Sharing Ships

Many of us have friends who might enjoy the game, but it's a pretty hard sell considering the level of grinding you have to do to unlock the engineers, etc.
What if we could let friends borrow ships? Say we're at my fleet carrier, I've got 2 anti-xeno ships engineered to the teeth, and I want to let my friend have a go in one?
Why not?

It would get more people interested in the game, it would get those of us already invested more interested in engineering new ships. Sounds like a win/win all around.
 
It would get more people interested in the game, it would get those of us already invested more interested in engineering new ships. Sounds like a win/win all around.
I'm not so sure about that.

In general, video games do not tend to be popular and successful, and a joy to play, if they give you everything from the very start. They are enjoyable when you have to earn your rewards because, well, it feels rewarding: You went through some effort, and you were rewarded with something cool. If everything "cool" is given to you from the very beginning, it doesn't feel rewarding, there's no sense of accomplishment, there's no sense of achievement, there's no sense of having progressed in the game and become stronger through struggle.

That's why most FPS games start with a pistol rather than the final BFG. That's why RPGs start you on level 1, not on level 100. That's why adventure games don't give you every item, every piece of equipment, every weapon from the very start. You have to earn them.
 
Better question is why do you think engineers are required to enjoy the game. They weren't even around 'til 1.4 ish. Did we all just hate the game up 'til then? :unsure:
This one. Engineers aren't required for anything (not even entry-level Thargoid combat), your mates could just jump on and play.

I think FCs as SQN assets may have facilitated that sort of thing originally, but since that got scrapped, it's probably fair to say sharing in general is dead in the water.
 
I'm not so sure about that.

In general, video games do not tend to be popular and successful, and a joy to play, if they give you everything from the very start. They are enjoyable when you have to earn your rewards because, well, it feels rewarding: You went through some effort, and you were rewarded with something cool. If everything "cool" is given to you from the very beginning, it doesn't feel rewarding, there's no sense of accomplishment, there's no sense of achievement, there's no sense of having progressed in the game and become stronger through struggle.

That's why most FPS games start with a pistol rather than the final BFG. That's why RPGs start you on level 1, not on level 100. That's why adventure games don't give you every item, every piece of equipment, every weapon from the very start. You have to earn them.

Right, that's always a balance in any game. But this would be a sampling, it's not like the person gets to keep your ship. It could even be limited to them only being able to use it when you're online and 'loan' it to them or something of the sort.

Frankly, I think ED has that balance a bit skewed in the "do this rote task over and over" direction. That's another topic all together though.
 
Many of us have friends who might enjoy the game, but it's a pretty hard sell considering the level of grinding you have to do to unlock the engineers, etc.
What if we could let friends borrow ships? Say we're at my fleet carrier, I've got 2 anti-xeno ships engineered to the teeth, and I want to let my friend have a go in one?
Why not?

It would get more people interested in the game, it would get those of us already invested more interested in engineering new ships. Sounds like a win/win all around.
Why not just let your friends come round and play on your system?

As it is it sounds like your friends have to buy or borrow a trial package linked to your account.
 
We have Fleet Carriers... so why not add an option for FC owner to rent out some of his/her ships?
Do you pay the insurance when someone trashes your Cutter or do they? What if they can't afford it? What if they just reset their commander afterwards? What if they just store it on their carrier and never give it back?
 
Do you pay the insurance when someone trashes your Cutter or do they? What if they can't afford it? What if they just reset their commander afterwards? What if they just store it on their carrier and never give it back?
I imagine it would just go back to your storage if you log off. Like you have to be online, and they have to be online, in order for them to borrow it. Maybe they have some grace period where they have like 10 minutes or something to get it back to your carrier, or the station. After that, I don't know, I guess it just disappears out from under them and it treats them like they took an escape pod?
That's a good question, I think insurance should be on the owning CMDR. So if you loan it to your buddy, and he crashes it, it's on you. You better have the rebuy ready.
 
We have Fleet Carriers... so why not add an option for FC owner to rent out some of his/her ships?
That would be neat. Imagine making 10 of the same meta-ship, parking it outside a Titan or Spire site, then charging people by the hour.
Would be a cool way for people to experience the inside of a Maelstrom who haven't had the time to engineer cold builds yet.
 
then charging people by the hour.

Oops, you are actually suggesting charging people for using assets in a video game owned by FDEV, I can't imagine how well that's going to go with the mods! There's a gray area where you can drop goods other players can pick up and sell and other methods of helping other people make money using a Fleet Carrier, but that's helping other people make money, you are talking about charging people by the hour and that's pushing things outside the windows that's acceptable I suspect.
 
At the very least we should be able to allow anyone within our team or crew to pilot our ship if we grant them permission. (this goes for all the other functions of the ship but piloting is the topic at hand, here, so:) It's so dumb and annoying how insanely limited the multiplayer features are in this game.
 
Oops, you are actually suggesting charging people for using assets in a video game owned by FDEV, I can't imagine how well that's going to go with the mods! There's a gray area where you can drop goods other players can pick up and sell and other methods of helping other people make money using a Fleet Carrier, but that's helping other people make money, you are talking about charging people by the hour and that's pushing things outside the windows that's acceptable I suspect.
Yeah, how do you figure? People already post jobs, offering to pay CMDRs 10-50k/ton if they'll load or unload their fleet carriers.
What would be so bad or different about offering a kitted out cytoplasma conda for 20m/hr or whatever the market landed on, and letting people go make hundreds of millions per hour with it?
 
The peace n tranquility out in the black ⚫️.
If u want multicrew play that other game. Darn good too. Cept wen you clip thru turret floor
 
I literally came on the forum just to say that this is needed, now.

I've been doing game sessions with my buddy, who's not a complete greenhorn in this game, he's to the point where he has an Anaconda. I want to take him into the Maelstrom to let him do Titan bombing runs, but the amount of logistics that have been needed to get him to that point are ridiculous.

For Titan bombing, EVERYTHING needs to be engineered in a non-generic way (low emissions powerplant) which means GETTING the engineering components which means GRINDING crystalline forests, HGEs and Jameson crash site, as well as picking up all the right modules in the first place. I also thank that we don't need to grind the unlocks for the caustic sink launchers and thargoid pulse neutralisers anymore.
The upshot is that the whole thing has taken 15 hours of gameplay just trying to get setup to do an activity.
You can't have cool things in the game and have them be so restrictive. This is how live service games DIE.
Best band aid fix for this is to just allow multicrew/ odyssey crew to take the helm seat, the code is already there.
The questions around bounties/bonds/insurance all have pretty straightforward answers.
 
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I literally came on the forum just to say that this is needed, now.

I've been doing game sessions with my buddy, who's not a complete greenhorn in this game, he's to the point where he has an Anaconda. I want to take him into the Maelstrom to let him do Titan bombing runs, but the amount of logistics that have been needed to get him to that point are ridiculous.

For Titan bombing, EVERYTHING needs to be engineered in a non-generic way (low emissions powerplant) which means GETTING the engineering components which means GRINDING crystalline forests, HGEs and Jameson crash site, as well as picking up all the right modules in the first place. I also thank f that we don't need to grind the unlocks for the caustic sink launchers and thargoid pulse neutralisers anymore.
The upshot is that the whole thing has taken 15 hours of gameplay just trying to get setup to do an activity.
You can't have cool things in the game and have them be so restrictive. This is how live service games DIE.
Best band aid fix for this is to just allow multicrew/ odyssey crew to take the helm seat, the code is already there.
The questions around bounties/bonds/insurance all have pretty straightforward answers.
You really don't...

There's plenty of small, cheap, G1 builds that can get in and enjoy the Titan content, especially now the main modules (AX missiles, caustic sinks & TG pulse neutraliser) can be bought for credits.

Anyway, I'm not sure how I'd feel about leasing or borrowing ships, but at the very least I'd like to be able to let my friends take the helm of my ship in multi-crew, rather than being limited to gunner and fighter positions.
 
Cobsidering the process of learning to fly and how the equipt and mod a ship to your own liking is the best part of the game, how about we don't...
And while some tweeks should be done to the process of unlocking a couple of the engineers, to the mat grind, and the actuall engineering, effectivly just giving new players fully modded ships is a horrible idea.
 

Ozric

Volunteer Moderator
For Titan bombing, EVERYTHING needs to be engineered in a non-generic way (low emissions powerplant) which means GETTING the engineering components which means GRINDING crystalline forests, HGEs and Jameson crash site, as well as picking up all the right modules in the first place.
Actually my Krait Mk.II that I have been using to attack the Titans on my alt account has 1 engineered thing on it and that's the FSD (to grade 4). Everything else is stock, and available to buy for credits.

3 Enhanced AX Multicannons was getting me 800k per run at Leigong last night. Do a run, then sit in the Asteroid belt and use repair limpets while the next one is going on. Then jump back in for the next run. And repeat.
 
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