Another disappointment

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For the love of space, if you have some criticism, make it constructive and be nice to people. Especially to people who made a game we clearly feel so passionate about that we keep on discussing it 10 years after it first came out.
So now, after reading pages and pages of interesting new posts, I have to revise that:

For the love of space, please throw another childish tantrum after update 19, so that the rest of us can meet under an ill advised headline to actually have a nice and constructive chat. I learned something new about VR and audiophiles, about likes and dislikes of other players, about the personal hardware and setups of different people here.

So thanks, I guess.
 
So now, after reading pages and pages of interesting new posts, I have to revise that:

For the love of space, please throw another childish tantrum after update 19, so that the rest of us can meet under an ill advised headline to actually have a nice and constructive chat. I learned something new about VR and audiophiles, about likes and dislikes of other players, about the personal hardware and setups of different people here.

So thanks, I guess.
Too positive and constructive on a human level.
I upvoted with my phone upside down, so consider it a thumbs down from me!😠
 
For what it is worth, the Rift S is quite low quality compared to the more recent headset generations. I've started with the Rift S five years ago, and while it got me hooked instantly, very soon I felt the need to upgrade for better visuals, and bought a Reverb G2 like 18 months after I bought the Rift S. And then of course the "chasing your tail" of upgrading the hardware to be able to feed the headset began... But image quality wise, there's a big difference between the Rift S and even my Reverb G2 (even if I can only run at 50% to get satisfying frame rates).
How about a "poor man's VR" (kind of) in the form of head-tracking? For example the TrackIR? How well does it work? Does it add immersion to the game?
 
How about a "poor man's VR" (kind of) in the form of head-tracking? For example the TrackIR? How well does it work? Does it add immersion to the game?
No TrackIR or even a 4K 70" TV (like I had) can compare with VR. The immersion in VR is incredible.

"poor man's VR" I'ts used Quest 2 :) Big screen TV + trackir will cost more.

But you also need a joystick, because you will want more and more immersion.
I now have a joystick, throttle, pedals. I fly like a butterfly, I fly like a leaf in the wind :) The gameplay has already faded into the background. I fly and listen audiobooks of great SF writers, and now even asteroid mining is enjoyable for me.

PS For quest 3 a 3060ti is enough, but something like a 4070 is better
 
As a comparison I use a tobii 5 eye tracker for SC.
I use a G2 reverb VR headset in elite.
The latter is far superior in terms of immersion.
 
How about a "poor man's VR" (kind of) in the form of head-tracking? For example the TrackIR? How well does it work? Does it add immersion to the game?
For me, VR and TrackIR have different use cases. TrackIR is not so much about immersion (well, maybe a little bit), but about having another input device in front of your monitor without going full VR. In ED, I take notes all the time (yes, on paper), switch to EDDiscovery, EDSM, Spansh and whatnot, so a full VR headset would limit me in my preferred style of play. TrackIR, on the other hand, is incredibly useful to have both of your hands free for, well, things that hands usually do: manipulating stuff. I can control a vehicle with both hands while simultaneously looking around with my real head, while still being "in the real world", so to speak.

It doesn't feel immersive like a VR headset, it's feels more like having a third hand, if that makes sense. Now I'd just like a fourth hand to write things down.
 
Agree. I logged in for about 30 seconds and saw that major bugs were not addressed so I logged back out. The vast majority of players, based on a few surveys, don’t care about the thargoid nonsense.

The good news is Legacy still remains probably the best space game on the market so I’d suggest playing it until Fdev gets their stuff together. There is real hope that Odyssey will be significantly improved this year, but until then Legacy is where it’s at.
What surveys? I'd like to see the stats of those surveys!
 
I wasn't asking if head-tracking is better than VR. I was asking how well it works in ED.

On the subject of VR, it's too inconvenient. Plus, you can't really do fuel-ratting in VR.
 
I wasn't asking if head-tracking is better than VR. I was asking how well it works in ED.

On the subject of VR, it's too inconvenient. Plus, you can't really do fuel-ratting in VR.
This is more convenient; at least you can place a gaming chair with joysticks in any corner of the house.

Plus, you can't really do fuel-ratting in VR.
Why? I flew in VR to beagle point.
 
For me, VR and TrackIR have different use cases. TrackIR is not so much about immersion (well, maybe a little bit), but about having another input device in front of your monitor without going full VR. In ED, I take notes all the time (yes, on paper), switch to EDDiscovery, EDSM, Spansh and whatnot, so a full VR headset would limit me in my preferred style of play. TrackIR, on the other hand, is incredibly useful to have both of your hands free for, well, things that hands usually do: manipulating stuff. I can control a vehicle with both hands while simultaneously looking around with my real head, while still being "in the real world", so to speak.

It doesn't feel immersive like a VR headset, it's feels more like having a third hand, if that makes sense. Now I'd just like a fourth hand to write things down.
I agree. Head tracking is very useful, especially in combat. I cant stand headphones, I would never cope with VR, so it's a good compromise
 
I would guess most VR CMDRs a) can touch type and b) have some kind of desktop window pinned. I do both - I just wrote this post without taking my VR headset off.
I don't think the Rift S has the resolution for that. :p

Still, I don't think it's very feasible. Need to switch pretty fast between controller and keyboard.
 
I don't think the Rift S has the resolution for that. :p

Still, I don't think it's very feasible. Need to switch pretty fast between controller and keyboard.
I did that even with my Rift S. It wasn't great, but I always had a large desktop window with enlarged fonts in my lap, and it worked. I always have a keyboard on my lap to type on.
 
I still have my good ol' EDTracker, it tracks my 'ed.

Definitely not a patch on VR, but then it only cost me like £20. You can still get the bits for it I think, although you want to still clear of the official domain as it's been bought by a dodgy spammer.
 
I wasn't asking if head-tracking is better than VR. I was asking how well it works in ED.
It works very well. I'm so used to it that I often slightly tilt and turn my head in games without TrackIR support and wonder why nothing's happening.

Not only in combat, as @robbyp mentioned, but also while salad hunting in low altitude flight. "Wait was that a..." turns head "oh no, it's just a rock".
 
How about a "poor man's VR" (kind of) in the form of head-tracking? For example the TrackIR? How well does it work? Does it add immersion to the game?
Over the years, before I finally bought a VR headset, I'd occasionally try some form of head tracking. Each time, I'd drop it fairly quickly, because using it never felt comfortable, and it never gave me the results I expected. I was far more comfortable simply programming my POV hat on my joystick to look where I'd want to look.

Of course, I now have a VR headset, so I don't have either problem. :D
 
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