Very interesting! First off I think this was a very superficial look (given the last minute sub) so I'll reserve judgement.
Firstly having more visual representation of a powers influence on the ground is very nice, and varying based on PPV2 states (and is one extra above factions and their states). Its also great that based on these new states NPCs attitudes and activities will change- perhaps an analogue to the faction states of civil unrest, lockdown etc (where security is high / actively hunts you).
From what I understand there are 4 'stages' of a system (one secret) so this is different to how V1 works. So you go from contested (at borders?) to fortified and then to 'stronghold' (with NPCs behaving in certain ways). I wonder what the other one is? Being Thargoid but Powerplay would suggest that.
The map.....now, as a guess are the 'clouds' influence related? PP V1 had fixed 'bubbles' but what Arthur was suggesting was you 'push outwards'. This might mean activity makes the 'cloud' expand and this is how powers clash- so two clouds envelop a potential system and it becomes contested between the two?
It makes sense you have extra forces in a 'stronghold' so, cool. Maybe these areas are the PvP 'arenas'?
But we need more info really. Much more. Decay, ranks, perks, V1 > V2 transition, differences between powers, how powers expand, what do players actually do, votes (please no!) etc. One thing that did disappoint me was the reuse of the PP leader artwork though.