There should be a new acronym - Too Many Posts Didn't (Do Not Bother To) Read - TMP : DR or TMP : DNBTR - WTG V'larr.
Short-haul trips aren't an issue and are a matter of mere minutes as it is. Leaving planetary gravity well does not take that long if you simply stay pointed 90 degrees til free of it (times
varying widely depending on planetary mass in question, of course). Every video I've seen going "ooh, wow, this speeds up short trips so much!" is saving maybe 5-15 seconds, max, because the acceleration/deceleration caps remain unaffected (and that's if they don't overshoot).
In short, if you are correct about the limited intent of the module, it's addressing a need that doesn't exist and doesn't need solving. I find that to be underwhelming and disappointing.
This entirely depends on the ship. It seems they have taken the same effect that throws your ship around when charging up on white dwarves and neutron stars. Which means for example that my T9, which steers in SC like a cow, is almost unaffected.One of them, please, Improved Flight Stability.
Custom button names: https://forums.frontier.co.uk/threa...-built-a-new-game-by-now.623601/post-10349953@Paul_Crowther please tell the devs who implemented more than 32 buttons on controllers my big thanks and a huge o7! I am a Virpil-HOTAS user and suffered with all the workarounds for years.
That improvement makes me VERY happy!
Custom button names: https://forums.frontier.co.uk/threa...-built-a-new-game-by-now.623601/post-10349953Work arounds? Virpil has a button that turns all of your devices into 32 button devices. Yes, you end up with 3 devices for the throttle.
Source: https://old.reddit.com/r/EliteDangerous/comments/1c3jtxz/sco_heat_generation_is_tied_to_fps/Honestly V'larr, I can tell that the way you're speaking of this module in terms of hypotheticals, ie; of not having used it at all - because it would only take a cursory session to figure out whether some of your assumptions are correct or not (spoiler alert; they're not), I rather get the impression that you can't be bothered to play the game and figure it out, but yet put plenty of effort into grizzling about it, and FDev in general. Which, if is the case then I really can't be bothered to get into a useless protracted discussion effectively trying to prove a negative to someone who obviously puts their grind axe before anything else and seemingly only wants to pivot everything to an FDev bad narrative, while demeaning the play styles of those who are trying to explain the positive aspects of the module rather than taking their points into consideration. I think the module is great and I'll be using it a lot, despite your hypothetical reservations. Enjoy Helldivers 2. o7
This is exactly why I do not wish to continue the conversation with you as you just want to try to tell people what they are doing whilst ignoring anything they say in response. I'm not burying my head in the sand whatsoever and will happily discuss the pros and cons of the module but the fact is that it is you who have your head somewhere else that precludes you from engaging sincerely in this discussion. Have you even tried it? It seems you had a great opportunity to correct my assertion but you again ignore it, which speaks volumes. At this point you are just trolling IMO.If you want to bury your head in the sand rather than recognize these problems that do in fact exist, that is not my fault.
So you heap praise on Helldivers 2 devs even though a new feature literally breaks the game by causing a CTD if used. But yet, a new module for Elite may have a bug where heat gen is linked to FPS for whatever reason, though at the moment it hasn't been confirmed to be the case as far as I know as I write, which at most only causes a minor inconvenience mitigated by heatsinks etc.. but of course, FDev bad, Arrowhead good.Can you honestly tell me I don't have a reason to "grizzle" Fdev about these things?
People shooting you is unlikely due to your frame rate. There are other reasons people might want to shoot you ...So playing at high frame rate makes the SCO heat up faster?
When you fix that, can you stop system authority ships being hostile for no reason. I just picked up another stupid little bounty for accidentally firing back. So of course my allies want to destroy me over ituntil I switch ships and find an IF.
That's not what I meant. The frame rate is a problem for the SCOPeople shooting you is unlikely due to your frame rate. There are other reasons people might want to shoot you ...
System authority ships don't depend on frame rates.That's not what I meant. The frame rate is a problem for the SCO
System authority ships are still buggy when responding to crimes (it can't be genuine as there's only one, or a few if it's in a wing, with the rest not hostile). The problem ship/s tends to be a Viper. I expect the problem will be fixed server side in one, or a few, of the system authority profiles.
Yes, you'll find that tying the game engine speed to the frame rate is a design choice of many game developers to do in this way, especially for a game of this age.So playing at high frame rate makes the SCO heat up faster?
I know that, but I wouldn't say this game is one of them. ED was never meant as a game largely only played at 60 fps. This is a bugYes, you'll find that tying the game engine speed to the frame rate is a design choice of many game developers to do things in this way, especially for a game of this age.
I had the distinct impression that that had been fixed. Are you suggesting it has come back in 18.02?…
When you fix that, can you stop system authority ships being hostile for no reason. I just picked up another stupid little bounty for accidentally firing back. So of course my allies want to destroy me over ituntil I switch ships and find an IF.