Titan War Adjustment

Paul_Crowther

Senior Community Manager
Frontier
Greetings Commanders!

As you continue the fight against the looming threat of the Thargoid Titans, we're making a few adjustments behind the scenes to ensure your progression isn't thwarted by any unnecessary barriers.

As it currently stands, Thargoid Titans create alert systems whilst they continue to threaten the galaxy. These alert systems are challenging to reclaim if they are close to the Titan and currently even if the Titan is destroyed these still need to be taken back.

We're making a change that will take effect this Thursday: Alert states will be considered defeated if the Titan met a fiery end before they could initiate the subsequent Invasion. That means you won't have to worry about trying to complete an impossibly hard Alert state or any subsequent invasions beginning as long as you can take out the source.
 

Paul_Crowther

Senior Community Manager
Frontier
Fdev are uploading a virus to the motherships.
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This doesn't really seem like it will have much real-word effect?
Taranis has already stopped producing alerts, because it's gone.
Leigong would have been lucky to spawn one new alert this week.

So what's the point in turning off a mechanism that isn't really doing anything? Clearing out the leftover alerts was never a problem; clearing out the leftover controls (because they are remaining at full strength even after the titan is destroyed) is the issue.

(Please also look into re-taken spire systems not reactivating correctly - Taranis has two control systems with spires in them but neither show as spires in the galaxy map. One of the spire sites is still inactive while the other is active, but not giving progress to outer systems as spire sites at the other maelstroms do. There are also no missions available for either of these spires at the rescue megaships.)
 
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This doesn't really seem like it will have much real-word effect?
Taranis has already stopped producing alerts, because it's gone.
Leigong would have been lucky to spawn one new alert this week.

So what's the point in turning off a mechanism that isn't really doing anything? Clearing out the leftover alerts was never a problem; clearing out the leftover controls (because they are remaining at full strength even after the titan is destroyed) is the issue.

(Please also look into re-taken spire systems not reactivating correctly - Taranis has two control systems with spires in them but neither show as spires in the galaxy map. One of the spire sites is still inactive while the other is active, but not giving progress to outer systems as spire sites at the other maelstroms do. There are also no missions available for either of these spires at the rescue megaships.)

It's a sensible tweak. Alerts close to titans take tens of thousands of tissue samples to remove. If you get under 4 systems near the titan, the titan starts generating its own alerts, which basically means putting in any effort towards clearing out the close control systems now, means creating more effort for yourself later.

Any game mechanic that discourages playing the game to achieve optimal results is one that should be reconsidered, and I'm glad they did.
 
If you get under 4 systems near the titan, the titan starts generating its own alerts, which basically means putting in any effort towards clearing out the close control systems now, means creating more effort for yourself later.
So a single system, during a single week, gets prevented from turning into a control system.
Meanwhile the 13 control systems still present around Taranis continue to remain as impenetrable as ever.

Like I said, this change doesn't really do anything. The overall result is negligible.
 
Regarding the Alert change, there is one other aspect it fails to address—I still wish not to provoke a Titan Alert by clearing too many Control systems, because weak Titans have a Carrier space problem and it would become an annoyance for many Commanders to have Hyperspace destabilisation imposed upon their quite nice 10 Ly parking spot!


Meanwhile the other 13 control systems still present around Taranis continue to remain as impenetrable as ever.

Control systems remaining around T. Taranis seem to have stopped reinforcing at least, becoming a matter of time despite their immense strength.


If you get under 4 systems near the titan, the titan starts generating its own alerts

Under three; I warned at four so that we would have some margin for error!
 
So a single system, during a single week, gets prevented from turning into a control system.
Meanwhile the 13 control systems still present around Taranis continue to remain as impenetrable as ever.

Like I said, this change doesn't really do anything. The overall result is negligible.
At least 1 system, possibly more, depending how many close systems get defeated for future titans.

Like I said, it's a small tweak, but a good one.
 
At least 1 system, possibly more, depending how many close systems get defeated for future titans.
As long as the number of controls is above the titan-spawning threshold (at which point the titan is guaranteed to die within the week...), the number of active alerts would always be less. They would always be the minor problem with cleanup and would eventually transition to controls regardless...

(If this is really a response to the players calling to halt progress on Leigong due to not wanting to trigger a titan spawn, why not just turn off titan spawns... since the only time the requirements for that will be met will be in the titan's final week of existence...)
 
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Greetings Commanders!

As you continue the fight against the looming threat of the Thargoid Titans, we're making a few adjustments behind the scenes to ensure your progression isn't thwarted by any unnecessary barriers.

As it currently stands, Thargoid Titans create alert systems whilst they continue to threaten the galaxy. These alert systems are challenging to reclaim if they are close to the Titan and currently even if the Titan is destroyed these still need to be taken back.

We're making a change that will take effect this Thursday: Alert states will be considered defeated if the Titan met a fiery end before they could initiate the subsequent Invasion. That means you won't have to worry about trying to complete an impossibly hard Alert state or any subsequent invasions beginning as long as you can take out the source.
Another super-nerf to the thargoid war?

It's more like the "thargoid lightly annoying put one foot in the back yard" by now xD
 
Good change and much appreciated!
Fdev are uploading a virus to the motherships.
Plot twist: The virus has an unforeseen and unfortunate habit of jumping into any human ship that flies too close to the Titan, making them part of a large fleet of malware vectors that then carry said virus to every starport, outpost, fleet carrier, megaship and Odyssey settlement where abovementioned ships would land.

End result: Humanity has to deal with stations dropping from the skies, manufacturing settlements spewing up malformed hardware, fleet carriers spreading novel cryptoscams and Sirius megaships spamming letters about princes of Beagle Point and their large inheritances while the Thargoid Empress is laughing their abdominal sections off in Andromeda--she always keeps her Titan OS and antivirus updated🤪
 
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