Update 18.02 | Wednesday 10th April

pessonally i am glad that we have a 1 to 1 scale of the galaxy like it or not space is big
take that away from elites uniqueness and it just would not be elite at all but some space game......
at our current cruise speeds of nearly 25000mph a cruise to mars would take about seven months so i am so glad we can go @muliples of c the speed of light
this game would be incredibly boring with out that capacity like a real trip to mars for the most part would be imo
fsd sco is a nice addition to make that cruise even shorter at the expense of a nitrous oxide type injection that damages cars
though not my cup of tea( ( strong Brownian Motion produce type drive;)) i dont like the damage it does but i am very glad its an option regardless and may help in getting at a titan a little less interdicted if fitting one though i would suggest an afmu too and if the devs reworded the ship default ui focus binding to reflect it's new sco addition :)
@ a comparably laughable .5 past light speed it's a wonder the millennium falcon can get anywhere in normal space quick enough
 
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Short-haul trips aren't an issue and are a matter of mere minutes as it is. Leaving planetary gravity well does not take that long if you simply stay pointed 90 degrees til free of it (times
varying widely depending on planetary mass in question, of course). Every video I've seen going "ooh, wow, this speeds up short trips so much!" is saving maybe 5-15 seconds, max, because the acceleration/deceleration caps remain unaffected (and that's if they don't overshoot).

In short, if you are correct about the limited intent of the module, it's addressing a need that doesn't exist and doesn't need solving. I find that to be underwhelming and disappointing.

Honestly V'larr, I can tell that the way you're speaking of this module in terms of hypotheticals, ie; of not having used it at all - because it would only take a cursory session to figure out whether some of your assumptions are correct or not (spoiler alert; they're not), I rather get the impression that you can't be bothered to play the game and figure it out, but yet put plenty of effort into grizzling about it, and FDev in general. Which, if is the case then I really can't be bothered to get into a useless protracted discussion effectively trying to prove a negative to someone who obviously puts their grind axe before anything else and seemingly only wants to pivot everything to an FDev bad narrative, while demeaning the play styles of those who are trying to explain the positive aspects of the module rather than taking their points into consideration. I think the module is great and I'll be using it a lot, despite your hypothetical reservations. Enjoy Helldivers 2. o7
 
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Apparently maximum heat generation of the SCO is tied to framerate? In other words, set framerate to 30 and the heat generation caps at much lower. Can anybody confirm?

If this is so, then it was clearly not intended.
 
I haven't read all of this monumental thread, so forgive if it's been brought up already. However...

When I first heard of the CG and its requirements, I imagined that the end result would probably be a Thargoid FSD booster module, in a similar vein to the Guardian one, but for speed rather than jump range. And, possibly, it would require a tech broker unlock (making use of some of the other Titan materials). Of course, you would only be able to install one or the other, but it would give you a choice of jump range or SC speed...without needing further engineering or swapping core modules.

Personally, I found it a bit of a let down for it to be a completely different FSD, but there we go.

Hopefully it will improve as time goes by...in some manner. Maybe Achilles can tweak it to also fast charge the FSD for system jumps... :unsure:

Edit: That's a point. Anyone tried SC boosting while the FSD is charging...?
 
Honestly V'larr, I can tell that the way you're speaking of this module in terms of hypotheticals, ie; of not having used it at all - because it would only take a cursory session to figure out whether some of your assumptions are correct or not (spoiler alert; they're not), I rather get the impression that you can't be bothered to play the game and figure it out, but yet put plenty of effort into grizzling about it, and FDev in general. Which, if is the case then I really can't be bothered to get into a useless protracted discussion effectively trying to prove a negative to someone who obviously puts their grind axe before anything else and seemingly only wants to pivot everything to an FDev bad narrative, while demeaning the play styles of those who are trying to explain the positive aspects of the module rather than taking their points into consideration. I think the module is great and I'll be using it a lot, despite your hypothetical reservations. Enjoy Helldivers 2. o7
Source: https://old.reddit.com/r/EliteDangerous/comments/1c3jtxz/sco_heat_generation_is_tied_to_fps/


If you want to bury your head in the sand rather than recognize these problems that do in fact exist, that is not my fault.

And I have not, in fact, demeaned anybody. I stated that the way Darkfyre plays is not normal - as in, not applicable to the way a majority of players approach games and move through the barriers to entry Fdev have placed in the form of material-gathering, whether new players or players who have chosen to longer play the game and have given up providing their feedback about it.

If people wish to enjoy things as they are for what they are, more power to them. I choose to observe the flaws and make known my desire that they be acknowledged & that improvements be made to achieve something better.

I would greatly welcome an opportunity to not be disappointed, and even actively participate in making these improvements happen. Do you recall the last time we had a beta test or an official feedback gathering thread (let alone one that was acted upon)? Can you honestly tell me I don't have a reason to "grizzle" Fdev about these things?
 
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If you want to bury your head in the sand rather than recognize these problems that do in fact exist, that is not my fault.
This is exactly why I do not wish to continue the conversation with you as you just want to try to tell people what they are doing whilst ignoring anything they say in response. I'm not burying my head in the sand whatsoever and will happily discuss the pros and cons of the module but the fact is that it is you who have your head somewhere else that precludes you from engaging sincerely in this discussion. Have you even tried it? It seems you had a great opportunity to correct my assertion but you again ignore it, which speaks volumes. At this point you are just trolling IMO.
Can you honestly tell me I don't have a reason to "grizzle" Fdev about these things?
So you heap praise on Helldivers 2 devs even though a new feature literally breaks the game by causing a CTD if used. But yet, a new module for Elite may have a bug where heat gen is linked to FPS for whatever reason, though at the moment it hasn't been confirmed to be the case as far as I know as I write, which at most only causes a minor inconvenience mitigated by heatsinks etc.. but of course, FDev bad, Arrowhead good.

You want to talk about honesty? Sure; maybe it's the case that new things added to games can cause unforeseen issues that need fixing after it was released, it looks like Arrowhead and Frontier have both encountered such a problem, one with much greater negative effects than the other.

However, based on you burying your head in the sand about Arrowhead's issue, whilst simultaneously holding them up as the shining perfect example against Frontier, I say the more pertinent topic to discuss here is hypocrisy instead. But actually let's not, because your schtick is pretty clear.
 
So playing at high frame rate makes the SCO heat up faster?

When you fix that, can you stop system authority ships being hostile for no reason. I just picked up another stupid little bounty for accidentally firing back. So of course my allies want to destroy me over it 🙄 until I switch ships and find an IF.
 
So playing at high frame rate makes the SCO heat up faster?

When you fix that, can you stop system authority ships being hostile for no reason. I just picked up another stupid little bounty for accidentally firing back. So of course my allies want to destroy me over it 🙄 until I switch ships and find an IF.
People shooting you is unlikely due to your frame rate. There are other reasons people might want to shoot you ...
 
People shooting you is unlikely due to your frame rate. There are other reasons people might want to shoot you ...
That's not what I meant. The frame rate is a problem for the SCO

System authority ships are still buggy when responding to crimes (it can't be genuine as there's only one, or a few if it's in a wing, with the rest not hostile - because none of them should be when you have no bounty or anything). The problem ship/s tends to be a Viper. I expect the problem will be fixed server side in one, or a few, of the system authority profiles.
 
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That's not what I meant. The frame rate is a problem for the SCO

System authority ships are still buggy when responding to crimes (it can't be genuine as there's only one, or a few if it's in a wing, with the rest not hostile). The problem ship/s tends to be a Viper. I expect the problem will be fixed server side in one, or a few, of the system authority profiles.
System authority ships don't depend on frame rates.
 
Yes, you'll find that tying the game engine speed to the frame rate is a design choice of many game developers to do things in this way, especially for a game of this age.
I know that, but I wouldn't say this game is one of them. ED was never meant as a game largely only played at 60 fps. This is a bug
 


When you fix that, can you stop system authority ships being hostile for no reason. I just picked up another stupid little bounty for accidentally firing back. So of course my allies want to destroy me over it 🙄 until I switch ships and find an IF.
I had the distinct impression that that had been fixed. Are you suggesting it has come back in 18.02?

Don’t switch ships before you find the IF or the one you switch out of will keep it’s wanted status.
 
ask your local drill instructor is it ok to accidentally discharge my weapon?:ROFLMAO:
the system authority fix was fixed for not even firing your weapon i believe
if fired and it makes contact the response is appropriate methinks fire discipline are the key words here
(after a whole host of expletives he would probably have you up on an intentional negligent discharge action before your feet touched the ground)
 
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