I think the heavy downsides are on purpose:
- It is a prototype, and engineers will only follow after the final product.
- Fdev wants to see how people use it before refining it, and there are plans already.
- I can imagine we get another Titan CG where we collect more/other material for an improved version.
- This is meant as a short boost only, and then it's actually fine.
- The chaotic movement will probably stay so gankers cannot close the interdiction gap too easily.
- It can also be used to get away from interdictions if you watch your six in the radar and do short boosts in some random directions like a rabbit.
- Maybe this drive will be needed to interdict Thargoids in the future?
- Will the future Python Mk2 secret have anything to do with it?
I think we should let it settle for a while before demanding any quality of life improvements.
I'm enjoying the Zefram Cochrane moment at least.
It also carves out a specific niche all of its own; rapid in- system manouvering.
Traditional FSDs have been a long- established mechanism with various optimisations to get you from a 10Ly range out to 70Ly, and further with neutrons and synthesis and such.
The SCO doesn't compete at all in that space because it doesn't need to. It's specialising in a completely different domain that a traditional FSD can't compete with. The C class, unengineerable nature of it limits it to low jump ranges, which you can provide a crutch to via the Guardian booster... and extend usability through FSDs and fuel tanks as- needs.
Brief experimentation with it shows for rapid moves at around 10kls a system while doing poi based mission stacks such, i don't
need fuel tanks, heatsinks or such... meanwhile a build specially targeting long- haul passengers and cargo runs for the extra profit may need to consider these, it's a very reasonable trade-off.
I would expect if we did get engineering in this space, it shouldn't allow the sco to compete in the space occupied by traditional FSDs... rather, it should just enhance what it's good at, and if it does compete, it should do so at heavy expense to the very reasons you use an SCO.
It's no different to the choice of using fuel tanks vs fuel scoops, before ship transfers broke that consideration.
There's potentially a line here for the P2 where it's physical appearance suggests maybe it dissipates heat better and offers more stability.... and perhaps that's coupled with the disadvantage of simply having worse jump stats versus a traditional fsd (primarily; weight)