It gives the option, although I haven't tried feeding it any yet...does jumponium work with it?
It gives the option, although I haven't tried feeding it any yet...does jumponium work with it?
When your best response to acknowledgement of an issue is "go find something else", that in itself is a testament to the problem.You keep talking about "issues" and "solutions", as if supercruise times were some kind of bug.
There are millions of space combat games out there. I'm sure you'll find one that suits your preferences if you search enough, which doesn't have these "issues".
I’ve just had a moment of realisation.
It’s a blockade runner.
And is that how you view FSD engineering, guardian FSD boosters, FSD synthesis, neutron boosting, & fleet carriers crossing 500 ly in a single go?“Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.”
Science beckons!It gives the option, although I haven't tried feeding it any yet...
but it doesn't do that?Yup. All the people who expected this new FSD to make old ones completely obsolete or it to make in-system travel near-instant without a serious tradeoff are naturally disappointed
Folks, it's an FSD for interceptors and blockade runners—you want to catch someone or escape someone, you use this. You want to travel from one edge of the bubble to the other—you use the classical A-rated stuff. Simple as that.
From tests I was in the Canonn Discord NPCs can still catch you. that might just be NPCs being NPCs and therefore cheaters but yeahOk overcharge is cancelled during interdiction. That's if they can catch you to interdict you in the first place though.
Dare I expect something more than 1 step forward & 2 steps back? Dare I hope for a new addition to the game to be fun and not punishing or obtuse?Or that the intended use isn't what some think and they're too quick to shoot from the hip themselves? It's entirely possible that this is a niche module intended to serve a particular purpose and that it serves it well enough. Now, it would be nice if could be engineered, to be fair, does jumponium work with it?
The dev's can't cater for everyone.When your best response to acknowledgement of an issue is "go find something else", that in itself is a testament to the problem.
Avoiding problems has been the forte for far too long for far too many of the game's outstanding sore points. Any game community that looks at feedback or criticism of said game and states "go play something else" has been a detriment upon the game experience since the dawn of online gaming.
And no, there aren't "millions" of space combat games out there (not that combat is the only focus of this game, that's another thing you have wrong). None of them yet are par with what Elite achieves with the 1:1 authentic representation of the Milky Way galaxy & humanity's existence 1300 years into the future. (Jury's still out on when SC will ever have the game actually put inside the game...)
Bottom line: I want to enjoy and play Elite, and the design choices that keep being made in Elite are holding me back from doing that, so I will continue voicing my criticisms. I know for a fact I am not alone, because I have seen the same observations reflected all around the community for many long years while waiting for Fdev to do something new.
So kindly, if all you have to contribute to a conversation is "go somewhere else", keep it to yourself.
Dare I expect something more than 1 step forward & 2 steps back? Dare I hope for a new addition to the game to be fun and not punishing or obtuse?
Anyways, i'm quite glad the OC FSD turned like this.
I was affrait it would be some overpowered dong of crap that will ruin the game.
Glad to see FDev is keeping it sane
I suppose you are right. Before I had the opportunity to buy and try the new tech out, I suspected the FSD OSC would consume more fuel and produce more heat. Nearly ran out of fuel in 20 seconds in a Sidewinder but I exceeded 3000c out to 180,000 ls in HIP 11218. As an explorer and trader, this OSC is not really going to help me much. I use engineered Class A FSD modules for all of my vessels for both trade and exploration.
There's a use in exploration: If you use a fleet carrier as a platform for exploration, and you want to DSS scan planets, the new FSD allows you to reach the planets much faster. If you only intend to do this relatively close to your carrier, the lower jump range won't be that much of an issue.Not usable for exploration since it consumed fuel.
During my test ride in my Sidewinder in HIP 11218, I left an interdictor 180,000 ls in the dust doing nearly 3000c. Very difficult to control vessel. And with about 25% fuel left on my return trip to North Station, I did a 1 second boost which was enough to arrive at North Station without being interdicted. Blockade runner.Ok overcharge is cancelled during interdiction. That's if they can catch you to interdict you in the first place though.
I can’t imagine in what situation I might need this drive.
Hmmmm...
I don’t understand why this FSD is needed. I can't imagine a situation in which drive could be useful. Huge fuel consumption, huge overheating, short jump and no engineer. I can’t imagine in what situation I might need this drive.
I'm very disappointed.
Like, that's just your opinion, man. I know it might sound incredulous, but I'm a fan of space and I enjoy supercruise, it can be very relaxing and I think the time/velocity in general is balanced pretty well. So I am glad that it hasn't been effectively nerfed by this module, which I think would be a bad thing.And is that how you view FSD engineering, guardian FSD boosters, FSD synthesis, neutron boosting, & fleet carriers crossing 500 ly in a single go?
But somehow addressing hours of empty nothingness going on in supercruise is suddenly crossing the line for keeping the sensation that "space is big"?
Utter nonsense.