Powerplay 2.0 deep dive - Frontier Live 27th March

It surely wouldn't be allowed to happen, but it'd be funny if one power had some drastically better buff and the community banded together to just give them the entire bubble.
Well in the early PP1 stages you had Zack, Arissa (and Antal a bit) all be super supported because there was a bug that quadrupled bounty payouts when creds were scarce. Made them very popular.....
 
IF we can guarantee that everyone can get into the same instance, then open only around the powerplay stronghold carriers seems like a good compromise. But it's gotta be set up so everyone can get into the SAME instance.
even if the instance system is not perfect, it will always be better if it is open only.
let's be clear, the solo mode is fine for certain players and certain parts of the game, but it doesn't make any sense in something designed to pit players against each other.
If Frontier has the courage to make it open only, there will be a lot of people coming back to the game and a lot of new players.
I started playing the game with a group of 6 friends who eventually left the game.
Now that they know about the possibility of the power play being open only, they are already saying that if they do so, they will return to the game.
 
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even if the instance system is not perfect, it will always be better if it is open only.
let's be clear, the solo mode is fine for certain players and certain parts of the game, but it doesn't make any sense in something designed to pit players against each other.
If Frontier has the courage to make it open only, there will be a lot of people coming back to the game and a lot of new players.
If they want to make "undermining" a real feature of PP2 - people should be in open and fight each other. Otherwise its just a matter on who delivers things faster.
 
If they want to make "undermining" a real feature of PP2 - people should be in open and fight each other. Otherwise its just a matter on who delivers things faster.
is that added to all the rework they've done, if it were open only it would open up a lot of content to power play.
like blocking systems, escorts between players, etc.
 
It surely wouldn't be allowed to happen, but it'd be funny if one power had some drastically better buff and the community banded together to just give them the entire bubble.
I'm guessing that there's going to be something like the Thargoid / Powerplay 1 "distance from HQ" factor in play to make even minor opposition effective at long range, and even minor defence effective at short range, with the fighting being over the bits in the middle - just to make sure that nothing so interesting as a power being even temporarily wiped out could happen.

Lots of fine detail of balance as to whether there's any actual fighting as such or just an 11-way stalemate, of course.
 
Tinfoil - what are the chances there will be a Titan or two left by the end of the current war arc to play into things?

(Don't take me too seriously here. I can already see a few caveats from the rational side of me, like "Players need to be prevented from bypassing its existing defensive measures and blowing it up within a month". To name one.)
 
even if the instance system is not perfect, it will always be better if it is open only.
let's be clear, the solo mode is fine for certain players and certain parts of the game, but it doesn't make any sense in something designed to pit players against each other.
If Frontier has the courage to make it open only, there will be a lot of people coming back to the game and a lot of new players.
I started playing the game with a group of 6 friends who eventually left the game.
Now that they know about the possibility of the power play being open only, they are already saying that if they do so, they will return to the game.

much the contrary, if it's not perfect, it will become extremely frustrating for everyone.

The people who can see each other will be infinitely frustrated about the people they can't see, and the ones who can't see others will be frustrated that their assets are getting attacked by someone invisible. If the matchmaking system isn't perfect, the only way to make it work is to balance it around never matchmaking together at all.
 
much the contrary, if it's not perfect, it will become extremely frustrating for everyone.

The people who can see each other will be infinitely frustrated about the people they can't see, and the ones who can't see others will be frustrated that their assets are getting attacked by someone invisible. If the matchmaking system isn't perfect, the only way to make it work is to balance it around never matchmaking together at all.
That's your opinion, I'd rather have something less than perfect than nothing at all.
you're probably a player who doesn't play open.
in the end because of feedback like yours, frontier will back down and you will get the last stab at the game.
congratulations
but well, I have already left my feedback to frontier, I don't feel like starting a discussion without logic or sense as this forum always ends up being.
to all of you who hate open and everything related to pvp, you have your golden opportunity to finish off the game and make it disappear, don't waste it.
 
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Tinfoil - what are the chances there will be a Titan or two left by the end of the current war arc to play into things?

(Don't take me too seriously here. I can already see a few caveats from the rational side of me, like "Players need to be prevented from bypassing its existing defensive measures and blowing it up within a month". To name one.)
I actually had this same thought. If this whole system of PP 2.0 is based on the core of what was designed to simulate the Thargoid war, then it seems totally reasonable to leave the Thargoids themselves as a Power—just one that CMDR's can't support. (Or, if you want to get really weird, with some additional plotlines required, that they can support...)

The Titans could effectively be the equivalent of stronghold carriers—occasionally showing up and requiring a player response when the Thargoids manage to build enough influence unchecked for any length of time. Could be quite an interesting way to keep AX in the game, and elements of the war—a neverending threat that needs to be contained in balance to all the (sadly) infighting that will happen between humanity's so-called leaders after the worst part of the war is over.

Glory to humanity. We know who the real leaders are. o7
 
PP doesn't need to be open only. For every PP player in solo/pg doing something PP related, the game can show some other player in any mode of play an NPC proxy that is doing the same thing.

If someone stops the NPC proxy from doing what it's trying to do, randomly cancel the contribution of one of the players who is doing that thing, but don't tell the player.

From the solo/pg players' points of view, they're still in their preferred play mode, and their personal narrative is unchanged. It's just that as a group, their contribution to PP is reduced by 1 action which is considered to be failed, regardless of the success or failure of the solo/pg players' actions.

There's still a reason for people to play in open, since in open they'll have a better chance of winning PvP than their AI proxy has of winning PvE.
 
in the end because of feedback like yours, frontier will back down and you will get the last stab at the game.
congratulations
If you think that not having OOPP is going to kill Elite, I don't know what to tell you. Elite has survived an almost year long content drought when literally nothing new was introduced, the disastrous launch of Odyssey, and dropping support for PlayStation and Xbox. I think Elite would survive PP 2.0 having the same instancing modes as PP 1.0.

Just a thought.
 
They've done a great job with these progress bars - PP1 undermining is very hard to spot since you need to be in the station UI to check. Hopefully not a lot of progress can be held to "bomb" systems entirely from stronghold full influence bar into uncontrolled within the last hour.

Never understood why people are against players in modes different than Open. If the bar is moving one way, then you go move it the other way. That's how the game is designed to support different modes. It's a P2P game after all - even if both players are in Open the instancing may not work properly, or at all.

I'm curious what they will put in these care packages. But it's interesting that they will make it rewarding for players with a repeatable max rank - 10k for rank 5 just wasn't enough for hardcore players that can go beyond 100k in a cycle... and a top10 list.

Last but not least, it seems like there's no 5C fatal flaw in the design if every system is a gain instead of PP1's prep lists of powers "wanting" to expand... negative CC systems. This is by far the best change!
 
With the way they described it, if it was open only, it should have stuff for even non-endgame ships. You just avoid the high priority "hot" systems that most PP focused groups are going for. You can get rewarded just as much going to a lower priority system. Previous solo PP players can still get the rewards they want, and everyone else can enjoy the much larger player pool in open for a much more enriching interactive PP experience. And I bet over time it would even convince a lot of the solo PP players to consider engaging with these interactions. It's a win-win all around.

This is such a huge opportunity for enhancing the game, I really hope you guys realize this. If you are on the fence or fully against OOPP, please please please reconsider, really think about it, let go of whatever preconceptions you're holding about it and REALLY actually consider and think about this. <3
 
I'm guessing that there's going to be something like the Thargoid / Powerplay 1 "distance from HQ" factor in play to make even minor opposition effective at long range, and even minor defence effective at short range, with the fighting being over the bits in the middle - just to make sure that nothing so interesting as a power being even temporarily wiped out could happen.

Lots of fine detail of balance as to whether there's any actual fighting as such or just an 11-way stalemate, of course.
Yeah, probably we'll still have big powers and small powers... the balance should perhaps be found somewhere to avoid that some powers become so big that they'll find crippled in never ending conflicts across an extended frontline. At that point there's the risk that the whole thing ends up in a big stalemate.
 
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