all the rest of the hab modules are just more outside surfaces for me to put guns on.

That doesn't mean the idea of a space game is necessarily bad- you just need to implement it properly. BGS even recognise they could have done better with the current 6 week cadence of patches and updates, which would not have been part of any original plan which didn't include accepting a poor launch.
I'd say also the companions in Starfield. I always wanted my SLF pilot to be around, but playing SF makes me try and shoot all the companions, and you know exactly how that turns out...talk about immersion breaking. FDev, if you ever make our hirees "people", do not make them like SF companions.
 
FDev, if you ever make our hirees "people", do not make them like SF companions.
I don't have any issue with the SF companions... I chose who to travel with and ignored the rest.
Same as with Skyrim & FO4, the travelling companion is just another weapon. (although Piper in FO4 has some great dialogue)
 
I don't have any issue with the SF companions... I chose who to travel with and ignored the rest.
Same as with Skyrim & FO4, the travelling companion is just another weapon. (although Piper in FO4 has some great dialogue)
They do complain overly much at the murders though. I take you on my ship to explore the galaxy, you let me gun down the odd innocent. That should be the deal.

Really though, I'd agree that in of themselves the companion characters work in SF (they're all part of the same group with a leader that has a very strong lawful background) and it makes sense that there's a shared sense of morality there, at least from a story perspective (could go further into that, but not really in the mood for being smited in an act of mod over going that far off topic).

In ED's more dystopian backdrop, I'd say you need much more options for easily hiring an 'evil' crew. Only real problem I see is when everybody hires the evil crew anyway as soon as the more moral NPCs complain at you for completing that illegal mission or that accidental hit on an innocent ship in a Haz RES.
 
Unreleased just like dreams.txt in the first post. The more complex and more detailed you make your dreams.txt the less likely it is to ever be a game, that's a valuable lesson taught to us by SC.
That's not an original lesson SC taught, but people just stopped using common sense when reading dreams.txt and ignored lessons learned.
 
A tenth of a second is more than enough time to make the difference between a plasma shot hitting a target and plodding off into nowhere, or hitting a <1% hull target that's 99% ready to initiate a jump, when at the exact same time the other player reports they've already begun the jump and should be impervious to damage.
Don't play with people on the other side of the world then! :D To be fair the rubbish instancing usually means we can't even see them...
 
Back
Top Bottom