Update 18.02 | Wednesday 10th April

Yup. All the people who expected this new FSD to make old ones completely obsolete or it to make in-system travel near-instant without a serious tradeoff are naturally disappointed🙃

Folks, it's an FSD for interceptors and blockade runners—you want to catch someone or escape someone, you use this. You want to travel from one edge of the bubble to the other—you use the classical A-rated stuff. Simple as that.
Making it engineerable OR class A would have been fine. It would still be quite the tradeoff to engineered class A. Making it class C AND not engineerable makes it near useless, for me at least.
 
Dare I expect something more than 1 step forward & 2 steps back? Dare I hope for a new addition to the game to be fun and not punishing or obtuse?

I guess Arrowhead & their approach with Helldivers 2 has given me too much hope back after being drained of it waiting for something exactly like this in this game for the past 6 years to address one of my biggest peeves about the game.
You're missing the point is basically the upshot of what's going on here. Helldivers 2 has nothing to do with it, they've had issues themselves with a bugged weapon causing instant CTD. And I'm sure there will be weapons and stuff implemented into the game that will also need more than just a superficial look at it to appreciate it's intended use.
 
Dare I expect something more than 1 step forward & 2 steps back? Dare I hope for a new addition to the game to be fun and not punishing or obtuse?
did you actually even log into the game and test it before posting? did you test in on different ships? in multiple situations? on various builds? did you actually do some measuring before cutting?
while there are lot of issues with fdev to criticize i dont think spewing nonsense about unusability of a new module literally hours after its live release is the way...
its fun, it has uses, it already has a lot of fans and it just might be tweaked a little here and there in the future (if there will be reasonalbe enough reports and reasonable enough suggestions).
fdev did a good amount of steps forward in the near past and i definitely see this as another one. my only hope in regard to this fsd is that the lack of engineering is just a temporary issue. but either way its a very cool and fun addition that i already made a good use of.
 
And is that how you view FSD engineering, guardian FSD boosters, FSD synthesis, neutron boosting, & fleet carriers crossing 500 ly in a single go?

But somehow addressing hours of empty nothingness going on in supercruise is suddenly crossing the line for keeping the sensation that "space is big"?

Utter nonsense.
Or utterly different point of view.

Dare I expect something more than 1 step forward & 2 steps back? Dare I hope for a new addition to the game to be fun and not punishing or obtuse?

I guess Arrowhead & their approach with Helldivers 2 has given me too much hope back after being drained of it waiting for something exactly like this in this game for the past 6 years to address one of my biggest peeves about the game.
But you were the one who told you that this module was going to reduce all supercruise times with little or no downside.

This is the problem of putting your hopes on something before you know enough about it which is of course a problem we all have at times.
 
Making it engineerable OR class A would have been fine. It would still be quite the tradeoff to engineered class A. Making it class C AND not engineerable makes it near useless, for me at least.
Maybe we'll get engineering and/or higher rated versions with future updates? Felicity Farseer right now is probably just as baffled as we are with this newfangled gadget😉

In the meanwhile, I suppose pairing it with a Guardian booster is a quick way to double the jumprange🙃
 
Like, that's just your opinion, man. I know it might sound incredulous, but I'm a fan of space and I enjoy supercruise, it can be very relaxing and I think the time/velocity in general is balanced pretty well. So I am glad that it hasn't been effectively nerfed by this module, which I think would be a bad thing.

However, I also get that when running shipments from carriers to stations or just trying to get from A to B real quick having something that would alleviate that would be a good thing too. This seems to be exactly the thing this module was made to do; provide an option to reduce repetitive loops plus other potential usees in relation to blockade running/ganker evasion.

Basically, just because it wasn't what you wanted doesn't make it useless, maybe after the initial disappointment of what it isn't has worn off, maybe you'll find use for what it actually is. And I'm saying that as someone who would agree, to a degree, with you (possibly) that it would be good for there to be something that can do a similar thing to alleviate the long travel times between in-system distant binary partners. o7
THIS!!!
 
Speaking of ganksters, pirates and blockades: Open seems real quiet these days. The only place I expect a significant chance of getting attacked is Deciat. Seeing another CMDR outside of engineer systems is slightly shocking. Hopefully that will improve later in the year. Optional smoother sensitivity curves for controller users would help with that; you dropped the ball with that. I would've said this over a decade ago but I used a stick then.
 
Honestly I think it needs engineering to make it viable for anyone without a fleet carrier. Granted I've only tried it on the Clipper so far which is pretty hefty.
 
Because it is. Objectively it is the largest time sink in the game, during which there is largely nothing going on at all but watching a timer tick down over the course of hours.

Objectively, the typical Supercruise journey is < 500ls, which is a journey of less than two minutes. During which, you’ve got potential threats to evade, USSs to analyze, and gravity braking maneuvers to plot. What you describe is so atypical, I’ve got to wonder if you’re cruising in normal space.
 
FDev implements convenience feature players asked for that makes the game more inconvinient (by having you switch out FSDs in outfitting for different tasks like going to planets and stuff).

It's a cool idea but making it a core module ruins it since it's not something you can add/remove to an existing ship without losing your engineering and jump range is not something players want to compromise on.

It's good for some odyssey stuff if you want to do stuff in a single system and do quick planet hops, but the outfitting aspect brings it down too much since it makes you spend more time planning/preparing than what it saves you if you just want to do 1-2 missions quick.
 
Yup. All the people who expected this new FSD to make old ones completely obsolete or it to make in-system travel near-instant without a serious tradeoff are naturally disappointed🙃

Folks, it's an FSD for interceptors and blockade runners—you want to catch someone or escape someone, you use this. You want to travel from one edge of the bubble to the other—you use the classical A-rated stuff. Simple as that.
Reminds me of several old proposals for a Supercruise Booster, complete with the fuel guzzling, intended for escapes or interceptions, not ordinary travel.
 
And is that how you view FSD engineering, guardian FSD boosters, FSD synthesis, neutron boosting, & fleet carriers crossing 500 ly in a single go?

But somehow addressing hours of empty nothingness going on in supercruise is suddenly crossing the line for keeping the sensation that "space is big"?

Utter nonsense.
How often do you spend "HOURS" travelling in Supercruise? Utter nonsense. You have an opinion and while I'm sure there are those who agree with you it is still I believe thankfully a minority opinion. When I first heard about this new drive I was concerned that we were entering into the realms of Fast Travel but thankfully it looks like it is a balanced increased speed option at a cost, time will tell if the costs are too high and they may well be tweaked.
 
Speaking of ganksters, pirates and blockades: Open seems real quiet these days. The only place I expect a significant chance of getting attacked is Deciat. Seeing another CMDR outside of engineer systems is slightly shocking.

There's a war on you know! Very busy around the titans 😉

I didn't get the best impression of open when I first ventured in for CGs, with gankers complaining about the game being dead whilst actively trying to kill it 🙄 but getting into AX has been a whole different world (galaxy?) I can drop in on a titan or spire and find a bunch of random cmdrs all working together to murder aliens, it's beautiful :')
 
I can see a couple of use cases for the class C SCO FSD with BGS but... That's about it.
The fuel consumption / heat generation are 2 issues Achille will have to address in the future, as I think the current SCO FSD is nothing more than a prototype.
I like to think they'll improve it in the future (engineering? Class A? More efficient?)
 
There's a use in exploration: If you use a fleet carrier as a platform for exploration, and you want to DSS scan planets, the new FSD allows you to reach the planets much faster. If you only intend to do this relatively close to your carrier, the lower jump range won't be that much of an issue.
You will need huge fuel reserves too. No, I wouldn't install it even on tritium miner ship, because I will prefer to use more cargo and carrier can do short jump to the spot.
 
So I just had a little go with a 5C FSD on a Krait, with a "could this be handy for explorers?" view in mind, because sometimes there's that intersting looking body I want to land on but it's just so far away....

Here's my tuppence worth...

Fun Plus: Going Plaid is fun.
Annoying minus : Not being able to engineer it.
Annoying Minus : My god the fuel consumption!
Minus : The heat.
Slightly irritating Minus : Wibbly wobbly steering.

Verdict: About as much use as a chocolate watch. Way, wayyyy too many downsides. Very little point in using it for much of any type of gameplay, IMO. Even if you're gonna use it for things like deliveries and couriering, I honestly think the current downsides outweigh going plaid.
 
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