"...any more and things would start to get stale ..."12 years into a 2 year delivery...
"...any more and things would start to get stale ..."12 years into a 2 year delivery...
Coincidence?
A fine point well made, but sadly our brave Commando only has time for promotion, not reading.I'm afraid that really looked about as exciting as watering a lettuce.
Here is an example of the two currently most interesting gameplay loops combined. Pirates found a freighter (player) that had just bought commodities at an outpost. Pirates drive the freighter off the planet into the atmosphere, destroy the engines and disable the ship's systems(ship is softdeath). The freighter is boarded, the cargo is transferred to a pirate transport ship and finally a pirate salvage ship arrives to dismantle the freighter and sell the materials later.
Source: https://youtu.be/EC8Uw9T7hKI
If there's an award for worst ship physics, CIG wins.
Are you sure there was actually physics involved in that, it looked as far as I can see the same function I use in the free camera in ED, just panning around and zooming in and out, was that supposed to be a ship maneuvering?
Exactly my thought too. It looks like a free-roam camera. No inertia apparent.Are you sure there was actually physics involved in that, it looked as far as I can see the same function I use in the free camera in ED, just panning around and zooming in and out, was that supposed to be a ship maneuvering?
sunk cost fallacy doing these stupid overdrive missions. not sure why i am doing this to myself.
With Roberts being such a micromanager, I tend not to blame the artists working on the game for how anything looks, as there are many reports of approved assets being sent back for reworking over and over through the years.If as Art Director he's somewhat responsible for the new godawful fake-hologram UI that's practically unreadable, then hhee ddeeffiinniitteellyy hhaass zzeerroo cclluuee aabboouutt mmaakkiinngg ggoooodd uusseerr eexxppeerriieennccee![]()