Dear FDev,
Thanks for the new update, I really appreciate new content. I was really trilled with this new FSD, and was really eager to try it out. Seems I've got a query. After a week dealing with the numerous Alert systems imposed on us, just to wait for this new FSD IMPO, (I'm waiting an acknowledgement for my messages in these forums regarding the extra sizes for the Corrosive Resistant Cargo Racks, which we really need to get through all remaining titans in the near future) - I cannot simply jump to the Oya's titan from my carrier despite being only 16Ly away.
I mean in order to use this new FSD, I have to make 8 jumps, and as soon as I arrive, I've got no fuel left to use. Let alone the insane amount of fuel just 5 seconds of boost uses. I'll have to use an FSD booster using an optional module space that is more needed for reinforcements.
These are my recommendations:
1. Perhaps in the future, give us A rated of this module and give explorers a fun way to utilize this FSD!
2. Remove the absurd Fuel consumption and Heat levels values to a minimum - I mean what fuel did the Thargoids use in their TItan?
3. Let us engineer it to increase further the jump range (get it to jump nearly as much as a Fleet carrier)
4. Give us the extra sizes Corrosive Resistant Cargo Racks (we really need these

5. Get a PTR option like in many other games prior to release such an update and get feedback from the player-base.
While you're at it, please unlock the Cobra Mk IV for the rest of us - remove the draconian mentality of depriving new players the use of certain features in the game we love so much. Make the old Paintjobs available to purchase as well
o7